Galactica/content/ui/flying.rhai

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fn config() {
let config = SceneConfig();
config.show_starfield(true);
config.show_phys(true);
return config
}
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fn init(state) {
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let ring = SpriteBuilder(
"ring",
"ui::status",
Rect(
-5.0, -5.0, 100.0, 100.0,
SpriteAnchor::NorthEast,
SpriteAnchor::NorthEast
)
);
let shield = RadialBuilder(
"shield", 2.5,
Color(0.3, 0.6, 0.8, 1.0),
Rect(
-9.5, -9.5, 91.0, 91.0,
SpriteAnchor::NorthEast,
SpriteAnchor::NorthEast
)
);
shield.set_progress(0.2);
let hull = RadialBuilder(
"hull", 2.5,
Color(0.8, 0.7, 0.5, 1.0),
Rect(
-13.5, -13.5, 83.0, 83.0,
SpriteAnchor::NorthEast,
SpriteAnchor::NorthEast
)
);
hull.set_progress(0.4);
return [
ring,
shield,
hull
];
}
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fn event(state, event) {
if type_of(event) == "PlayerShipStateEvent" {
if state.player_ship().is_landed() {
return SceneAction::GoTo("landed");
}
return;
}
}