Galactica/content/ui/outfitter.rhai

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fn init(state) {
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conf::show_starfield(true);
conf::show_phys(false);
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sprite::add(
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"se_box",
"ui::outfitterbox",
Rect(
-1.0, -1.0, 202.345, 133.409,
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Anchor::SouthWest,
Anchor::SouthWest
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)
);
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textbox::add(
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"exit_text", 10.0, 10.0,
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Rect(
122.71, 48.0, 51.0, 12.0,
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Anchor::NorthWest,
Anchor::SouthWest
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),
Color(1.0, 1.0, 1.0, 1.0)
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);
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textbox::font_serif("exit_text");
textbox::align_center("exit_text");
textbox::set_text("exit_text", "Exit");
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sprite::add(
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"exit_button",
"ui::button",
Rect(
113.35, 52.0, 69.8, 18.924,
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Anchor::NorthWest,
Anchor::SouthWest
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)
);
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sprite::add(
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"ship_bg",
"ui::outfitter-ship-bg",
Rect(
16.0, -16.0, 190.0, 353.0,
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Anchor::NorthWest,
Anchor::NorthWest
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)
);
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sprite::add(
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"ship_thumb",
"icon::gypsum",
Rect(
111.0, -95.45, 90.0, 90.0,
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Anchor::Center,
Anchor::NorthWest
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)
);
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sprite::preserve_aspect("ship_thumb", true);
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textbox::add(
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"ship_name", 10.0, 10.0,
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Rect(
111.0, -167.27, 145.0, 10.0,
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Anchor::Center,
Anchor::NorthWest
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),
Color(1.0, 1.0, 1.0, 1.0)
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);
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textbox::font_serif("ship_name");
textbox::align_center("ship_name");
textbox::set_text("ship_name", "Hyperion");
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textbox::add(
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"ship_type", 7.0, 8.5,
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Rect(
111.0, -178.0, 145.0, 8.5,
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Anchor::Center,
Anchor::NorthWest
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),
Color(0.7, 0.7, 0.7, 1.0)
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);
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textbox::font_sans("ship_type");
textbox::align_center("ship_type");
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if state.player_ship().is_some() {
textbox::set_text("ship_type", state.player_ship().display_name());
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}
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textbox::add(
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"ship_stats", 7.0, 8.5,
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Rect(
38.526, -192.332, 144.948, 154.5,
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Anchor::NorthWest,
Anchor::NorthWest,
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),
Color(1.0, 1.0, 1.0, 1.0)
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);
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textbox::font_mono("ship_stats");
textbox::set_text("ship_stats", "Earth");
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sprite::add(
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"outfit_bg",
"ui::outfitter-outfit-bg",
Rect(
-16.0, -16.0, 300.0, 480.0,
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Anchor::NorthEast,
Anchor::NorthEast
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)
);
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sprite::add(
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"outfit_thumb",
"icon::engine",
Rect(
-166.0, -109.0, 90.0, 90.0,
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Anchor::Center,
Anchor::NorthEast
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)
);
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sprite::preserve_aspect("outfit_thumb", true);
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textbox::add(
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"outfit_name", 16.0, 16.0,
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Rect(
-312.0, -20.0, 200.0, 16.0,
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Anchor::NorthWest,
Anchor::NorthEast,
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),
Color(1.0, 1.0, 1.0, 1.0)
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);
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textbox::font_serif("outfit_name");
textbox::weight_bold("outfit_name");
textbox::set_text("outfit_name", "Earth");
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textbox::add(
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"outfit_desc", 7.0, 8.5,
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Rect(
-166.0, -219.0, 260.0, 78.0,
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Anchor::Center,
Anchor::NorthEast,
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),
Color(1.0, 1.0, 1.0, 1.0)
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);
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textbox::font_serif("outfit_desc");
textbox::set_text("outfit_desc", "Earth");
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textbox::add(
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"outfit_stats", 7.0, 8.5,
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Rect(
-295.0, -271.0, 164.0, 216.0,
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Anchor::NorthWest,
Anchor::NorthEast,
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),
Color(1.0, 1.0, 1.0, 1.0)
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);
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textbox::font_mono("outfit_stats");
textbox::set_text("outfit_stats", "Earth");
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// width should be calculated as a fraction of screen width
let scrollbox_rect = Rect(
222.0, -16.0, 470.0, 480.0,
Anchor::NorthWest,
Anchor::NorthWest,
);
scrollbox::add("outfit_list", scrollbox_rect);
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let selected_outfit = false;
{
// p cannot be saved in the global scope.
let p = state.player_ship();
if p.is_landed() {
let s = "";
let x = scrollbox_rect.pos().x() + 45.0;
let y = scrollbox_rect.pos().y() - 45.0;
for xxx in ["1","2","3"] {
for i in p.landed_on().outfitter() {
s = s + i.display_name() + "\n";
let thumb_name = "outfit.thumb." + i.index() + xxx;
let backg_name = "outfit.backg." + i.index() + xxx;
let title_name = "outfit.title." + i.index() + xxx;
sprite::add(
backg_name,
"ui::outfitbg",
Rect(
x, y, 90.0, 90.0,
Anchor::Center,
Anchor::NorthWest
)
);
sprite::preserve_aspect(backg_name, true);
scrollbox::add_element("outfit_list", backg_name);
sprite::add(
thumb_name,
i.thumbnail(),
Rect(
x, y, 75.0, 75.0,
Anchor::Center,
Anchor::NorthWest
)
);
sprite::preserve_aspect(thumb_name, true);
scrollbox::add_element("outfit_list", thumb_name);
textbox::add(
title_name,
10.0, 10.0,
Rect(
x, y - 50.0, 90.0, 10.0,
Anchor::Center,
Anchor::NorthWest,
),
Color(1.0, 1.0, 1.0, 1.0)
);
textbox::font_sans(title_name);
textbox::align_center(title_name);
textbox::set_text(title_name, i.display_name());
scrollbox::add_element("outfit_list", title_name);
x = x + 120.0;
if x > (
scrollbox_rect.pos().x() + scrollbox_rect.dim().x() - 45.0
) {
x = scrollbox_rect.pos().x() + 45.0;
y = y - 120.0;
}
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}
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}
textbox::set_text("outfit_stats", s);
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}
}
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}
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fn event(state, event) {
if type_of(event) == "MouseHoverEvent" {
let element = event.element();
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if element == "exit_button" {
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if event.is_enter() {
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sprite::jump_to("exit_button", "on:top", 0.1);
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} else {
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sprite::jump_to("exit_button", "off:top", 0.1);
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}
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}
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if element.starts_with("outfit.backg.") && element != selected_outfit {
if event.is_enter() {
sprite::jump_to(element, "hover:top", 0.1);
} else {
sprite::jump_to(element, "off:top", 0.1);
}
}
return PlayerDirective::None;
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}
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// TODO: this occasionally breaks because of sprite ordering.
// Clicks go to se_box instead!
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if type_of(event) == "MouseClickEvent" {
if !event.is_down() {
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return PlayerDirective::None;
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}
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print(event.element());
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let element = event.element();
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if element == "exit_button" {
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ui::go_to_scene("landed");
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return PlayerDirective::None;
}
if element.starts_with("outfit.backg.") && element != selected_outfit {
if selected_outfit != false {
sprite::jump_to(selected_outfit, "off:top", 0.1);
}
sprite::jump_to(element, "selected:top", 0.1);
selected_outfit = element;
return PlayerDirective::None;
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}
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return;
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}
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if type_of(event) == "PlayerShipStateEvent" {
if !state.player_ship().is_landed() {
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ui::go_to_scene("flying");
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}
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return PlayerDirective::None;
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}
}