Cleanup
parent
b344ae359b
commit
e8614dd29f
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@ -170,13 +170,7 @@ dependencies = [
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]
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[[package]]
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name = "numtoa"
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version = "0.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b8f8bdf33df195859076e54ab11ee78a1b208382d3a26ec40d142ffc1ecc49ef"
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[[package]]
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name = "ops"
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name = "minimax"
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version = "0.1.0"
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dependencies = [
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"anyhow",
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@ -186,6 +180,12 @@ dependencies = [
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"termion",
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]
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[[package]]
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name = "numtoa"
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version = "0.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b8f8bdf33df195859076e54ab11ee78a1b208382d3a26ec40d142ffc1ecc49ef"
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[[package]]
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name = "ppv-lite86"
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version = "0.2.17"
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@ -1,5 +1,5 @@
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[package]
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name = "ops"
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name = "minimax"
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version = "0.1.0"
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edition = "2021"
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@ -1,4 +1,4 @@
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# Symbol Strike
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# Minimax
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## Rules
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@ -20,7 +20,7 @@ A board's syntax must always be valid. Namely, the following rules are enforced:
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As always, run this project with `cargo run`. The app takes one argument by default: the name of the blue player. This can be any of the following:
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- `human`: Play against a human
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- `random`: Play against a random agent (very easy)
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- `minimax`: Play against a simple extremum-chasing agent (easy)
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- `chase`: Play against a simple extremum-chasing agent (easy)
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- `diffuse`: Play against a slightly more intellegent extremum chaser (medium)
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For example, `cargo run -- random` will play a game against a random player.
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@ -8,11 +8,11 @@ use crate::{
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util::{Player, Symb},
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};
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pub struct SimpleMinimax {
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pub struct Chase {
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player: Player,
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}
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impl SimpleMinimax {
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impl Chase {
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pub fn new(player: Player) -> Self {
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Self { player }
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}
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@ -33,13 +33,13 @@ impl SimpleMinimax {
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return Random::new(self.player).step_min(board);
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}
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let t = free_slots_by_influence(&board);
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let t = free_slots_by_influence(board);
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if t.is_none() {
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bail!("could not compute next move!")
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}
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let t = t.unwrap();
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if t.len() == 0 {
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if t.is_empty() {
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return Random::new(self.player).step_min(board);
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}
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@ -63,13 +63,11 @@ impl SimpleMinimax {
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} else {
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available_numbers[available_numbers.len() - 1 - offset]
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}
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} else {
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if val <= 0.0 {
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} else if val <= 0.0 {
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available_numbers[offset]
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} else {
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available_numbers[available_numbers.len() - 1 - offset]
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}
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}
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});
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offset += 1;
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}
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@ -81,9 +79,9 @@ impl SimpleMinimax {
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}
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}
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impl Agent for SimpleMinimax {
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impl Agent for Chase {
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fn name(&self) -> &'static str {
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"Minimax"
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"Chase"
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}
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fn player(&self) -> Player {
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@ -91,13 +89,13 @@ impl Agent for SimpleMinimax {
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}
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}
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impl MinimizerAgent for SimpleMinimax {
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impl MinimizerAgent for Chase {
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fn step_min(&mut self, board: &Board) -> Result<PlayerAction> {
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self.step(board, true)
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}
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}
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impl MaximizerAgent for SimpleMinimax {
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impl MaximizerAgent for Chase {
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fn step_max(&mut self, board: &Board) -> Result<PlayerAction> {
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self.step(board, false)
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}
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@ -1,6 +1,6 @@
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use anyhow::Result;
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use super::{Agent, MaximizerAgent, MinimizerAgent, Random, SimpleMinimax};
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use super::{Agent, Chase, MaximizerAgent, MinimizerAgent, Random};
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use crate::{
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board::{Board, PlayerAction},
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util::{Player, Symb},
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@ -94,7 +94,7 @@ impl MinimizerAgent for Diffuse {
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Ok(self.step_symb(board, *symb))
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} else {
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// No symbols available, play a random number
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SimpleMinimax::new(self.player).step_min(board)
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Chase::new(self.player).step_min(board)
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}
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}
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}
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@ -109,7 +109,7 @@ impl MaximizerAgent for Diffuse {
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Ok(self.step_symb(board, *symb))
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} else {
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// No symbols available, play a random number
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SimpleMinimax::new(self.player).step_max(board)
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Chase::new(self.player).step_max(board)
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}
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}
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}
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@ -1,12 +1,12 @@
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mod chase;
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mod diffuse;
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mod human;
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mod minimax;
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mod random;
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pub mod util;
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pub use chase::Chase;
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pub use diffuse::Diffuse;
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pub use human::Human;
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pub use minimax::SimpleMinimax;
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pub use random::Random;
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use crate::{
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@ -69,7 +69,7 @@ pub fn maximize_value(board: &Board) -> Option<Board> {
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.filter(|x| !board.contains(*x))
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.collect::<Vec<_>>();
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let slots = free_slots_by_influence(&board)?;
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let slots = free_slots_by_influence(board)?;
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let all_symbols = {
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// We need this many from the bottom, and this many from the top.
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@ -92,7 +92,7 @@ pub fn maximize_value(board: &Board) -> Option<Board> {
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// equal-weight slots
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.map(|s| {
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(0..s)
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.map(|_| a_iter.next().unwrap().clone())
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.map(|_| *a_iter.next().unwrap())
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.permutations(s)
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.unique()
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.collect_vec()
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@ -1,6 +1,6 @@
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use anyhow::Result;
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use itertools::Itertools;
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use std::fmt::Write;
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use std::fmt::{Display, Write};
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use termion::color::{self, Color};
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use super::{PlayerAction, TreeElement};
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@ -65,14 +65,12 @@ pub struct Board {
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last_placed: Option<usize>,
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}
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impl ToString for Board {
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fn to_string(&self) -> String {
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let mut s = String::new();
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s.extend(
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self.board
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.map(|x| x.map(|s| s.to_char().unwrap()).unwrap_or('_')),
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);
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s
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impl Display for Board {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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for c in self.board {
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write!(f, "{}", c.map(|s| s.get_char().unwrap()).unwrap_or('_'))?
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}
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Ok(())
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}
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}
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@ -369,7 +367,7 @@ impl Board {
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if c == '_' {
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Some(None)
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} else {
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Symb::from_char(c).map(|s| Some(s))
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Symb::from_char(c).map(Some)
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}
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})
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.collect::<Vec<_>>();
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25
src/cli.rs
25
src/cli.rs
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@ -1,7 +1,9 @@
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use std::fmt::Display;
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use clap::{Parser, ValueEnum};
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use crate::{
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agents::{Diffuse, Human, MaximizerAgent, MinimizerAgent, Random, SimpleMinimax},
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agents::{Chase, Diffuse, Human, MaximizerAgent, MinimizerAgent, Random},
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util::Player,
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};
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@ -35,40 +37,43 @@ pub enum AgentSelector {
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Random,
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/// A simple extremum-chaser (easy)
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Minimax,
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Chase,
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/// A smarter extremum-chaser (medium)
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Diffuse,
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}
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impl AgentSelector {
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pub fn to_maxi(&self, player: Player) -> Box<dyn MaximizerAgent> {
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pub fn get_maximizer(&self, player: Player) -> Box<dyn MaximizerAgent> {
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match self {
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Self::Random => Box::new(Random::new(player)),
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Self::Minimax => Box::new(SimpleMinimax::new(player)),
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Self::Chase => Box::new(Chase::new(player)),
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Self::Diffuse => Box::new(Diffuse::new(player)),
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Self::Human => Box::new(Human::new(player)),
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}
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}
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pub fn to_mini(&self, player: Player) -> Box<dyn MinimizerAgent> {
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pub fn get_minimizer(&self, player: Player) -> Box<dyn MinimizerAgent> {
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match self {
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Self::Random => Box::new(Random::new(player)),
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Self::Minimax => Box::new(SimpleMinimax::new(player)),
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Self::Chase => Box::new(Chase::new(player)),
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Self::Diffuse => Box::new(Diffuse::new(player)),
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Self::Human => Box::new(Human::new(player)),
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}
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}
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}
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impl ToString for AgentSelector {
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fn to_string(&self) -> String {
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impl Display for AgentSelector {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(
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f,
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"{}",
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match self {
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Self::Random => "random",
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Self::Diffuse => "diffuse",
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Self::Minimax => "minimax",
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Self::Chase => "chase",
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Self::Human => "human",
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}
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.to_string()
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)
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}
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}
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26
src/main.rs
26
src/main.rs
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let board_label = format!(
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"{}{:6}{}",
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color::Fg(color::LightBlack),
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maxi.player().to_string(),
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maxi.player(),
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color::Fg(color::Reset)
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);
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@ -119,8 +119,8 @@ fn main() -> Result<()> {
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let mut blue_wins = 0f32;
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for _ in 0..cli.repeat {
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let mut maxi = cli.red.to_maxi(Player::Red);
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let mut mini = cli.blue.to_mini(Player::Blue);
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let mut maxi = cli.red.get_maximizer(Player::Red);
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let mut mini = cli.blue.get_minimizer(Player::Blue);
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let red_board = match if cli.silent {
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play_silent(&mut *maxi, &mut *mini)
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} else {
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@ -133,8 +133,8 @@ fn main() -> Result<()> {
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}
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};
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let mut maxi = cli.blue.to_maxi(Player::Blue);
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let mut mini = cli.red.to_mini(Player::Red);
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let mut maxi = cli.blue.get_maximizer(Player::Blue);
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let mut mini = cli.red.get_minimizer(Player::Red);
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let blue_board = match if cli.silent {
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play_silent(&mut *maxi, &mut *mini)
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} else {
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@ -161,16 +161,16 @@ fn main() -> Result<()> {
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println!(
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"Red win rate: {:.2} ({})",
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red_wins / cli.repeat as f32,
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cli.red.to_string(),
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cli.red,
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);
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println!(
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"Blue win rate: {:.2} ({}) ",
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blue_wins / cli.repeat as f32,
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cli.blue.to_string(),
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cli.blue,
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);
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} else {
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let mut maxi = cli.red.to_maxi(Player::Red);
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let mut mini = cli.blue.to_mini(Player::Blue);
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let mut maxi = cli.red.get_maximizer(Player::Red);
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let mut mini = cli.blue.get_minimizer(Player::Blue);
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let red_board = if cli.silent {
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play_silent(&mut *maxi, &mut *mini)
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} else {
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@ -194,8 +194,8 @@ fn main() -> Result<()> {
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return Ok(());
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}
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let mut maxi = cli.blue.to_maxi(Player::Blue);
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let mut mini = cli.red.to_mini(Player::Red);
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let mut maxi = cli.blue.get_maximizer(Player::Blue);
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let mut mini = cli.red.get_minimizer(Player::Red);
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let blue_board = if cli.silent {
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play_silent(&mut *maxi, &mut *mini)
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} else {
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@ -227,7 +227,7 @@ fn main() -> Result<()> {
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println!(
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"\r\n{}Red ({}){} wins!",
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color::Fg(Player::Red.color()),
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cli.red.to_string(),
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cli.red,
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color::Fg(color::Reset),
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);
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}
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@ -235,7 +235,7 @@ fn main() -> Result<()> {
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println!(
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"\r\n{}Blue ({}){} wins!",
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color::Fg(Player::Blue.color()),
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cli.blue.to_string(),
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cli.blue,
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color::Fg(color::Reset),
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);
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}
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@ -69,7 +69,7 @@ impl Symb {
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self == &Self::Minus
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}
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pub const fn to_char(&self) -> Option<char> {
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pub const fn get_char(&self) -> Option<char> {
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match self {
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Self::Plus => Some('+'),
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Self::Minus => Some('-'),
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Reference in New Issue