Minimax
Rules
This game is played in two rounds, starting with an empty eleven-space board. Red always goes first.
On Red's board (i.e, duing the first round), Red's job is to maximize the value of the expression; Blue's job is to minimize it.
Players take turns placing the fourteen symbols 0123456789+-×÷ on the board, with the maximizing player taking the first move.
A board's syntax must always be valid. Namely, the following rules are enforced:
- Each symbol may only be used once
- The binary operators
+-×÷may not be next to one another, and may not be at the end slots. - The unary operator
-(negative) must have a number as an argument. Therefore, it cannot be left of an operator (like-×), and it may not be in the rightmost slot. 0may not follow÷. This prevents most cases of zero-division, but isn't perfect.÷-0will break the game, and÷0_+is forbidden despite being valid syntax once the empty slot is filled (for example, with÷03+). This is done to simplyify game logic, and might be improved later.
Building & Running
As always, run this project with cargo run. The app takes one argument by default: the name of the blue player. This can be any of the following:
human: Play against a humanrandom: Play against a random agent (very easy)chase: Play against a simple extremum-chasing agent (easy)diffuse: Play against a slightly more intellegent extremum chaser (medium)brutus: Play against a simple brute-force agent (hard)
For example, cargo run -- random will start a game against a random player. Use your arrow keys and space bar to play.
Additional options are available, see cargo run -- --help.
Win rates against random are as follows:
human: ~100%random: ~50%chase: ~70%diffuse: ~76%brutus: ~90%