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4 Commits

Author SHA1 Message Date
Mark 786e70fe9a
brutus tweaks 2024-03-06 10:38:02 -08:00
Mark 00270569db
Minor edit 2024-03-06 10:36:04 -08:00
Mark b39c618a2a
Added brutus agent 2024-03-06 09:56:04 -08:00
Mark 4ee7f8a9ac
Minor cleanup & utilities 2024-03-06 09:55:47 -08:00
11 changed files with 340 additions and 107 deletions

46
Cargo.lock generated
View File

@ -120,6 +120,31 @@ version = "1.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "acbf1af155f9b9ef647e42cdc158db4b64a1b61f743629225fde6f3e0be2a7c7" checksum = "acbf1af155f9b9ef647e42cdc158db4b64a1b61f743629225fde6f3e0be2a7c7"
[[package]]
name = "crossbeam-deque"
version = "0.8.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "613f8cc01fe9cf1a3eb3d7f488fd2fa8388403e97039e2f73692932e291a770d"
dependencies = [
"crossbeam-epoch",
"crossbeam-utils",
]
[[package]]
name = "crossbeam-epoch"
version = "0.9.18"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5b82ac4a3c2ca9c3460964f020e1402edd5753411d7737aa39c3714ad1b5420e"
dependencies = [
"crossbeam-utils",
]
[[package]]
name = "crossbeam-utils"
version = "0.8.19"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "248e3bacc7dc6baa3b21e405ee045c3047101a49145e7e9eca583ab4c2ca5345"
[[package]] [[package]]
name = "either" name = "either"
version = "1.10.0" version = "1.10.0"
@ -177,6 +202,7 @@ dependencies = [
"clap", "clap",
"itertools", "itertools",
"rand", "rand",
"rayon",
"termion", "termion",
] ]
@ -240,6 +266,26 @@ dependencies = [
"getrandom", "getrandom",
] ]
[[package]]
name = "rayon"
version = "1.9.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e4963ed1bc86e4f3ee217022bd855b297cef07fb9eac5dfa1f788b220b49b3bd"
dependencies = [
"either",
"rayon-core",
]
[[package]]
name = "rayon-core"
version = "1.12.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1465873a3dfdaa8ae7cb14b4383657caab0b3e8a0aa9ae8e04b044854c8dfce2"
dependencies = [
"crossbeam-deque",
"crossbeam-utils",
]
[[package]] [[package]]
name = "redox_syscall" name = "redox_syscall"
version = "0.4.1" version = "0.4.1"

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@ -8,4 +8,5 @@ anyhow = "1.0.80"
clap = { version = "4.5.1", features = ["derive"] } clap = { version = "4.5.1", features = ["derive"] }
itertools = "0.12.1" itertools = "0.12.1"
rand = "0.8.5" rand = "0.8.5"
rayon = "1.9.0"
termion = "3.0.0" termion = "3.0.0"

View File

@ -22,7 +22,15 @@ As always, run this project with `cargo run`. The app takes one argument by defa
- `random`: Play against a random agent (very easy) - `random`: Play against a random agent (very easy)
- `chase`: Play against a simple extremum-chasing agent (easy) - `chase`: Play against a simple extremum-chasing agent (easy)
- `diffuse`: Play against a slightly more intellegent extremum chaser (medium) - `diffuse`: Play against a slightly more intellegent extremum chaser (medium)
- `brutus`: Play against a simple brute-force agent (hard)
For example, `cargo run -- random` will play a game against a random player. Use your arrow keys and space bar to play the game. For example, `cargo run -- random` will start a game against a random player. Use your arrow keys and space bar to play.
Additional options are available, see `cargo run -- --help`. Additional options are available, see `cargo run -- --help`.
Win rates against random are as follows:
- `human`: ~100%
- `random`: ~50%
- `chase`: ~70%
- `diffuse`: ~76%
- `brutus`: ~90%

142
src/agents/brutus.rs Normal file
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@ -0,0 +1,142 @@
use std::{cmp::Ordering, iter};
use anyhow::Result;
use itertools::Itertools;
use rand::{seq::SliceRandom, thread_rng};
use rayon::iter::{ParallelBridge, ParallelIterator};
use super::{Agent, Chase, MaximizerAgent, MinimizerAgent};
use crate::{
agents::{util::best_board_noop, Diffuse},
board::{Board, PlayerAction},
util::{Player, Symb},
};
pub struct Brutus {
player: Player,
}
impl Brutus {
pub fn new(player: Player) -> Self {
Self { player }
}
fn step(&mut self, board: &Board, minimize: bool) -> Result<PlayerAction> {
let symbols = [Symb::Minus, Symb::Times, Symb::Plus, Symb::Div]
.into_iter()
.filter(|x| !board.contains(*x))
.collect_vec();
if symbols.is_empty() {
return if minimize {
Chase::new(self.player).step_min(board)
} else {
Chase::new(self.player).step_max(board)
};
}
// Number of free slots
let n_free = board.get_board().iter().filter(|x| x.is_none()).count();
// Number of slots we need to fill with numbers
// Add one if we have two or fewer symbols available, so that we can
// account for one unused symbol while keeping a reasonable runtime
let n_fill = n_free - symbols.len() + if symbols.len() <= 2 { 1 } else { 0 };
let mut items = iter::repeat(None)
.take(n_fill)
.chain(symbols.iter().map(|x| Some(x.clone())))
.permutations(n_free)
.unique()
.par_bridge()
.filter_map(move |x| {
let mut tmp_board = board.clone();
for (i, s) in x.iter().enumerate() {
if let Some(s) = s {
let pos = board.ith_empty_slot(i).unwrap();
if !tmp_board.can_play(&PlayerAction { symb: *s, pos }) {
return None;
}
tmp_board.get_board_mut()[pos] = Some(*s);
}
}
let min = best_board_noop(&tmp_board, true);
let max = best_board_noop(&tmp_board, false);
if min.is_none() || max.is_none() {
return None;
}
let v_min = min.unwrap().evaluate().unwrap();
let v_max = max.unwrap().evaluate().unwrap();
let v = v_min + v_max / 2.0;
Some((tmp_board, v))
})
.collect::<Vec<_>>();
if minimize {
// Sort from smallest to biggest midpoint
items.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap_or(Ordering::Equal));
} else {
items.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap_or(Ordering::Equal));
}
// TODO: why can `items` be empty?
// We shouldn't need this escape hatch
if items.is_empty() {
return if minimize {
Diffuse::new(self.player).step_min(board)
} else {
Diffuse::new(self.player).step_max(board)
};
}
let (t, _) = items.first().unwrap();
let mut symbols = symbols.clone();
symbols.shuffle(&mut thread_rng());
// Place a random unused symbol
for target_s in symbols {
for (i, s) in t.get_board().iter().enumerate() {
if let Some(s) = s {
if board.get_board()[i].is_none() && target_s == *s {
return Ok(PlayerAction { pos: i, symb: *s });
}
}
}
}
// Final escape hatch, if we didn't decide to place any symbols
// (which is possible, since we add one to free_spots above!)
if minimize {
Chase::new(self.player).step_min(board)
} else {
Chase::new(self.player).step_max(board)
}
}
}
impl Agent for Brutus {
fn name(&self) -> &'static str {
"Brutus"
}
fn player(&self) -> Player {
self.player
}
}
impl MinimizerAgent for Brutus {
fn step_min(&mut self, board: &Board) -> Result<PlayerAction> {
self.step(board, true)
}
}
impl MaximizerAgent for Brutus {
fn step_max(&mut self, board: &Board) -> Result<PlayerAction> {
self.step(board, false)
}
}

View File

@ -1,4 +1,5 @@
use anyhow::Result; use anyhow::Result;
use rand::{seq::SliceRandom, thread_rng};
use super::{Agent, Chase, MaximizerAgent, MinimizerAgent, Random}; use super::{Agent, Chase, MaximizerAgent, MinimizerAgent, Random};
use crate::{ use crate::{
@ -9,6 +10,7 @@ use crate::{
/// A simple "operator diffusion" MINIMIZER agent. /// A simple "operator diffusion" MINIMIZER agent.
/// ///
/// Tries to keep operators as far apart as possible, denying large numbers. /// Tries to keep operators as far apart as possible, denying large numbers.
/// Places numbers using the same algorithm as chase.
pub struct Diffuse { pub struct Diffuse {
player: Player, player: Player,
} }
@ -86,9 +88,9 @@ impl Agent for Diffuse {
impl MinimizerAgent for Diffuse { impl MinimizerAgent for Diffuse {
fn step_min(&mut self, board: &Board) -> Result<PlayerAction> { fn step_min(&mut self, board: &Board) -> Result<PlayerAction> {
let symb = [Symb::Minus, Symb::Times, Symb::Plus, Symb::Div] let mut x = [Symb::Minus, Symb::Times, Symb::Plus, Symb::Div];
.iter() x.shuffle(&mut thread_rng());
.find(|x| !board.contains(**x)); let symb = x.iter().find(|x| !board.contains(**x));
if let Some(symb) = symb { if let Some(symb) = symb {
Ok(self.step_symb(board, *symb)) Ok(self.step_symb(board, *symb))
@ -101,9 +103,9 @@ impl MinimizerAgent for Diffuse {
impl MaximizerAgent for Diffuse { impl MaximizerAgent for Diffuse {
fn step_max(&mut self, board: &Board) -> Result<PlayerAction> { fn step_max(&mut self, board: &Board) -> Result<PlayerAction> {
let symb = [Symb::Minus, Symb::Times, Symb::Plus, Symb::Div] let mut x = [Symb::Minus, Symb::Times, Symb::Plus, Symb::Div];
.iter() x.shuffle(&mut thread_rng());
.find(|x| !board.contains(**x)); let symb = x.iter().find(|x| !board.contains(**x));
if let Some(symb) = symb { if let Some(symb) = symb {
Ok(self.step_symb(board, *symb)) Ok(self.step_symb(board, *symb))

View File

@ -195,7 +195,7 @@ impl Human {
impl Agent for Human { impl Agent for Human {
fn name(&self) -> &'static str { fn name(&self) -> &'static str {
"Player" "Human"
} }
fn player(&self) -> Player { fn player(&self) -> Player {

View File

@ -1,9 +1,11 @@
mod brutus;
mod chase; mod chase;
mod diffuse; mod diffuse;
mod human; mod human;
mod random; mod random;
pub mod util; pub mod util;
pub use brutus::Brutus;
pub use chase::Chase; pub use chase::Chase;
pub use diffuse::Diffuse; pub use diffuse::Diffuse;
pub use human::Human; pub use human::Human;

View File

@ -1,10 +1,10 @@
use itertools::Itertools; use itertools::Itertools;
use std::num::NonZeroU8; use std::{mem::swap, num::NonZeroU8};
use crate::{board::Board, util::Symb}; use crate::{board::Board, util::Symb};
/// Returns an iterator of (sort, coords, char_idx, f32) for each empty slot in the listed partials. /// Returns an iterator of (idx, coords, char_idx, f32) for each empty slot in the listed partials.
/// - sort is the index of this slot. /// - idx is the index of this slot in the board string.
/// - coords are the coordinate of this slot's partial /// - coords are the coordinate of this slot's partial
/// - char_idx is the index of this slot in its partial /// - char_idx is the index of this slot in its partial
/// - f32 is the influence of this slot /// - f32 is the influence of this slot
@ -51,16 +51,12 @@ pub fn free_slots_by_influence(board: &Board) -> Option<Vec<(usize, f32)>> {
Some(slots) Some(slots)
} }
/// Find the maximum possible value of the given board /// Find the minimum or maximum possible value of the given board,
#[allow(dead_code)] /// without adding any operations. Returns None if we couldn't find
pub fn maximize_value(board: &Board) -> Option<Board> { /// a best board.
pub fn best_board_noop(board: &Board, minimize: bool) -> Option<Board> {
let n_free = board.get_board().iter().filter(|x| x.is_none()).count(); let n_free = board.get_board().iter().filter(|x| x.is_none()).count();
// Assume we have 10 or fewer available slots
if n_free >= 10 {
panic!()
}
let available_numbers = (0..=9) let available_numbers = (0..=9)
.map(|x| match x { .map(|x| match x {
0 => Symb::Zero, 0 => Symb::Zero,
@ -69,19 +65,36 @@ pub fn maximize_value(board: &Board) -> Option<Board> {
.filter(|x| !board.contains(*x)) .filter(|x| !board.contains(*x))
.collect::<Vec<_>>(); .collect::<Vec<_>>();
if n_free > available_numbers.len() {
return None;
}
let slots = free_slots_by_influence(board)?; let slots = free_slots_by_influence(board)?;
let all_symbols = { let all_symbols = {
// We need this many from the bottom, and this many from the top. let mut a = {
let neg_count = slots.iter().filter(|(_, x)| *x <= 0.0).count(); // Number of slots we want to minimize
let pos_count = slots.iter().filter(|(_, x)| *x > 0.0).count(); let mut neg_count = slots.iter().filter(|(_, x)| *x <= 0.0).count();
// Number of slots we want to maximize
let mut pos_count = slots.iter().filter(|(_, x)| *x > 0.0).count();
let mut a_iter = available_numbers if minimize {
swap(&mut neg_count, &mut pos_count);
}
available_numbers
.iter() .iter()
.take(neg_count) .take(neg_count)
.chain(available_numbers.iter().rev().take(pos_count).rev()); .chain(available_numbers.iter().rev().take(pos_count).rev())
.collect_vec()
};
let mut g = slots if !minimize {
a.reverse();
}
let mut a_iter = a.into_iter();
slots
// Group slots with equal weights // Group slots with equal weights
// and count the number of elements in each group // and count the number of elements in each group
.iter() .iter()
@ -101,37 +114,32 @@ pub fn maximize_value(board: &Board) -> Option<Board> {
// of this set of sets // of this set of sets
.multi_cartesian_product() .multi_cartesian_product()
.map(|x| x.iter().flatten().cloned().collect_vec()) .map(|x| x.iter().flatten().cloned().collect_vec())
.map(|v| slots.iter().zip(v).collect_vec()) // Finally, attach the coordinate of each slot to each symbol
.collect_vec(); .map(|v| slots.iter().map(|x| x.0).zip(v).collect_vec())
.collect_vec()
// Sort these vectors so the order of values
// matches the order of empty slots
g.iter_mut()
.for_each(|v| v.sort_by(|(a, _), (b, _)| b.0.partial_cmp(&a.0).unwrap()));
g.into_iter()
.map(|v| v.into_iter().map(|(_, s)| s).collect_vec())
}; };
let mut best_board = None; let mut best_board = None;
let mut best_value = None; let mut best_value = None;
for i in all_symbols { for i_iter in all_symbols {
let mut i_iter = i.iter(); let mut tmp_board = board.clone();
let filled = Board::from_board(board.get_board().map(|x| match x { for (i, s) in i_iter {
None => i_iter.next().cloned(), tmp_board.get_board_mut()[i] = Some(s);
_ => x, }
}));
let val = filled.evaluate(); let val = tmp_board.evaluate();
if let Some(val) = val { if let Some(val) = val {
if let Some(best) = best_value { if minimize {
if val > best { if best_value.is_none() || val < best_value.unwrap() {
best_value = Some(val); best_value = Some(val);
best_board = Some(filled) best_board = Some(tmp_board)
} }
} else { } else {
if best_value.is_none() || val > best_value.unwrap() {
best_value = Some(val); best_value = Some(val);
best_board = Some(filled) best_board = Some(tmp_board)
}
} }
} }
} }

View File

@ -1,6 +1,6 @@
use anyhow::Result; use anyhow::Result;
use itertools::Itertools; use itertools::Itertools;
use std::fmt::{Display, Write}; use std::fmt::{Debug, Display, Write};
use termion::color::{self, Color}; use termion::color::{self, Color};
use super::{PlayerAction, TreeElement}; use super::{PlayerAction, TreeElement};
@ -74,6 +74,12 @@ impl Display for Board {
} }
} }
impl Debug for Board {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
Display::fmt(&self, f)
}
}
#[allow(dead_code)] #[allow(dead_code)]
impl Board { impl Board {
pub fn new() -> Self { pub fn new() -> Self {
@ -93,6 +99,24 @@ impl Board {
&mut self.board &mut self.board
} }
/// Get the index of the ith empty slot
pub fn ith_empty_slot(&self, mut idx: usize) -> Option<usize> {
for (i, c) in self.board.iter().enumerate() {
if c.is_none() {
if idx == 0 {
return Some(i);
}
idx -= 1;
}
}
if idx == 0 {
Some(self.board.len() - 1)
} else {
None
}
}
pub fn is_done(&self) -> bool { pub fn is_done(&self) -> bool {
self.free_spots == 0 self.free_spots == 0
} }

View File

@ -3,7 +3,7 @@ use std::fmt::Display;
use clap::{Parser, ValueEnum}; use clap::{Parser, ValueEnum};
use crate::{ use crate::{
agents::{Chase, Diffuse, Human, MaximizerAgent, MinimizerAgent, Random}, agents::{Brutus, Chase, Diffuse, Human, MaximizerAgent, MinimizerAgent, Random},
util::Player, util::Player,
}; };
@ -18,14 +18,8 @@ pub struct Cli {
pub red: AgentSelector, pub red: AgentSelector,
/// If this is greater than one, repeat the game this many times and print a summary. /// If this is greater than one, repeat the game this many times and print a summary.
/// Best used with --silent.
#[arg(long, short, default_value = "0")] #[arg(long, short, default_value = "0")]
pub repeat: usize, pub repeat: usize,
/// If this is given, do not print boards.
/// Good for bulk runs with --repeat, bad for human players.
#[arg(long, short, default_value = "false")]
pub silent: bool,
} }
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, ValueEnum)] #[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, ValueEnum)]
@ -41,6 +35,9 @@ pub enum AgentSelector {
/// A smarter extremum-chaser (medium) /// A smarter extremum-chaser (medium)
Diffuse, Diffuse,
/// A very smart brute-force agent (hard)
Brutus,
} }
impl AgentSelector { impl AgentSelector {
@ -49,6 +46,7 @@ impl AgentSelector {
Self::Random => Box::new(Random::new(player)), Self::Random => Box::new(Random::new(player)),
Self::Chase => Box::new(Chase::new(player)), Self::Chase => Box::new(Chase::new(player)),
Self::Diffuse => Box::new(Diffuse::new(player)), Self::Diffuse => Box::new(Diffuse::new(player)),
Self::Brutus => Box::new(Brutus::new(player)),
Self::Human => Box::new(Human::new(player)), Self::Human => Box::new(Human::new(player)),
} }
} }
@ -58,6 +56,7 @@ impl AgentSelector {
Self::Random => Box::new(Random::new(player)), Self::Random => Box::new(Random::new(player)),
Self::Chase => Box::new(Chase::new(player)), Self::Chase => Box::new(Chase::new(player)),
Self::Diffuse => Box::new(Diffuse::new(player)), Self::Diffuse => Box::new(Diffuse::new(player)),
Self::Brutus => Box::new(Brutus::new(player)),
Self::Human => Box::new(Human::new(player)), Self::Human => Box::new(Human::new(player)),
} }
} }
@ -71,6 +70,7 @@ impl Display for AgentSelector {
match self { match self {
Self::Random => "random", Self::Random => "random",
Self::Diffuse => "diffuse", Self::Diffuse => "diffuse",
Self::Brutus => "brutus",
Self::Chase => "chase", Self::Chase => "chase",
Self::Human => "human", Self::Human => "human",
} }

View File

@ -1,7 +1,11 @@
use std::cmp::Ordering; use std::{
cmp::Ordering,
io::{stdout, Write},
};
use anyhow::{bail, Result}; use anyhow::{bail, Result};
use clap::Parser; use clap::Parser;
use rayon::iter::{IntoParallelIterator, ParallelIterator};
use termion::color::{self}; use termion::color::{self};
mod agents; mod agents;
@ -77,6 +81,9 @@ fn play(
); );
is_first_turn = false; is_first_turn = false;
print!("Thinking...");
stdout().flush()?;
// Take action // Take action
let action = if is_maxi_turn { let action = if is_maxi_turn {
maxi.step_max(&board)? maxi.step_max(&board)?
@ -114,68 +121,65 @@ fn play(
fn main() -> Result<()> { fn main() -> Result<()> {
let cli = cli::Cli::parse(); let cli = cli::Cli::parse();
if cli.repeat > 1 { rayon::ThreadPoolBuilder::new()
let mut red_wins = 0f32; .num_threads(8)
let mut blue_wins = 0f32; .build_global()
.unwrap();
for _ in 0..cli.repeat { if cli.repeat > 1 {
let x = (0..cli.repeat)
.into_par_iter()
.filter_map(|_| {
let mut maxi = cli.red.get_maximizer(Player::Red); let mut maxi = cli.red.get_maximizer(Player::Red);
let mut mini = cli.blue.get_minimizer(Player::Blue); let mut mini = cli.blue.get_minimizer(Player::Blue);
let red_board = match if cli.silent { let red_board = match play_silent(&mut *maxi, &mut *mini) {
play_silent(&mut *maxi, &mut *mini)
} else {
play(&mut *maxi, &mut *mini)
} {
Ok(x) => x, Ok(x) => x,
Err(e) => { Err(e) => {
println!("Error: {e}"); println!("Error: {e}");
continue; return None;
} }
}; };
let mut maxi = cli.blue.get_maximizer(Player::Blue); let mut maxi = cli.blue.get_maximizer(Player::Blue);
let mut mini = cli.red.get_minimizer(Player::Red); let mut mini = cli.red.get_minimizer(Player::Red);
let blue_board = match if cli.silent { let blue_board = match play_silent(&mut *maxi, &mut *mini) {
play_silent(&mut *maxi, &mut *mini)
} else {
play(&mut *maxi, &mut *mini)
} {
Ok(x) => x, Ok(x) => x,
Err(e) => { Err(e) => {
println!("Error: {e}"); println!("Error: {e}");
continue; return None;
} }
}; };
match red_board.evaluate().partial_cmp(&blue_board.evaluate()) { match red_board.evaluate().partial_cmp(&blue_board.evaluate()) {
Some(Ordering::Equal) => {} Some(Ordering::Equal) => None,
Some(Ordering::Greater) => red_wins += 1.0, Some(Ordering::Greater) => Some(Player::Red),
Some(Ordering::Less) => blue_wins += 1.0, Some(Ordering::Less) => Some(Player::Blue),
None => { None => {
println!("Error"); println!("Error");
None
} }
} }
} })
.collect::<Vec<_>>();
let red_wins = x.iter().filter(|x| **x == Player::Red).count();
let blue_wins = x.iter().filter(|x| **x == Player::Blue).count();
println!("Played {} rounds\n", cli.repeat); println!("Played {} rounds\n", cli.repeat);
println!( println!(
"Red win rate: {:.2} ({})", "Red win rate: {:.2} ({})",
red_wins / cli.repeat as f32, red_wins as f32 / cli.repeat as f32,
cli.red, cli.red,
); );
println!( println!(
"Blue win rate: {:.2} ({}) ", "Blue win rate: {:.2} ({}) ",
blue_wins / cli.repeat as f32, blue_wins as f32 / cli.repeat as f32,
cli.blue, cli.blue,
); );
} else { } else {
let mut maxi = cli.red.get_maximizer(Player::Red); let mut maxi = cli.red.get_maximizer(Player::Red);
let mut mini = cli.blue.get_minimizer(Player::Blue); let mut mini = cli.blue.get_minimizer(Player::Blue);
let red_board = if cli.silent { let red_board = play(&mut *maxi, &mut *mini)?;
play_silent(&mut *maxi, &mut *mini)
} else {
play(&mut *maxi, &mut *mini)
}?;
if red_board.is_done() { if red_board.is_done() {
println!( println!(
@ -196,11 +200,7 @@ fn main() -> Result<()> {
let mut maxi = cli.blue.get_maximizer(Player::Blue); let mut maxi = cli.blue.get_maximizer(Player::Blue);
let mut mini = cli.red.get_minimizer(Player::Red); let mut mini = cli.red.get_minimizer(Player::Red);
let blue_board = if cli.silent { let blue_board = play(&mut *maxi, &mut *mini)?;
play_silent(&mut *maxi, &mut *mini)
} else {
play(&mut *maxi, &mut *mini)
}?;
if blue_board.is_done() { if blue_board.is_done() {
println!( println!(