Galactica/crates/render/shaders/include/animate.wgsl

41 lines
900 B
Plaintext
Raw Normal View History

2024-01-06 14:02:50 -08:00
// Pick a frame of a sprite animation from an instance.
fn animate(sprite_index: u32, age: f32, offset: f32) -> f32 {
2024-01-06 14:02:50 -08:00
let len = global_sprites[sprite_index].frame_count;
let rep = global_sprites[sprite_index].repeatmode;
let fps = global_sprites[sprite_index].fps;
var frame: f32 = 0.0;
2024-01-04 21:41:15 -08:00
2024-01-05 12:09:59 -08:00
// Once
2024-01-04 21:41:15 -08:00
if rep == u32(1) {
2024-01-06 14:02:50 -08:00
frame = min(
age / fps + offset,
f32(len) - 1.0
2024-01-06 14:02:50 -08:00
);
2024-01-04 21:41:15 -08:00
// Reverse
} else if rep == u32(2) {
2024-01-06 14:02:50 -08:00
let x = age / fps + offset;
2024-01-04 21:41:15 -08:00
let m = f32(len) * 2.0 - 1.0;
// x fmod m
2024-01-06 14:02:50 -08:00
frame = x - floor(x / m) * m;
if frame >= f32(len) {
frame = (
f32(len) + f32(len) - 1.0
// Split integer and fractional part so tweening works properly
- floor(frame)
+ fract(frame)
);
2024-01-04 21:41:15 -08:00
}
// Repeat (default)
} else {
2024-01-06 14:02:50 -08:00
let x = age / fps + offset;
2024-01-04 21:41:15 -08:00
let m = f32(len);
2024-01-06 14:02:50 -08:00
frame = x - floor(x / m) * m;
}
2024-01-06 14:02:50 -08:00
return frame + f32(global_sprites[sprite_index].first_frame);
}