289 lines
6.6 KiB
Rust
289 lines
6.6 KiB
Rust
use minimax::{
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agents::{Agent, RhaiAgent},
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game::Board,
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};
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use rand::{rngs::StdRng, SeedableRng};
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use rhai::ParseError;
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use wasm_bindgen::prelude::*;
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use crate::{ansi, terminput::TermInput};
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#[wasm_bindgen]
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pub struct GameStateHuman {
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/// Red player
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human: TermInput,
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// Blue player
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agent: RhaiAgent<StdRng>,
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board: Board,
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is_red_turn: bool,
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is_first_turn: bool,
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is_error: bool,
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red_score: Option<f32>,
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game_state_callback: Box<dyn Fn(&str) + 'static>,
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}
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#[wasm_bindgen]
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impl GameStateHuman {
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#[wasm_bindgen(constructor)]
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pub fn new(
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max_script: &str,
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max_print_callback: js_sys::Function,
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max_debug_callback: js_sys::Function,
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game_state_callback: js_sys::Function,
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) -> Result<GameStateHuman, String> {
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Self::new_native(
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max_script,
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move |s| {
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let _ = max_print_callback.call1(&JsValue::null(), &JsValue::from_str(s));
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},
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move |s| {
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let _ = max_debug_callback.call1(&JsValue::null(), &JsValue::from_str(s));
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},
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move |s| {
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let _ = game_state_callback.call1(&JsValue::null(), &JsValue::from_str(s));
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},
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)
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.map_err(|x| format!("Error at {}: {}", x.1, x.0))
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}
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fn new_native(
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max_script: &str,
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max_print_callback: impl Fn(&str) + 'static,
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max_debug_callback: impl Fn(&str) + 'static,
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game_state_callback: impl Fn(&str) + 'static,
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) -> Result<Self, ParseError> {
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console_error_panic_hook::set_once();
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let mut seed1 = [0u8; 32];
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let mut seed2 = [0u8; 32];
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getrandom::getrandom(&mut seed1).unwrap();
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getrandom::getrandom(&mut seed2).unwrap();
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Ok(Self {
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board: Board::new(),
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is_red_turn: true,
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is_first_turn: true,
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is_error: false,
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red_score: None,
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human: TermInput::new(ansi::RED.to_string()),
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agent: RhaiAgent::new(
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max_script,
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StdRng::from_seed(seed1),
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max_print_callback,
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max_debug_callback,
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)?,
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game_state_callback: Box::new(game_state_callback),
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})
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}
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#[wasm_bindgen]
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pub fn is_done(&self) -> bool {
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(self.board.is_full() && self.red_score.is_some()) || self.is_error
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}
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#[wasm_bindgen]
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pub fn is_error(&self) -> bool {
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self.is_error
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}
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#[wasm_bindgen]
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pub fn print_start(&mut self) -> Result<(), String> {
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self.print_board("", "");
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(self.game_state_callback)("\r\n");
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if !self.is_red_turn {
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let action = {
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if self.red_score.is_none() {
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self.agent.step_min(&self.board)
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} else {
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self.agent.step_max(&self.board)
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}
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}
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.map_err(|err| format!("{err}"))?;
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if !self.board.play(action, "Blue") {
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self.is_error = true;
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return Err(format!(
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"{} ({}) made an invalid move {}",
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self.is_red_turn.then_some("Red").unwrap_or("Blue"),
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self.is_red_turn
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.then_some("Human")
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.unwrap_or(self.agent.name()),
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action
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));
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}
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self.print_board(
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self.is_red_turn.then_some(ansi::RED).unwrap_or(ansi::BLUE),
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self.is_red_turn.then_some("Red").unwrap_or("Blue"),
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);
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(self.game_state_callback)("\r\n");
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self.is_red_turn = true;
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}
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self.print_ui();
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return Ok(());
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}
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#[wasm_bindgen]
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pub fn print_board(&mut self, color: &str, player: &str) {
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let board_label = format!("{}{:<6}{}", color, player, ansi::RESET);
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// Print board
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(self.game_state_callback)(&format!(
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"\r{}{}{}{}",
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board_label,
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if self.is_first_turn { '╓' } else { '║' },
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self.board.prettyprint(),
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if self.is_first_turn { '╖' } else { '║' },
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));
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self.is_first_turn = false;
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}
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#[wasm_bindgen]
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pub fn print_ui(&mut self) {
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(self.game_state_callback)(
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&self
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.human
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.print_state(&self.board, self.red_score.is_some()),
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);
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}
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#[wasm_bindgen]
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pub fn take_input(&mut self, data: String) -> Result<(), String> {
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self.human.process_input(&self.board, data);
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self.print_ui();
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if let Some(action) = self.human.pop_action() {
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if !self.board.play(action, "Red") {
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self.is_error = true;
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return Err(format!(
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"{} ({}) made an invalid move {}",
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self.is_red_turn.then_some("Red").unwrap_or("Blue"),
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self.is_red_turn
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.then_some("Human")
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.unwrap_or(self.agent.name()),
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action
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));
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}
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self.is_red_turn = false;
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if self.board.is_full() {
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self.print_end()?;
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return Ok(());
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}
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self.print_board(ansi::RED, "Red");
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(self.game_state_callback)("\r\n");
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let action = {
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if self.red_score.is_none() {
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self.agent.step_min(&self.board)
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} else {
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self.agent.step_max(&self.board)
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}
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}
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.map_err(|err| format!("{err}"))?;
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if !self.board.play(action, "Blue") {
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self.is_error = true;
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return Err(format!(
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"{} ({}) made an invalid move {}",
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self.is_red_turn.then_some("Red").unwrap_or("Blue"),
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self.is_red_turn
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.then_some("Human")
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.unwrap_or(self.agent.name()),
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action
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));
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}
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self.is_red_turn = true;
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if self.board.is_full() {
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self.print_end()?;
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return Ok(());
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}
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self.print_board(ansi::BLUE, "Blue");
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(self.game_state_callback)("\r\n");
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self.print_ui();
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}
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return Ok(());
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}
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fn print_end(&mut self) -> Result<(), String> {
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let board_label = format!(
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"{}{:<6}{}",
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self.is_red_turn.then_some(ansi::BLUE).unwrap_or(ansi::RED),
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self.is_red_turn.then_some("Blue").unwrap_or("Red"),
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ansi::RESET
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);
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(self.game_state_callback)(&format!("\r{}║{}║", board_label, self.board.prettyprint()));
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(self.game_state_callback)("\r\n");
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(self.game_state_callback)(&format!(
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"\r{}╙{}╜",
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" ",
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" ".repeat(self.board.size())
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));
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(self.game_state_callback)("\r\n");
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let score = self.board.evaluate().unwrap();
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(self.game_state_callback)(&format!(
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"\r\n{}{} score:{} {:.2}\r\n",
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self.red_score
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.is_none()
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.then_some(ansi::RED)
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.unwrap_or(ansi::BLUE),
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self.red_score.is_none().then_some("Red").unwrap_or("Blue"),
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ansi::RESET,
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score
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));
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(self.game_state_callback)("\r\n");
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match self.red_score {
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// Start second round
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None => {
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let mut seed1 = [0u8; 32];
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let mut seed2 = [0u8; 32];
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getrandom::getrandom(&mut seed1).unwrap();
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getrandom::getrandom(&mut seed2).unwrap();
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self.board = Board::new();
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self.is_red_turn = false;
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self.is_first_turn = true;
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self.is_error = false;
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self.human = TermInput::new(ansi::RED.to_string());
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self.red_score = Some(score);
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self.print_start()?;
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}
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// End game
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Some(red_score) => {
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if red_score == score {
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(self.game_state_callback)(&format!("Tie! Score: {:.2}\r\n", score));
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} else {
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let red_wins = red_score > score;
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(self.game_state_callback)(&format!(
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"{}{} wins!{}",
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red_wins.then_some(ansi::RED).unwrap_or(ansi::BLUE),
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red_wins.then_some("Red").unwrap_or("Blue"),
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ansi::RESET,
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));
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}
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}
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}
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return Ok(());
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}
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}
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