Added brutus agent
parent
4ee7f8a9ac
commit
b39c618a2a
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@ -120,6 +120,31 @@ version = "1.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "acbf1af155f9b9ef647e42cdc158db4b64a1b61f743629225fde6f3e0be2a7c7"
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checksum = "acbf1af155f9b9ef647e42cdc158db4b64a1b61f743629225fde6f3e0be2a7c7"
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[[package]]
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name = "crossbeam-deque"
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version = "0.8.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "613f8cc01fe9cf1a3eb3d7f488fd2fa8388403e97039e2f73692932e291a770d"
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dependencies = [
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"crossbeam-epoch",
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"crossbeam-utils",
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]
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[[package]]
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name = "crossbeam-epoch"
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version = "0.9.18"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "5b82ac4a3c2ca9c3460964f020e1402edd5753411d7737aa39c3714ad1b5420e"
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dependencies = [
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"crossbeam-utils",
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]
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[[package]]
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name = "crossbeam-utils"
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version = "0.8.19"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "248e3bacc7dc6baa3b21e405ee045c3047101a49145e7e9eca583ab4c2ca5345"
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[[package]]
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[[package]]
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name = "either"
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name = "either"
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version = "1.10.0"
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version = "1.10.0"
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@ -177,6 +202,7 @@ dependencies = [
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"clap",
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"clap",
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"itertools",
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"itertools",
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"rand",
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"rand",
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"rayon",
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"termion",
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"termion",
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]
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]
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@ -240,6 +266,26 @@ dependencies = [
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"getrandom",
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"getrandom",
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]
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]
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[[package]]
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name = "rayon"
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version = "1.9.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e4963ed1bc86e4f3ee217022bd855b297cef07fb9eac5dfa1f788b220b49b3bd"
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dependencies = [
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"either",
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"rayon-core",
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]
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[[package]]
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name = "rayon-core"
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version = "1.12.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1465873a3dfdaa8ae7cb14b4383657caab0b3e8a0aa9ae8e04b044854c8dfce2"
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dependencies = [
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"crossbeam-deque",
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"crossbeam-utils",
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]
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[[package]]
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[[package]]
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name = "redox_syscall"
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name = "redox_syscall"
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version = "0.4.1"
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version = "0.4.1"
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@ -8,4 +8,5 @@ anyhow = "1.0.80"
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clap = { version = "4.5.1", features = ["derive"] }
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clap = { version = "4.5.1", features = ["derive"] }
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itertools = "0.12.1"
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itertools = "0.12.1"
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rand = "0.8.5"
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rand = "0.8.5"
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rayon = "1.9.0"
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termion = "3.0.0"
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termion = "3.0.0"
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10
README.md
10
README.md
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@ -22,7 +22,15 @@ As always, run this project with `cargo run`. The app takes one argument by defa
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- `random`: Play against a random agent (very easy)
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- `random`: Play against a random agent (very easy)
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- `chase`: Play against a simple extremum-chasing agent (easy)
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- `chase`: Play against a simple extremum-chasing agent (easy)
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- `diffuse`: Play against a slightly more intellegent extremum chaser (medium)
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- `diffuse`: Play against a slightly more intellegent extremum chaser (medium)
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- `brutus`: Play against a simple brute-force agent (hard)
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For example, `cargo run -- random` will play a game against a random player. Use your arrow keys and space bar to play the game.
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For example, `cargo run -- random` will start a game against a random player. Use your arrow keys and space bar to play.
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Additional options are available, see `cargo run -- --help`.
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Additional options are available, see `cargo run -- --help`.
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Win rates against random are as follows:
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- `human`: ~100%
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- `random`: ~50%
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- `chase`: ~70%
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- `diffuse`: ~76%
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- `brutus`: ~90%
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@ -0,0 +1,123 @@
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use std::{cmp::Ordering, iter};
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use anyhow::Result;
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use itertools::Itertools;
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use rayon::iter::{ParallelBridge, ParallelIterator};
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use super::{Agent, Chase, MaximizerAgent, MinimizerAgent};
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use crate::{
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agents::{util::best_board_noop, Diffuse},
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board::{Board, PlayerAction},
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util::{Player, Symb},
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};
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pub struct Brutus {
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player: Player,
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}
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impl Brutus {
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pub fn new(player: Player) -> Self {
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Self { player }
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}
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fn step(&mut self, board: &Board, minimize: bool) -> Result<PlayerAction> {
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let symbols = [Symb::Minus, Symb::Times, Symb::Plus, Symb::Div]
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.into_iter()
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.filter(|x| !board.contains(*x))
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.collect_vec();
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if symbols.is_empty() {
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return Chase::new(self.player).step_max(board);
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}
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// Number of free slots
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let n_free = board.get_board().iter().filter(|x| x.is_none()).count();
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// Number of slots we need to fill with numbers
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let n_fill = n_free - symbols.len();
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let mut items = iter::repeat(None)
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.take(n_fill)
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.chain(symbols.iter().map(|x| Some(x.clone())))
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.permutations(n_free)
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.unique()
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.par_bridge()
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.filter_map(move |x| {
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let mut tmp_board = board.clone();
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for (i, s) in x.iter().enumerate() {
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if let Some(s) = s {
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let pos = board.ith_empty_slot(i).unwrap();
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if !tmp_board.can_play(&PlayerAction { symb: *s, pos }) {
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return None;
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}
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tmp_board.get_board_mut()[pos] = Some(*s);
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}
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}
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let min = best_board_noop(&tmp_board, true);
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let max = best_board_noop(&tmp_board, false);
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if min.is_none() || max.is_none() {
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return None;
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}
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let v_min = min.unwrap().evaluate().unwrap();
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let v_max = max.unwrap().evaluate().unwrap();
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let v = v_min + v_max / 2.0;
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Some((tmp_board, v))
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})
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.collect::<Vec<_>>();
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if minimize {
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// Sort from smallest midpoint to biggest midpoint
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items.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap_or(Ordering::Equal));
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} else {
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items.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap_or(Ordering::Equal));
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}
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// TODO: why can `items` be empty?
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// We shouldn't need this escape hatch
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if items.is_empty() {
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return if minimize {
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Diffuse::new(self.player).step_min(board)
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} else {
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Diffuse::new(self.player).step_max(board)
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};
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}
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let (t, _) = items.first().unwrap();
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for (i, s) in t.get_board().iter().enumerate() {
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if let Some(s) = s {
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if s.is_op() && board.get_board()[i].is_none() {
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return Ok(PlayerAction { pos: i, symb: *s });
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}
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}
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}
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unreachable!()
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}
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}
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impl Agent for Brutus {
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fn name(&self) -> &'static str {
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"Brutus"
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}
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fn player(&self) -> Player {
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self.player
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}
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}
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impl MinimizerAgent for Brutus {
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fn step_min(&mut self, board: &Board) -> Result<PlayerAction> {
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self.step(board, true)
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}
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}
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impl MaximizerAgent for Brutus {
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fn step_max(&mut self, board: &Board) -> Result<PlayerAction> {
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self.step(board, false)
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}
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}
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@ -1,4 +1,5 @@
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use anyhow::Result;
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use anyhow::Result;
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use rand::{seq::SliceRandom, thread_rng};
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use super::{Agent, Chase, MaximizerAgent, MinimizerAgent, Random};
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use super::{Agent, Chase, MaximizerAgent, MinimizerAgent, Random};
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use crate::{
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use crate::{
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/// A simple "operator diffusion" MINIMIZER agent.
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/// A simple "operator diffusion" MINIMIZER agent.
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///
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///
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/// Tries to keep operators as far apart as possible, denying large numbers.
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/// Tries to keep operators as far apart as possible, denying large numbers.
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/// Places numbers using the same algorithm as chase.
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pub struct Diffuse {
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pub struct Diffuse {
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player: Player,
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player: Player,
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}
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}
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@ -86,9 +88,9 @@ impl Agent for Diffuse {
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impl MinimizerAgent for Diffuse {
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impl MinimizerAgent for Diffuse {
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fn step_min(&mut self, board: &Board) -> Result<PlayerAction> {
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fn step_min(&mut self, board: &Board) -> Result<PlayerAction> {
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let symb = [Symb::Minus, Symb::Times, Symb::Plus, Symb::Div]
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let mut x = [Symb::Minus, Symb::Times, Symb::Plus, Symb::Div];
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.iter()
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x.shuffle(&mut thread_rng());
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.find(|x| !board.contains(**x));
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let symb = x.iter().find(|x| !board.contains(**x));
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if let Some(symb) = symb {
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if let Some(symb) = symb {
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Ok(self.step_symb(board, *symb))
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Ok(self.step_symb(board, *symb))
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@ -101,9 +103,9 @@ impl MinimizerAgent for Diffuse {
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impl MaximizerAgent for Diffuse {
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impl MaximizerAgent for Diffuse {
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fn step_max(&mut self, board: &Board) -> Result<PlayerAction> {
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fn step_max(&mut self, board: &Board) -> Result<PlayerAction> {
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let symb = [Symb::Minus, Symb::Times, Symb::Plus, Symb::Div]
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let mut x = [Symb::Minus, Symb::Times, Symb::Plus, Symb::Div];
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.iter()
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x.shuffle(&mut thread_rng());
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.find(|x| !board.contains(**x));
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let symb = x.iter().find(|x| !board.contains(**x));
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if let Some(symb) = symb {
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if let Some(symb) = symb {
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Ok(self.step_symb(board, *symb))
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Ok(self.step_symb(board, *symb))
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@ -1,9 +1,11 @@
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mod brutus;
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mod chase;
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mod chase;
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mod diffuse;
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mod diffuse;
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mod human;
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mod human;
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mod random;
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mod random;
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pub mod util;
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pub mod util;
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pub use brutus::Brutus;
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pub use chase::Chase;
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pub use chase::Chase;
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pub use diffuse::Diffuse;
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pub use diffuse::Diffuse;
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pub use human::Human;
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pub use human::Human;
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14
src/cli.rs
14
src/cli.rs
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@ -3,7 +3,7 @@ use std::fmt::Display;
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use clap::{Parser, ValueEnum};
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use clap::{Parser, ValueEnum};
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use crate::{
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use crate::{
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agents::{Chase, Diffuse, Human, MaximizerAgent, MinimizerAgent, Random},
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agents::{Brutus, Chase, Diffuse, Human, MaximizerAgent, MinimizerAgent, Random},
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util::Player,
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util::Player,
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};
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};
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@ -18,14 +18,8 @@ pub struct Cli {
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pub red: AgentSelector,
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pub red: AgentSelector,
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/// If this is greater than one, repeat the game this many times and print a summary.
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/// If this is greater than one, repeat the game this many times and print a summary.
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/// Best used with --silent.
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#[arg(long, short, default_value = "0")]
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#[arg(long, short, default_value = "0")]
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pub repeat: usize,
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pub repeat: usize,
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/// If this is given, do not print boards.
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/// Good for bulk runs with --repeat, bad for human players.
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#[arg(long, short, default_value = "false")]
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pub silent: bool,
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}
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}
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, ValueEnum)]
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, ValueEnum)]
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@ -41,6 +35,9 @@ pub enum AgentSelector {
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/// A smarter extremum-chaser (medium)
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/// A smarter extremum-chaser (medium)
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Diffuse,
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Diffuse,
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/// A very smart brute-force agent (hard)
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Brutus,
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}
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}
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impl AgentSelector {
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impl AgentSelector {
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@ -49,6 +46,7 @@ impl AgentSelector {
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Self::Random => Box::new(Random::new(player)),
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Self::Random => Box::new(Random::new(player)),
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Self::Chase => Box::new(Chase::new(player)),
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Self::Chase => Box::new(Chase::new(player)),
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Self::Diffuse => Box::new(Diffuse::new(player)),
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Self::Diffuse => Box::new(Diffuse::new(player)),
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Self::Brutus => Box::new(Brutus::new(player)),
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Self::Human => Box::new(Human::new(player)),
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Self::Human => Box::new(Human::new(player)),
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}
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}
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}
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}
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@ -58,6 +56,7 @@ impl AgentSelector {
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Self::Random => Box::new(Random::new(player)),
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Self::Random => Box::new(Random::new(player)),
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Self::Chase => Box::new(Chase::new(player)),
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Self::Chase => Box::new(Chase::new(player)),
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Self::Diffuse => Box::new(Diffuse::new(player)),
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Self::Diffuse => Box::new(Diffuse::new(player)),
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Self::Brutus => Box::new(Brutus::new(player)),
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Self::Human => Box::new(Human::new(player)),
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Self::Human => Box::new(Human::new(player)),
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}
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}
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}
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}
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@ -71,6 +70,7 @@ impl Display for AgentSelector {
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match self {
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match self {
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Self::Random => "random",
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Self::Random => "random",
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Self::Diffuse => "diffuse",
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Self::Diffuse => "diffuse",
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Self::Brutus => "brutus",
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Self::Chase => "chase",
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Self::Chase => "chase",
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Self::Human => "human",
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Self::Human => "human",
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}
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}
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100
src/main.rs
100
src/main.rs
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@ -1,7 +1,11 @@
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use std::cmp::Ordering;
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use std::{
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cmp::Ordering,
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io::{stdout, Write},
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};
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use anyhow::{bail, Result};
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use anyhow::{bail, Result};
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use clap::Parser;
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use clap::Parser;
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use rayon::iter::{IntoParallelIterator, ParallelIterator};
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use termion::color::{self};
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use termion::color::{self};
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mod agents;
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mod agents;
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||||||
|
@ -77,6 +81,9 @@ fn play(
|
||||||
);
|
);
|
||||||
is_first_turn = false;
|
is_first_turn = false;
|
||||||
|
|
||||||
|
print!("Thinking...");
|
||||||
|
stdout().flush()?;
|
||||||
|
|
||||||
// Take action
|
// Take action
|
||||||
let action = if is_maxi_turn {
|
let action = if is_maxi_turn {
|
||||||
maxi.step_max(&board)?
|
maxi.step_max(&board)?
|
||||||
|
@ -114,68 +121,65 @@ fn play(
|
||||||
fn main() -> Result<()> {
|
fn main() -> Result<()> {
|
||||||
let cli = cli::Cli::parse();
|
let cli = cli::Cli::parse();
|
||||||
|
|
||||||
|
rayon::ThreadPoolBuilder::new()
|
||||||
|
.num_threads(8)
|
||||||
|
.build_global()
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
if cli.repeat > 1 {
|
if cli.repeat > 1 {
|
||||||
let mut red_wins = 0f32;
|
let x = (0..cli.repeat)
|
||||||
let mut blue_wins = 0f32;
|
.into_par_iter()
|
||||||
|
.filter_map(|_| {
|
||||||
|
let mut maxi = cli.red.get_maximizer(Player::Red);
|
||||||
|
let mut mini = cli.blue.get_minimizer(Player::Blue);
|
||||||
|
let red_board = match play_silent(&mut *maxi, &mut *mini) {
|
||||||
|
Ok(x) => x,
|
||||||
|
Err(e) => {
|
||||||
|
println!("Error: {e}");
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
for _ in 0..cli.repeat {
|
let mut maxi = cli.blue.get_maximizer(Player::Blue);
|
||||||
let mut maxi = cli.red.get_maximizer(Player::Red);
|
let mut mini = cli.red.get_minimizer(Player::Red);
|
||||||
let mut mini = cli.blue.get_minimizer(Player::Blue);
|
let blue_board = match play_silent(&mut *maxi, &mut *mini) {
|
||||||
let red_board = match if cli.silent {
|
Ok(x) => x,
|
||||||
play_silent(&mut *maxi, &mut *mini)
|
Err(e) => {
|
||||||
} else {
|
println!("Error: {e}");
|
||||||
play(&mut *maxi, &mut *mini)
|
return None;
|
||||||
} {
|
}
|
||||||
Ok(x) => x,
|
};
|
||||||
Err(e) => {
|
|
||||||
println!("Error: {e}");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
let mut maxi = cli.blue.get_maximizer(Player::Blue);
|
match red_board.evaluate().partial_cmp(&blue_board.evaluate()) {
|
||||||
let mut mini = cli.red.get_minimizer(Player::Red);
|
Some(Ordering::Equal) => None,
|
||||||
let blue_board = match if cli.silent {
|
Some(Ordering::Greater) => Some(Player::Red),
|
||||||
play_silent(&mut *maxi, &mut *mini)
|
Some(Ordering::Less) => Some(Player::Blue),
|
||||||
} else {
|
None => {
|
||||||
play(&mut *maxi, &mut *mini)
|
println!("Error");
|
||||||
} {
|
None
|
||||||
Ok(x) => x,
|
}
|
||||||
Err(e) => {
|
|
||||||
println!("Error: {e}");
|
|
||||||
continue;
|
|
||||||
}
|
}
|
||||||
};
|
})
|
||||||
|
.collect::<Vec<_>>();
|
||||||
|
|
||||||
match red_board.evaluate().partial_cmp(&blue_board.evaluate()) {
|
let red_wins = x.iter().filter(|x| **x == Player::Red).count();
|
||||||
Some(Ordering::Equal) => {}
|
let blue_wins = x.iter().filter(|x| **x == Player::Blue).count();
|
||||||
Some(Ordering::Greater) => red_wins += 1.0,
|
|
||||||
Some(Ordering::Less) => blue_wins += 1.0,
|
|
||||||
None => {
|
|
||||||
println!("Error");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
println!("Played {} rounds\n", cli.repeat);
|
println!("Played {} rounds\n", cli.repeat);
|
||||||
println!(
|
println!(
|
||||||
"Red win rate: {:.2} ({})",
|
"Red win rate: {:.2} ({})",
|
||||||
red_wins / cli.repeat as f32,
|
red_wins as f32 / cli.repeat as f32,
|
||||||
cli.red,
|
cli.red,
|
||||||
);
|
);
|
||||||
println!(
|
println!(
|
||||||
"Blue win rate: {:.2} ({}) ",
|
"Blue win rate: {:.2} ({}) ",
|
||||||
blue_wins / cli.repeat as f32,
|
blue_wins as f32 / cli.repeat as f32,
|
||||||
cli.blue,
|
cli.blue,
|
||||||
);
|
);
|
||||||
} else {
|
} else {
|
||||||
let mut maxi = cli.red.get_maximizer(Player::Red);
|
let mut maxi = cli.red.get_maximizer(Player::Red);
|
||||||
let mut mini = cli.blue.get_minimizer(Player::Blue);
|
let mut mini = cli.blue.get_minimizer(Player::Blue);
|
||||||
let red_board = if cli.silent {
|
let red_board = play(&mut *maxi, &mut *mini)?;
|
||||||
play_silent(&mut *maxi, &mut *mini)
|
|
||||||
} else {
|
|
||||||
play(&mut *maxi, &mut *mini)
|
|
||||||
}?;
|
|
||||||
|
|
||||||
if red_board.is_done() {
|
if red_board.is_done() {
|
||||||
println!(
|
println!(
|
||||||
|
@ -196,11 +200,7 @@ fn main() -> Result<()> {
|
||||||
|
|
||||||
let mut maxi = cli.blue.get_maximizer(Player::Blue);
|
let mut maxi = cli.blue.get_maximizer(Player::Blue);
|
||||||
let mut mini = cli.red.get_minimizer(Player::Red);
|
let mut mini = cli.red.get_minimizer(Player::Red);
|
||||||
let blue_board = if cli.silent {
|
let blue_board = play(&mut *maxi, &mut *mini)?;
|
||||||
play_silent(&mut *maxi, &mut *mini)
|
|
||||||
} else {
|
|
||||||
play(&mut *maxi, &mut *mini)
|
|
||||||
}?;
|
|
||||||
|
|
||||||
if blue_board.is_done() {
|
if blue_board.is_done() {
|
||||||
println!(
|
println!(
|
||||||
|
|
Loading…
Reference in New Issue