Galactica/src/doodad.rs

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632 B
Rust
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use sdl2::render::Canvas;
use sdl2::video::Window;
use crate::physics::PhysVec;
use crate::physics::Position;
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use crate::Camera;
use crate::Drawable;
use crate::SpriteAtlas;
pub struct Doodad {
pub sprite: String,
pub pos: Position,
pub scale: u32,
pub angle: f64,
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}
impl Drawable for Doodad {
fn position(&self) -> PhysVec {
self.pos.to_cartesian().into()
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}
fn draw(
&self,
canvas: &mut Canvas<Window>,
sa: &SpriteAtlas,
c: &Camera,
) -> Result<(), String> {
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let pos = self.screen_position(canvas, c);
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let sprite = sa.get(&self.sprite);
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sprite.draw(canvas, pos, self.angle, 1.0)?;
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return Ok(());
}
}