Galactica/crates/render/src/lib.rs

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#![warn(missing_docs)]
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//! This crate contains all drawing logic.
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//! It converts game state to a nice picture.
//!
//! [`GPUState`] is the main struct this crate provides,
//! and the only one external code should interact with.
//! (Excluding data structs, like [`ObjectSprite`])
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mod anchoredposition;
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mod datastructs;
mod globaluniform;
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mod gpustate;
mod pipeline;
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mod shaderprocessor;
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mod starfield;
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mod texturearray;
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mod ui;
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mod vertexbuffer;
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pub use anchoredposition::PositionAnchor;
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pub use datastructs::RenderInput;
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pub use gpustate::GPUState;
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use nalgebra::Matrix4;
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/// Shader entry points
pub(crate) const SHADER_MAIN_VERTEX: &'static str = "vertex_main";
pub(crate) const SHADER_MAIN_FRAGMENT: &'static str = "fragment_main";
#[rustfmt::skip]
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#[allow(dead_code)]
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pub(crate) const OPENGL_TO_WGPU_MATRIX: Matrix4<f32> = Matrix4::new(
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 0.5, 0.5,
0.0, 0.0, 0.0, 1.0,
);