# Minimax ## Rules This game is played in two rounds, starting with an empty eleven-space board. Red always goes first. On Red's board (i.e, duing the first round), Red's job is to maximize the value of the expression; Blue's job is to minimize it. Players take turns placing the fourteen symbols `0123456789+-×÷` on the board, with the maximizing player taking the first move. A board's syntax must always be valid. Namely, the following rules are enforced: - Each symbol may only be used once - The binary operators `+-×÷` may not be next to one another, and may not be at the end slots. - The unary operator `-` (negative) must have a number as an argument. Therefore, it cannot be left of an operator (like `-×`), and it may not be in the rightmost slot. - `0` may not follow `÷`. This prevents most cases of zero-division, but isn't perfect. `÷-0` will break the game, and `÷0_+` is forbidden despite being valid syntax once the empty slot is filled (for example, with `÷03+`). This is done to simplyify game logic, and might be improved later. ## Building & Running As always, run this project with `cargo run`. The app takes one argument by default: the name of the blue player. This can be any of the following: - `human`: Play against a human - `random`: Play against a random agent (very easy) - `chase`: Play against a simple extremum-chasing agent (easy) - `diffuse`: Play against a slightly more intellegent extremum chaser (medium) - `brutus`: Play against a simple brute-force agent (hard) For example, `cargo run -- random` will start a game against a random player. Use your arrow keys and space bar to play. Additional options are available, see `cargo run -- --help`. Win rates against random are as follows: - `human`: ~100% - `random`: ~50% - `chase`: ~70% - `diffuse`: ~76% - `brutus`: ~90%