2024-01-05 12:09:59 -08:00
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[effect."small explosion"]
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sprite = "particle::explosion::small"
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lifetime = "inherit"
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inherit_velocity = "target"
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2024-01-05 18:04:30 -08:00
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size = 8.0
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[effect."large explosion"]
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sprite = "particle::explosion::large"
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lifetime = "inherit"
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inherit_velocity = "target"
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size = 25.0
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2024-01-05 12:09:59 -08:00
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[effect."huge explosion"]
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sprite = "particle::explosion::huge"
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lifetime = "inherit"
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inherit_velocity = "target"
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2024-01-05 18:04:30 -08:00
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size = 50.0
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2024-01-05 12:09:59 -08:00
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[effect."blaster expire"]
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sprite = "particle::blaster"
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lifetime = "inherit"
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inherit_velocity = "projectile"
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size = 3.0
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# TODO:
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# inherit velocity scale
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# absolute velocity/angle (no inherit)
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# random lifetime, velocity, angle, spin
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# bullet bounce effect: inherit and change velocity
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# effect probabilities & variants
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# multiple particles in one effect
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# fade
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2024-01-05 18:04:30 -08:00
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# document: effect vs particle
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