2023-12-30 10:58:17 -08:00
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use anyhow::{bail, Context, Result};
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use image::io::Reader;
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use serde::Deserialize;
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use std::{collections::HashMap, path::PathBuf};
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use crate::{handle::SpriteHandle, Content, ContentBuildContext};
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2023-12-30 16:57:03 -08:00
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pub(crate) mod syntax {
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use serde::Deserialize;
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use std::path::PathBuf;
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use super::RepeatMode;
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// Raw serde syntax structs.
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// These are never seen by code outside this crate.
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#[derive(Debug, Deserialize)]
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#[serde(untagged)]
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pub enum Sprite {
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Static(StaticSprite),
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Frames(FrameSprite),
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}
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#[derive(Debug, Deserialize)]
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pub struct StaticSprite {
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pub file: PathBuf,
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}
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#[derive(Debug, Deserialize)]
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pub struct FrameSprite {
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pub frames: Vec<PathBuf>,
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pub timing: Timing,
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pub repeat: RepeatMode,
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pub random_start_frame: Option<bool>,
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}
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#[derive(Debug, Deserialize)]
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pub enum TimingVariant {
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#[serde(rename = "duration")]
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Duration(f32),
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#[serde(rename = "fps")]
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Fps(f32),
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}
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#[derive(Debug, Deserialize)]
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pub struct Timing {
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#[serde(flatten)]
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pub variant: TimingVariant,
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//pub uniform_rng: Option<f32>,
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}
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}
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/// How to replay a texture's animation
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#[derive(Debug, Deserialize, Clone, Copy)]
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pub enum RepeatMode {
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/// Play this animation once, and stop at the last frame
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#[serde(rename = "once")]
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Once,
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/// After the first frame, jump to the last frame
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#[serde(rename = "repeat")]
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Repeat,
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/// Play this animation in reverse after the last frame
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#[serde(rename = "reverse")]
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Reverse,
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}
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impl RepeatMode {
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/// Represent this repeatmode as an integer
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/// Used to pass this enum into shaders
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pub fn as_int(&self) -> u32 {
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match self {
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Self::Repeat => 0,
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Self::Once => 1,
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Self::Reverse => 2,
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}
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}
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}
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/// Represents a sprite that may be used in the game.
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#[derive(Debug, Clone)]
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pub struct Sprite {
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/// The name of this sprite
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pub name: String,
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/// This sprite's handle
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pub handle: SpriteHandle,
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/// The file names of frames of this sprite.
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/// unanimated sprites have one frame.
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pub frames: Vec<PathBuf>,
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/// The speed of this sprite's animation.
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/// This is zero for unanimate sprites.
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pub frame_duration: f32,
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/// All frames will be sped up/slowed by this factor.
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//pub frame_uniform_rng: f32,
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/// How to replay this sprite's animation
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pub repeat: RepeatMode,
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/// Aspect ratio of this sprite (width / height)
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pub aspect: f32,
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/// If true, start on a random frame of this sprite.
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pub random_start_frame: bool,
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}
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impl crate::Build for Sprite {
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type InputSyntaxType = HashMap<String, syntax::Sprite>;
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fn build(
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sprites: Self::InputSyntaxType,
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_build_context: &mut ContentBuildContext,
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content: &mut Content,
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) -> Result<()> {
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for (sprite_name, t) in sprites {
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match t {
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syntax::Sprite::Static(t) => {
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let file = content.image_root.join(&t.file);
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let reader = Reader::open(&file).with_context(|| {
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format!(
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"Failed to read file `{}` in sprite `{}`",
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file.display(),
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sprite_name,
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)
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})?;
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let dim = reader.into_dimensions().with_context(|| {
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format!(
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"Failed to get dimensions of file `{}` in sprite `{}`",
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file.display(),
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sprite_name,
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)
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})?;
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let h = SpriteHandle {
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index: content.sprites.len(),
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aspect: dim.0 as f32 / dim.1 as f32,
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};
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if sprite_name == content.starfield_sprite_name {
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if content.starfield_handle.is_none() {
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content.starfield_handle = Some(h)
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} else {
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// This can't happen, since this is a hashmap.
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unreachable!("Found two starfield sprites! Something is very wrong.")
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}
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}
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content.sprite_index.insert(sprite_name.clone(), h);
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content.sprites.push(Self {
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name: sprite_name,
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frames: vec![t.file],
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frame_duration: 0.0,
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//frame_uniform_rng: 0.0,
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handle: h,
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repeat: RepeatMode::Once,
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aspect: dim.0 as f32 / dim.1 as f32,
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random_start_frame: false,
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});
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}
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syntax::Sprite::Frames(t) => {
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let mut dim = None;
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for f in &t.frames {
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let file = content.image_root.join(f);
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let reader = Reader::open(&file).with_context(|| {
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format!(
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"Failed to read file `{}` in sprite `{}`",
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file.display(),
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sprite_name,
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)
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})?;
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let d = reader.into_dimensions().with_context(|| {
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format!(
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"Failed to get dimensions of file `{}` in sprite `{}`",
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file.display(),
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sprite_name,
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)
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})?;
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match dim {
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None => dim = Some(d),
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Some(e) => {
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if d != e {
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bail!(
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"Failed to load frames of sprite `{}` because frames have different sizes.",
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sprite_name,
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)
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}
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}
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}
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}
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let dim = dim.unwrap();
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let h = SpriteHandle {
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index: content.sprites.len(),
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aspect: dim.0 as f32 / dim.1 as f32,
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};
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if sprite_name == content.starfield_sprite_name {
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unreachable!("Starfield texture may not be animated")
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}
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let frame_duration = match t.timing.variant {
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syntax::TimingVariant::Duration(d) => d / t.frames.len() as f32,
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syntax::TimingVariant::Fps(f) => 1.0 / f,
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};
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content.sprite_index.insert(sprite_name.clone(), h);
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content.sprites.push(Self {
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name: sprite_name,
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frames: t.frames,
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frame_duration,
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//frame_uniform_rng: t.timing.uniform_rng.unwrap_or(0.0),
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handle: h,
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repeat: t.repeat,
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aspect: dim.0 as f32 / dim.1 as f32,
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random_start_frame: t.random_start_frame.unwrap_or(false),
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});
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}
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}
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}
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if content.starfield_handle.is_none() {
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bail!(
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"Could not find a starfield texture (name: `{}`)",
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content.starfield_sprite_name
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)
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}
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return Ok(());
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}
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}
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