Galactica/crates/render/src/renderinput.rs

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692 B
Rust
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use std::sync::Arc;
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use galactica_content::{Content, System};
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use galactica_playeragent::PlayerAgent;
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use galactica_system::phys::PhysImage;
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use galactica_util::timing::Timing;
/// Bundles parameters passed to a single call to GPUState::render
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#[derive(Debug)]
pub struct RenderInput {
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/// Player ship data
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pub player: Arc<PlayerAgent>,
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/// The system we're currently in
pub current_system: Arc<System>,
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/// The world state to render
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pub phys_img: Arc<PhysImage>,
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// TODO: handle overflow. is it a problem?
/// The current time, in seconds
pub current_time: f32,
/// Game content
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pub ct: Arc<Content>,
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/// Time we spent in each part of the game loop
pub timing: Timing,
}