Files
minimax/rust/runner/src/gamestatehuman.rs
2025-11-01 11:13:34 -07:00

289 lines
6.6 KiB
Rust

use minimax::{
agents::{Agent, RhaiAgent},
game::Board,
};
use rand::{rngs::StdRng, SeedableRng};
use rhai::ParseError;
use wasm_bindgen::prelude::*;
use crate::{ansi, terminput::TermInput};
#[wasm_bindgen]
pub struct GameStateHuman {
/// Red player
human: TermInput,
// Blue player
agent: RhaiAgent<StdRng>,
board: Board,
is_red_turn: bool,
is_first_turn: bool,
is_error: bool,
red_score: Option<f32>,
game_state_callback: Box<dyn Fn(&str) + 'static>,
}
#[wasm_bindgen]
impl GameStateHuman {
#[wasm_bindgen(constructor)]
pub fn new(
max_script: &str,
max_print_callback: js_sys::Function,
max_debug_callback: js_sys::Function,
game_state_callback: js_sys::Function,
) -> Result<GameStateHuman, String> {
Self::new_native(
max_script,
move |s| {
let _ = max_print_callback.call1(&JsValue::null(), &JsValue::from_str(s));
},
move |s| {
let _ = max_debug_callback.call1(&JsValue::null(), &JsValue::from_str(s));
},
move |s| {
let _ = game_state_callback.call1(&JsValue::null(), &JsValue::from_str(s));
},
)
.map_err(|x| format!("Error at {}: {}", x.1, x.0))
}
fn new_native(
max_script: &str,
max_print_callback: impl Fn(&str) + 'static,
max_debug_callback: impl Fn(&str) + 'static,
game_state_callback: impl Fn(&str) + 'static,
) -> Result<Self, ParseError> {
console_error_panic_hook::set_once();
let mut seed1 = [0u8; 32];
let mut seed2 = [0u8; 32];
getrandom::getrandom(&mut seed1).unwrap();
getrandom::getrandom(&mut seed2).unwrap();
Ok(Self {
board: Board::new(),
is_red_turn: true,
is_first_turn: true,
is_error: false,
red_score: None,
human: TermInput::new(ansi::RED.to_string()),
agent: RhaiAgent::new(
max_script,
StdRng::from_seed(seed1),
max_print_callback,
max_debug_callback,
)?,
game_state_callback: Box::new(game_state_callback),
})
}
#[wasm_bindgen]
pub fn is_done(&self) -> bool {
(self.board.is_full() && self.red_score.is_some()) || self.is_error
}
#[wasm_bindgen]
pub fn is_error(&self) -> bool {
self.is_error
}
#[wasm_bindgen]
pub fn print_start(&mut self) -> Result<(), String> {
self.print_board("", "");
(self.game_state_callback)("\r\n");
if !self.is_red_turn {
let action = {
if self.red_score.is_none() {
self.agent.step_min(&self.board)
} else {
self.agent.step_max(&self.board)
}
}
.map_err(|err| format!("{err}"))?;
if !self.board.play(action, "Blue") {
self.is_error = true;
return Err(format!(
"{} ({}) made an invalid move {}",
self.is_red_turn.then_some("Red").unwrap_or("Blue"),
self.is_red_turn
.then_some("Human")
.unwrap_or(self.agent.name()),
action
));
}
self.print_board(
self.is_red_turn.then_some(ansi::RED).unwrap_or(ansi::BLUE),
self.is_red_turn.then_some("Red").unwrap_or("Blue"),
);
(self.game_state_callback)("\r\n");
self.is_red_turn = true;
}
self.print_ui();
return Ok(());
}
#[wasm_bindgen]
pub fn print_board(&mut self, color: &str, player: &str) {
let board_label = format!("{}{:<6}{}", color, player, ansi::RESET);
// Print board
(self.game_state_callback)(&format!(
"\r{}{}{}{}",
board_label,
if self.is_first_turn { '╓' } else { '║' },
self.board.prettyprint(),
if self.is_first_turn { '╖' } else { '║' },
));
self.is_first_turn = false;
}
#[wasm_bindgen]
pub fn print_ui(&mut self) {
(self.game_state_callback)(
&self
.human
.print_state(&self.board, self.red_score.is_some()),
);
}
#[wasm_bindgen]
pub fn take_input(&mut self, data: String) -> Result<(), String> {
self.human.process_input(&self.board, data);
self.print_ui();
if let Some(action) = self.human.pop_action() {
if !self.board.play(action, "Red") {
self.is_error = true;
return Err(format!(
"{} ({}) made an invalid move {}",
self.is_red_turn.then_some("Red").unwrap_or("Blue"),
self.is_red_turn
.then_some("Human")
.unwrap_or(self.agent.name()),
action
));
}
self.is_red_turn = false;
if self.board.is_full() {
self.print_end()?;
return Ok(());
}
self.print_board(ansi::RED, "Red");
(self.game_state_callback)("\r\n");
let action = {
if self.red_score.is_none() {
self.agent.step_min(&self.board)
} else {
self.agent.step_max(&self.board)
}
}
.map_err(|err| format!("{err}"))?;
if !self.board.play(action, "Blue") {
self.is_error = true;
return Err(format!(
"{} ({}) made an invalid move {}",
self.is_red_turn.then_some("Red").unwrap_or("Blue"),
self.is_red_turn
.then_some("Human")
.unwrap_or(self.agent.name()),
action
));
}
self.is_red_turn = true;
if self.board.is_full() {
self.print_end()?;
return Ok(());
}
self.print_board(ansi::BLUE, "Blue");
(self.game_state_callback)("\r\n");
self.print_ui();
}
return Ok(());
}
fn print_end(&mut self) -> Result<(), String> {
let board_label = format!(
"{}{:<6}{}",
self.is_red_turn.then_some(ansi::BLUE).unwrap_or(ansi::RED),
self.is_red_turn.then_some("Blue").unwrap_or("Red"),
ansi::RESET
);
(self.game_state_callback)(&format!("\r{}{}", board_label, self.board.prettyprint()));
(self.game_state_callback)("\r\n");
(self.game_state_callback)(&format!(
"\r{}{}",
" ",
" ".repeat(self.board.size())
));
(self.game_state_callback)("\r\n");
let score = self.board.evaluate().unwrap();
(self.game_state_callback)(&format!(
"\r\n{}{} score:{} {:.2}\r\n",
self.red_score
.is_none()
.then_some(ansi::RED)
.unwrap_or(ansi::BLUE),
self.red_score.is_none().then_some("Red").unwrap_or("Blue"),
ansi::RESET,
score
));
(self.game_state_callback)("\r\n");
match self.red_score {
// Start second round
None => {
let mut seed1 = [0u8; 32];
let mut seed2 = [0u8; 32];
getrandom::getrandom(&mut seed1).unwrap();
getrandom::getrandom(&mut seed2).unwrap();
self.board = Board::new();
self.is_red_turn = false;
self.is_first_turn = true;
self.is_error = false;
self.human = TermInput::new(ansi::RED.to_string());
self.red_score = Some(score);
self.print_start()?;
}
// End game
Some(red_score) => {
if red_score == score {
(self.game_state_callback)(&format!("Tie! Score: {:.2}\r\n", score));
} else {
let red_wins = red_score > score;
(self.game_state_callback)(&format!(
"{}{} wins!{}",
red_wins.then_some(ansi::RED).unwrap_or(ansi::BLUE),
red_wins.then_some("Red").unwrap_or("Blue"),
ansi::RESET,
));
}
}
}
return Ok(());
}
}