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7394e9db0b
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e8614dd29f
Author | SHA1 | Date |
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Mark | e8614dd29f | |
Mark | b344ae359b |
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@ -170,13 +170,7 @@ dependencies = [
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]
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]
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[[package]]
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[[package]]
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name = "numtoa"
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name = "minimax"
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version = "0.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b8f8bdf33df195859076e54ab11ee78a1b208382d3a26ec40d142ffc1ecc49ef"
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[[package]]
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name = "ops"
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version = "0.1.0"
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version = "0.1.0"
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dependencies = [
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dependencies = [
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"anyhow",
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"anyhow",
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@ -186,6 +180,12 @@ dependencies = [
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"termion",
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"termion",
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]
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]
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[[package]]
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name = "numtoa"
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version = "0.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b8f8bdf33df195859076e54ab11ee78a1b208382d3a26ec40d142ffc1ecc49ef"
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[[package]]
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[[package]]
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name = "ppv-lite86"
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name = "ppv-lite86"
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version = "0.2.17"
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version = "0.2.17"
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@ -1,5 +1,5 @@
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[package]
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[package]
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name = "ops"
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name = "minimax"
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version = "0.1.0"
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version = "0.1.0"
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edition = "2021"
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edition = "2021"
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@ -0,0 +1,28 @@
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# Minimax
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## Rules
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This game is played in two rounds, starting with an empty eleven-space board. Red always goes first.
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On Red's board (i.e, duing the first round), Red's job is to maximize the value of the expression; Blue's job is to minimize it.
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Players take turns placing the fourteen symbols `0123456789+-×÷` on the board, with the maximizing player taking the first move.
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A board's syntax must always be valid. Namely, the following rules are enforced:
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- Each symbol may only be used once
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- The binary operators `+-×÷` may not be next to one another, and may not be at the end slots.
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- The unary operator `-` (negative) must have a number as an argument. Therefore, it cannot be left of an operator (like `-×`), and it may not be in the rightmost slot.
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- `0` may not follow `÷`. This prevents most cases of zero-division, but isn't perfect. `÷-0` will break the game, and `÷0_+` is forbidden despite being valid syntax once the empty slot is filled (for example, with `÷03+`). This is done to simplyify game logic, and might be improved later.
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## Building & Running
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As always, run this project with `cargo run`. The app takes one argument by default: the name of the blue player. This can be any of the following:
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- `human`: Play against a human
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- `random`: Play against a random agent (very easy)
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- `chase`: Play against a simple extremum-chasing agent (easy)
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- `diffuse`: Play against a slightly more intellegent extremum chaser (medium)
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For example, `cargo run -- random` will play a game against a random player.
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Additional options are available, see `cargo run -- --help`.
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@ -8,11 +8,11 @@ use crate::{
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util::{Player, Symb},
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util::{Player, Symb},
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};
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};
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pub struct SimpleMinimax {
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pub struct Chase {
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player: Player,
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player: Player,
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}
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}
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impl SimpleMinimax {
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impl Chase {
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pub fn new(player: Player) -> Self {
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pub fn new(player: Player) -> Self {
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Self { player }
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Self { player }
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}
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}
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@ -33,13 +33,13 @@ impl SimpleMinimax {
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return Random::new(self.player).step_min(board);
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return Random::new(self.player).step_min(board);
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}
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}
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let t = free_slots_by_influence(&board);
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let t = free_slots_by_influence(board);
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if t.is_none() {
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if t.is_none() {
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bail!("could not compute next move!")
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bail!("could not compute next move!")
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}
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}
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let t = t.unwrap();
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let t = t.unwrap();
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if t.len() == 0 {
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if t.is_empty() {
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return Random::new(self.player).step_min(board);
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return Random::new(self.player).step_min(board);
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}
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}
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@ -63,12 +63,10 @@ impl SimpleMinimax {
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} else {
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} else {
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available_numbers[available_numbers.len() - 1 - offset]
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available_numbers[available_numbers.len() - 1 - offset]
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}
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}
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} else if val <= 0.0 {
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available_numbers[offset]
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} else {
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} else {
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if val <= 0.0 {
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available_numbers[available_numbers.len() - 1 - offset]
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available_numbers[offset]
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} else {
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available_numbers[available_numbers.len() - 1 - offset]
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}
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}
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}
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});
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});
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offset += 1;
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offset += 1;
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@ -81,9 +79,9 @@ impl SimpleMinimax {
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}
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}
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}
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}
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impl Agent for SimpleMinimax {
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impl Agent for Chase {
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fn name(&self) -> &'static str {
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fn name(&self) -> &'static str {
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"Minimax"
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"Chase"
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}
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}
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fn player(&self) -> Player {
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fn player(&self) -> Player {
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@ -91,13 +89,13 @@ impl Agent for SimpleMinimax {
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}
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}
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}
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}
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impl MinimizerAgent for SimpleMinimax {
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impl MinimizerAgent for Chase {
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fn step_min(&mut self, board: &Board) -> Result<PlayerAction> {
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fn step_min(&mut self, board: &Board) -> Result<PlayerAction> {
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self.step(board, true)
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self.step(board, true)
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}
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}
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}
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}
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impl MaximizerAgent for SimpleMinimax {
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impl MaximizerAgent for Chase {
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fn step_max(&mut self, board: &Board) -> Result<PlayerAction> {
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fn step_max(&mut self, board: &Board) -> Result<PlayerAction> {
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self.step(board, false)
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self.step(board, false)
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}
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}
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@ -1,6 +1,6 @@
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use anyhow::Result;
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use anyhow::Result;
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use super::{Agent, MaximizerAgent, MinimizerAgent, Random, SimpleMinimax};
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use super::{Agent, Chase, MaximizerAgent, MinimizerAgent, Random};
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use crate::{
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use crate::{
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board::{Board, PlayerAction},
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board::{Board, PlayerAction},
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util::{Player, Symb},
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util::{Player, Symb},
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@ -94,7 +94,7 @@ impl MinimizerAgent for Diffuse {
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Ok(self.step_symb(board, *symb))
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Ok(self.step_symb(board, *symb))
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} else {
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} else {
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// No symbols available, play a random number
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// No symbols available, play a random number
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SimpleMinimax::new(self.player).step_min(board)
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Chase::new(self.player).step_min(board)
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}
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}
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}
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}
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}
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}
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@ -109,7 +109,7 @@ impl MaximizerAgent for Diffuse {
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Ok(self.step_symb(board, *symb))
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Ok(self.step_symb(board, *symb))
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} else {
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} else {
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// No symbols available, play a random number
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// No symbols available, play a random number
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SimpleMinimax::new(self.player).step_max(board)
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Chase::new(self.player).step_max(board)
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}
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}
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}
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}
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}
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}
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@ -1,12 +1,12 @@
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mod chase;
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mod diffuse;
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mod diffuse;
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mod human;
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mod human;
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mod minimax;
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mod random;
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mod random;
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pub mod util;
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pub mod util;
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pub use chase::Chase;
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pub use diffuse::Diffuse;
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pub use diffuse::Diffuse;
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pub use human::Human;
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pub use human::Human;
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pub use minimax::SimpleMinimax;
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pub use random::Random;
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pub use random::Random;
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use crate::{
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use crate::{
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@ -69,7 +69,7 @@ pub fn maximize_value(board: &Board) -> Option<Board> {
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.filter(|x| !board.contains(*x))
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.filter(|x| !board.contains(*x))
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.collect::<Vec<_>>();
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.collect::<Vec<_>>();
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let slots = free_slots_by_influence(&board)?;
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let slots = free_slots_by_influence(board)?;
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let all_symbols = {
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let all_symbols = {
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// We need this many from the bottom, and this many from the top.
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// We need this many from the bottom, and this many from the top.
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@ -92,7 +92,7 @@ pub fn maximize_value(board: &Board) -> Option<Board> {
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// equal-weight slots
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// equal-weight slots
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.map(|s| {
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.map(|s| {
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(0..s)
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(0..s)
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.map(|_| a_iter.next().unwrap().clone())
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.map(|_| *a_iter.next().unwrap())
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.permutations(s)
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.permutations(s)
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.unique()
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.unique()
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.collect_vec()
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.collect_vec()
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@ -1,6 +1,6 @@
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use anyhow::Result;
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use anyhow::Result;
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use itertools::Itertools;
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use itertools::Itertools;
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use std::fmt::Write;
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use std::fmt::{Display, Write};
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use termion::color::{self, Color};
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use termion::color::{self, Color};
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use super::{PlayerAction, TreeElement};
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use super::{PlayerAction, TreeElement};
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@ -65,14 +65,12 @@ pub struct Board {
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last_placed: Option<usize>,
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last_placed: Option<usize>,
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}
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}
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impl ToString for Board {
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impl Display for Board {
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fn to_string(&self) -> String {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let mut s = String::new();
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for c in self.board {
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s.extend(
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write!(f, "{}", c.map(|s| s.get_char().unwrap()).unwrap_or('_'))?
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self.board
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}
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.map(|x| x.map(|s| s.to_char().unwrap()).unwrap_or('_')),
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Ok(())
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);
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s
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}
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}
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}
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}
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@ -369,7 +367,7 @@ impl Board {
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if c == '_' {
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if c == '_' {
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Some(None)
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Some(None)
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} else {
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} else {
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Symb::from_char(c).map(|s| Some(s))
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Symb::from_char(c).map(Some)
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}
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}
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})
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})
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.collect::<Vec<_>>();
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.collect::<Vec<_>>();
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|
|
58
src/cli.rs
58
src/cli.rs
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@ -1,59 +1,79 @@
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use std::fmt::Display;
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use clap::{Parser, ValueEnum};
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use clap::{Parser, ValueEnum};
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|
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use crate::{
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use crate::{
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agents::{Diffuse, Human, MaximizerAgent, MinimizerAgent, Random, SimpleMinimax},
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agents::{Chase, Diffuse, Human, MaximizerAgent, MinimizerAgent, Random},
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util::Player,
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util::Player,
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};
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};
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#[derive(Parser, Debug)]
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#[derive(Parser, Debug)]
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#[command(version, about)]
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#[command(about)]
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pub struct Cli {
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pub struct Cli {
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pub red: AgentSelector,
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/// The agent that controls the Blue (opponent) player
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pub blue: AgentSelector,
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pub blue: AgentSelector,
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/// The agent that controls the Red (home) player
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#[arg(long, default_value = "human")]
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pub red: AgentSelector,
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|
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/// If this is greater than one, repeat the game this many times and print a summary.
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/// Best used with --silent.
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#[arg(long, short, default_value = "0")]
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#[arg(long, short, default_value = "0")]
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pub repeat: usize,
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pub repeat: usize,
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|
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/// If this is given, do not print boards.
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/// Good for bulk runs with --repeat, bad for human players.
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#[arg(long, short, default_value = "false")]
|
#[arg(long, short, default_value = "false")]
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pub silent: bool,
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pub silent: bool,
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}
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}
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|
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, ValueEnum)]
|
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, ValueEnum)]
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pub enum AgentSelector {
|
pub enum AgentSelector {
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Random,
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/// A human agent. Asks for input.
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Diffuse,
|
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Minimax,
|
|
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Human,
|
Human,
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|
|
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|
/// A random agent (very easy)
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|
Random,
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|
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|
/// A simple extremum-chaser (easy)
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|
Chase,
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|
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|
/// A smarter extremum-chaser (medium)
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|
Diffuse,
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}
|
}
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|
|
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impl AgentSelector {
|
impl AgentSelector {
|
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pub fn to_maxi(&self, player: Player) -> Box<dyn MaximizerAgent> {
|
pub fn get_maximizer(&self, player: Player) -> Box<dyn MaximizerAgent> {
|
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match self {
|
match self {
|
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Self::Random => Box::new(Random::new(player)),
|
Self::Random => Box::new(Random::new(player)),
|
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Self::Minimax => Box::new(SimpleMinimax::new(player)),
|
Self::Chase => Box::new(Chase::new(player)),
|
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Self::Diffuse => Box::new(Diffuse::new(player)),
|
Self::Diffuse => Box::new(Diffuse::new(player)),
|
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Self::Human => Box::new(Human::new(player)),
|
Self::Human => Box::new(Human::new(player)),
|
||||||
}
|
}
|
||||||
}
|
}
|
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|
|
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pub fn to_mini(&self, player: Player) -> Box<dyn MinimizerAgent> {
|
pub fn get_minimizer(&self, player: Player) -> Box<dyn MinimizerAgent> {
|
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match self {
|
match self {
|
||||||
Self::Random => Box::new(Random::new(player)),
|
Self::Random => Box::new(Random::new(player)),
|
||||||
Self::Minimax => Box::new(SimpleMinimax::new(player)),
|
Self::Chase => Box::new(Chase::new(player)),
|
||||||
Self::Diffuse => Box::new(Diffuse::new(player)),
|
Self::Diffuse => Box::new(Diffuse::new(player)),
|
||||||
Self::Human => Box::new(Human::new(player)),
|
Self::Human => Box::new(Human::new(player)),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl ToString for AgentSelector {
|
impl Display for AgentSelector {
|
||||||
fn to_string(&self) -> String {
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
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match self {
|
write!(
|
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Self::Random => "random",
|
f,
|
||||||
Self::Diffuse => "diffuse",
|
"{}",
|
||||||
Self::Minimax => "minimax",
|
match self {
|
||||||
Self::Human => "human",
|
Self::Random => "random",
|
||||||
}
|
Self::Diffuse => "diffuse",
|
||||||
.to_string()
|
Self::Chase => "chase",
|
||||||
|
Self::Human => "human",
|
||||||
|
}
|
||||||
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
37
src/main.rs
37
src/main.rs
|
@ -59,11 +59,18 @@ fn play(
|
||||||
let mut is_first_turn = true;
|
let mut is_first_turn = true;
|
||||||
let mut is_maxi_turn = true;
|
let mut is_maxi_turn = true;
|
||||||
|
|
||||||
|
let board_label = format!(
|
||||||
|
"{}{:6}{}",
|
||||||
|
color::Fg(color::LightBlack),
|
||||||
|
maxi.player(),
|
||||||
|
color::Fg(color::Reset)
|
||||||
|
);
|
||||||
|
|
||||||
while !board.is_done() {
|
while !board.is_done() {
|
||||||
// Print board
|
// Print board
|
||||||
println!(
|
println!(
|
||||||
"\r{}{}{}{}",
|
"\r{}{}{}{}",
|
||||||
" ".repeat(6),
|
board_label,
|
||||||
if is_first_turn { '╓' } else { '║' },
|
if is_first_turn { '╓' } else { '║' },
|
||||||
board.prettyprint()?,
|
board.prettyprint()?,
|
||||||
if is_first_turn { '╖' } else { '║' },
|
if is_first_turn { '╖' } else { '║' },
|
||||||
|
@ -99,8 +106,8 @@ fn play(
|
||||||
is_maxi_turn = !is_maxi_turn;
|
is_maxi_turn = !is_maxi_turn;
|
||||||
}
|
}
|
||||||
|
|
||||||
println!("\r{}║{}║", " ".repeat(6), board.prettyprint()?);
|
println!("\r{}║{}║", board_label, board.prettyprint()?);
|
||||||
println!("\r{}╙{}╜", " ".repeat(6), " ".repeat(board.size()));
|
println!("\r{}╙{}╜", board_label, " ".repeat(board.size()));
|
||||||
Ok(board)
|
Ok(board)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -112,8 +119,8 @@ fn main() -> Result<()> {
|
||||||
let mut blue_wins = 0f32;
|
let mut blue_wins = 0f32;
|
||||||
|
|
||||||
for _ in 0..cli.repeat {
|
for _ in 0..cli.repeat {
|
||||||
let mut maxi = cli.red.to_maxi(Player::Red);
|
let mut maxi = cli.red.get_maximizer(Player::Red);
|
||||||
let mut mini = cli.blue.to_mini(Player::Blue);
|
let mut mini = cli.blue.get_minimizer(Player::Blue);
|
||||||
let red_board = match if cli.silent {
|
let red_board = match if cli.silent {
|
||||||
play_silent(&mut *maxi, &mut *mini)
|
play_silent(&mut *maxi, &mut *mini)
|
||||||
} else {
|
} else {
|
||||||
|
@ -126,8 +133,8 @@ fn main() -> Result<()> {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
let mut maxi = cli.blue.to_maxi(Player::Blue);
|
let mut maxi = cli.blue.get_maximizer(Player::Blue);
|
||||||
let mut mini = cli.red.to_mini(Player::Red);
|
let mut mini = cli.red.get_minimizer(Player::Red);
|
||||||
let blue_board = match if cli.silent {
|
let blue_board = match if cli.silent {
|
||||||
play_silent(&mut *maxi, &mut *mini)
|
play_silent(&mut *maxi, &mut *mini)
|
||||||
} else {
|
} else {
|
||||||
|
@ -154,16 +161,16 @@ fn main() -> Result<()> {
|
||||||
println!(
|
println!(
|
||||||
"Red win rate: {:.2} ({})",
|
"Red win rate: {:.2} ({})",
|
||||||
red_wins / cli.repeat as f32,
|
red_wins / cli.repeat as f32,
|
||||||
cli.red.to_string(),
|
cli.red,
|
||||||
);
|
);
|
||||||
println!(
|
println!(
|
||||||
"Blue win rate: {:.2} ({}) ",
|
"Blue win rate: {:.2} ({}) ",
|
||||||
blue_wins / cli.repeat as f32,
|
blue_wins / cli.repeat as f32,
|
||||||
cli.blue.to_string(),
|
cli.blue,
|
||||||
);
|
);
|
||||||
} else {
|
} else {
|
||||||
let mut maxi = cli.red.to_maxi(Player::Red);
|
let mut maxi = cli.red.get_maximizer(Player::Red);
|
||||||
let mut mini = cli.blue.to_mini(Player::Blue);
|
let mut mini = cli.blue.get_minimizer(Player::Blue);
|
||||||
let red_board = if cli.silent {
|
let red_board = if cli.silent {
|
||||||
play_silent(&mut *maxi, &mut *mini)
|
play_silent(&mut *maxi, &mut *mini)
|
||||||
} else {
|
} else {
|
||||||
|
@ -187,8 +194,8 @@ fn main() -> Result<()> {
|
||||||
return Ok(());
|
return Ok(());
|
||||||
}
|
}
|
||||||
|
|
||||||
let mut maxi = cli.blue.to_maxi(Player::Blue);
|
let mut maxi = cli.blue.get_maximizer(Player::Blue);
|
||||||
let mut mini = cli.red.to_mini(Player::Red);
|
let mut mini = cli.red.get_minimizer(Player::Red);
|
||||||
let blue_board = if cli.silent {
|
let blue_board = if cli.silent {
|
||||||
play_silent(&mut *maxi, &mut *mini)
|
play_silent(&mut *maxi, &mut *mini)
|
||||||
} else {
|
} else {
|
||||||
|
@ -220,7 +227,7 @@ fn main() -> Result<()> {
|
||||||
println!(
|
println!(
|
||||||
"\r\n{}Red ({}){} wins!",
|
"\r\n{}Red ({}){} wins!",
|
||||||
color::Fg(Player::Red.color()),
|
color::Fg(Player::Red.color()),
|
||||||
cli.red.to_string(),
|
cli.red,
|
||||||
color::Fg(color::Reset),
|
color::Fg(color::Reset),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
@ -228,7 +235,7 @@ fn main() -> Result<()> {
|
||||||
println!(
|
println!(
|
||||||
"\r\n{}Blue ({}){} wins!",
|
"\r\n{}Blue ({}){} wins!",
|
||||||
color::Fg(Player::Blue.color()),
|
color::Fg(Player::Blue.color()),
|
||||||
cli.blue.to_string(),
|
cli.blue,
|
||||||
color::Fg(color::Reset),
|
color::Fg(color::Reset),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
|
@ -69,7 +69,7 @@ impl Symb {
|
||||||
self == &Self::Minus
|
self == &Self::Minus
|
||||||
}
|
}
|
||||||
|
|
||||||
pub const fn to_char(&self) -> Option<char> {
|
pub const fn get_char(&self) -> Option<char> {
|
||||||
match self {
|
match self {
|
||||||
Self::Plus => Some('+'),
|
Self::Plus => Some('+'),
|
||||||
Self::Minus => Some('-'),
|
Self::Minus => Some('-'),
|
||||||
|
|
Loading…
Reference in New Issue