2023-12-29 15:46:09 -08:00
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#![warn(missing_docs)]
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//! This subcrate is responsible for loading, parsing, validating game content,
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//! which is usually stored in `./content`.
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2024-01-20 09:36:12 -08:00
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mod animautomaton;
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2023-12-30 16:57:03 -08:00
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mod handle;
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mod part;
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mod util;
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2023-12-24 23:03:00 -08:00
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2024-01-10 22:44:22 -08:00
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use anyhow::{bail, Context, Result};
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use galactica_packer::{SpriteAtlas, SpriteAtlasImage};
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use std::{
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collections::HashMap,
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fs::File,
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io::Read,
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path::{Path, PathBuf},
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};
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2023-12-27 19:51:58 -08:00
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use toml;
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use walkdir::WalkDir;
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2024-01-20 09:36:12 -08:00
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pub use animautomaton::*;
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2024-01-12 14:34:31 -08:00
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pub use handle::*;
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pub use part::*;
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2023-12-27 19:51:58 -08:00
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mod syntax {
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use anyhow::{bail, Context, Result};
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use serde::Deserialize;
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use std::{collections::HashMap, fmt::Display, hash::Hash};
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2024-01-10 22:44:22 -08:00
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use crate::{
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config,
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part::{effect, faction, outfit, ship, sprite, system},
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};
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2023-12-27 19:51:58 -08:00
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#[derive(Debug, Deserialize)]
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pub struct Root {
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pub ship: Option<HashMap<String, ship::syntax::Ship>>,
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pub system: Option<HashMap<String, system::syntax::System>>,
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pub outfit: Option<HashMap<String, outfit::syntax::Outfit>>,
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pub sprite: Option<HashMap<String, sprite::syntax::Sprite>>,
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pub faction: Option<HashMap<String, faction::syntax::Faction>>,
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pub effect: Option<HashMap<String, effect::syntax::Effect>>,
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pub config: Option<config::syntax::Config>,
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}
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fn merge_hashmap<K, V>(
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to: &mut Option<HashMap<K, V>>,
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mut from: Option<HashMap<K, V>>,
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) -> Result<()>
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where
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K: Hash + Eq + Display,
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{
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if to.is_none() {
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*to = from.take();
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return Ok(());
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}
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if let Some(from_inner) = from {
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let to_inner = to.as_mut().unwrap();
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for (k, v) in from_inner {
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if to_inner.contains_key(&k) {
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bail!("Found duplicate key `{k}`");
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} else {
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to_inner.insert(k, v);
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}
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}
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}
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return Ok(());
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}
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impl Root {
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pub fn new() -> Self {
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Self {
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ship: None,
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system: None,
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outfit: None,
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sprite: None,
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faction: None,
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effect: None,
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config: None,
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}
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}
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pub fn merge(&mut self, other: Root) -> Result<()> {
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merge_hashmap(&mut self.ship, other.ship).with_context(|| "while merging ships")?;
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merge_hashmap(&mut self.system, other.system)
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.with_context(|| "while merging systems")?;
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merge_hashmap(&mut self.outfit, other.outfit)
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.with_context(|| "while merging outfits")?;
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merge_hashmap(&mut self.sprite, other.sprite)
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.with_context(|| "while merging sprites")?;
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merge_hashmap(&mut self.faction, other.faction)
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.with_context(|| "while merging factions")?;
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merge_hashmap(&mut self.effect, other.effect)
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.with_context(|| "while merging effects")?;
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if self.config.is_some() {
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if other.config.is_some() {
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bail!("invalid content dir, multiple config tables")
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}
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} else {
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self.config = other.config;
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}
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return Ok(());
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}
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2023-12-27 19:51:58 -08:00
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}
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}
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trait Build {
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type InputSyntaxType;
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/// Build a processed System struct from raw serde data
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fn build(
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root: Self::InputSyntaxType,
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build_context: &mut ContentBuildContext,
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content: &mut Content,
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) -> Result<()>
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where
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Self: Sized;
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}
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/// Stores temporary data while building context objects
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#[derive(Debug)]
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pub(crate) struct ContentBuildContext {
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pub effect_index: HashMap<String, EffectHandle>,
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}
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impl ContentBuildContext {
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fn new() -> Self {
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Self {
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effect_index: HashMap::new(),
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}
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}
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}
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/// Represents static game content
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#[derive(Debug, Clone)]
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pub struct Content {
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/// Sprites
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pub sprites: Vec<Sprite>,
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/// Map strings to texture names.
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/// This is only necessary because we need to hard-code a few texture names for UI elements.
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sprite_index: HashMap<String, SpriteHandle>,
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/// The texture to use for starfield stars
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starfield_handle: Option<SpriteHandle>,
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/// Keeps track of which images are in which texture
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sprite_atlas: SpriteAtlas,
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outfits: Vec<Outfit>,
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guns: Vec<Gun>, // TODO: merge with outfit
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ships: Vec<Ship>,
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systems: Vec<System>,
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factions: Vec<Faction>,
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effects: Vec<Effect>,
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config: Config,
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}
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// Loading methods
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impl Content {
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fn try_parse(path: &Path) -> Result<syntax::Root> {
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let mut file_string = String::new();
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let _ = File::open(path)?.read_to_string(&mut file_string);
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let file_string = file_string.trim();
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return Ok(toml::from_str(&file_string)?);
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}
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2023-12-25 09:01:12 -08:00
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2023-12-29 15:46:09 -08:00
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/// Load content from a directory.
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pub fn load_dir(path: PathBuf, asset_root: PathBuf, atlas_index: PathBuf) -> Result<Self> {
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let mut root = syntax::Root::new();
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for e in WalkDir::new(path).into_iter().filter_map(|e| e.ok()) {
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if e.metadata().unwrap().is_file() {
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// TODO: better warnings
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match e.path().extension() {
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Some(t) => {
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if t.to_str() != Some("toml") {
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println!("[WARNING] {e:#?} is not a toml file, skipping.");
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continue;
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}
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}
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None => {
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println!("[WARNING] {e:#?} is not a toml file, skipping.");
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continue;
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}
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}
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let path = e.path();
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let this_root = Self::try_parse(path)
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.with_context(|| format!("Could not read {}", path.display()))?;
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root.merge(this_root)
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.with_context(|| format!("Could not parse {}", path.display()))?;
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}
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}
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2024-01-04 17:17:55 -08:00
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let atlas: SpriteAtlas = {
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let mut file_string = String::new();
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let _ = File::open(atlas_index)?.read_to_string(&mut file_string);
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let file_string = file_string.trim();
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toml::from_str(&file_string)?
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};
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2024-01-05 12:09:59 -08:00
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let mut build_context = ContentBuildContext::new();
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2023-12-30 10:58:17 -08:00
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let mut content = Self {
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config: {
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if let Some(c) = root.config {
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c.build(&asset_root)
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.with_context(|| "while parsing config table")?
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} else {
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bail!("failed loading content: no config table specified")
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}
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},
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2024-01-04 17:17:55 -08:00
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sprite_atlas: atlas,
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systems: Vec::new(),
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ships: Vec::new(),
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guns: Vec::new(),
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2023-12-30 20:27:53 -08:00
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outfits: Vec::new(),
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2024-01-04 17:17:55 -08:00
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sprites: Vec::new(),
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factions: Vec::new(),
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effects: Vec::new(),
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2024-01-04 17:17:55 -08:00
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sprite_index: HashMap::new(),
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starfield_handle: None,
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};
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2024-01-05 12:09:59 -08:00
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// TODO: enforce sprite and image limits
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// Order matters. Some content types require another to be fully initialized
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2024-01-04 17:17:55 -08:00
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if root.sprite.is_some() {
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2024-01-05 12:09:59 -08:00
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part::sprite::Sprite::build(
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root.sprite.take().unwrap(),
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&mut build_context,
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&mut content,
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)?;
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}
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if root.effect.is_some() {
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part::effect::Effect::build(
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root.effect.take().unwrap(),
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&mut build_context,
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&mut content,
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)?;
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2023-12-30 10:58:17 -08:00
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}
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2024-01-04 17:17:55 -08:00
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2024-01-05 12:09:59 -08:00
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// Order below this line does not matter
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2023-12-30 10:58:17 -08:00
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if root.ship.is_some() {
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2024-01-05 12:09:59 -08:00
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part::ship::Ship::build(root.ship.take().unwrap(), &mut build_context, &mut content)?;
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2023-12-30 10:58:17 -08:00
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}
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2023-12-30 20:27:53 -08:00
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if root.outfit.is_some() {
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2024-01-05 12:09:59 -08:00
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part::outfit::Outfit::build(
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root.outfit.take().unwrap(),
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&mut build_context,
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&mut content,
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)?;
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2023-12-30 10:58:17 -08:00
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}
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if root.system.is_some() {
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2024-01-05 12:09:59 -08:00
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part::system::System::build(
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root.system.take().unwrap(),
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&mut build_context,
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&mut content,
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)?;
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2023-12-30 16:57:03 -08:00
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}
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if root.faction.is_some() {
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2024-01-05 12:09:59 -08:00
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part::faction::Faction::build(
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root.faction.take().unwrap(),
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&mut build_context,
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&mut content,
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)?;
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2023-12-30 10:58:17 -08:00
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}
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2023-12-27 19:51:58 -08:00
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return Ok(content);
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}
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2023-12-25 09:01:12 -08:00
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}
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2024-01-01 15:41:47 -08:00
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// Access methods
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impl Content {
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2024-01-09 11:37:36 -08:00
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/// Iterate over all valid system handles
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pub fn iter_systems(&self) -> impl Iterator<Item = SystemHandle> {
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(0..self.systems.len()).map(|x| SystemHandle { index: x })
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}
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2024-01-04 17:17:55 -08:00
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/// Get the handle for the starfield sprite
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2024-01-20 09:36:12 -08:00
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pub fn get_starfield_texture(&self) -> u32 {
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let h = match self.starfield_handle {
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Some(h) => h,
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2024-01-04 17:17:55 -08:00
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None => unreachable!("Starfield sprite hasn't been loaded yet!"),
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};
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let sprite = self.get_sprite(h);
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sprite.get_section(sprite.default_section).frames[0]
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2024-01-01 15:41:47 -08:00
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}
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2024-01-04 17:17:55 -08:00
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/// Get a handle from a sprite name
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pub fn get_sprite_handle(&self, name: &str) -> SpriteHandle {
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return match self.sprite_index.get(name) {
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2024-01-01 15:41:47 -08:00
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Some(s) => *s,
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2024-01-04 17:17:55 -08:00
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None => unreachable!("get_sprite_handle was called with a bad name!"),
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2024-01-01 15:41:47 -08:00
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};
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}
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2024-01-04 17:17:55 -08:00
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/// Get a sprite from a handle
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pub fn get_sprite(&self, h: SpriteHandle) -> &Sprite {
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2024-01-01 15:41:47 -08:00
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// In theory, this could fail if h has a bad index, but that shouldn't ever happen.
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2024-01-04 17:17:55 -08:00
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// The only handles that exist should be created by this crate.
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2024-01-04 18:15:30 -08:00
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return &self.sprites[h.index as usize];
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2024-01-04 17:17:55 -08:00
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}
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2024-01-04 22:17:34 -08:00
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/// Get the list of atlas files we may use
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pub fn atlas_files(&self) -> &Vec<String> {
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return &self.sprite_atlas.atlas_list;
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}
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2024-01-20 09:36:12 -08:00
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/// Get a texture by its index
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pub fn get_image(&self, idx: u32) -> &SpriteAtlasImage {
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&self.sprite_atlas.index[idx as usize]
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2024-01-01 15:41:47 -08:00
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}
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/// Get an outfit from a handle
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pub fn get_outfit(&self, h: OutfitHandle) -> &Outfit {
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return &self.outfits[h.index];
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}
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/// Get a gun from a handle
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pub fn get_gun(&self, h: GunHandle) -> &Gun {
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return &self.guns[h.index];
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}
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2024-01-04 17:17:55 -08:00
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/// Get a ship from a handle
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2024-01-01 15:41:47 -08:00
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pub fn get_ship(&self, h: ShipHandle) -> &Ship {
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return &self.ships[h.index];
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}
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/// Get a system from a handle
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pub fn get_system(&self, h: SystemHandle) -> &System {
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return &self.systems[h.index];
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}
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2024-01-12 14:34:31 -08:00
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/// Get a system object from a handle
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pub fn get_system_object(&self, h: SystemObjectHandle) -> &SystemObject {
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return &self.get_system(h.system_handle).objects[h.body_index];
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}
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2024-01-01 15:41:47 -08:00
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/// Get a faction from a handle
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pub fn get_faction(&self, h: FactionHandle) -> &Faction {
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return &self.factions[h.index];
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}
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2024-01-05 12:09:59 -08:00
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/// Get an effect from a handle
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pub fn get_effect(&self, h: EffectHandle) -> &Effect {
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|
return &self.effects[h.index];
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}
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2024-01-10 22:44:22 -08:00
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/// Get content configuration
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|
|
pub fn get_config(&self) -> &Config {
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|
return &self.config;
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|
}
|
2024-01-01 15:41:47 -08:00
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|
}
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