Bulk run
This commit is contained in:
@@ -18,7 +18,51 @@ export async function startScript(
|
||||
worker.terminate();
|
||||
}
|
||||
|
||||
worker = new Worker(new URL("./worker.ts", import.meta.url));
|
||||
worker = new Worker(new URL("./worker_human.ts", import.meta.url));
|
||||
|
||||
worker.onmessage = (event) => {
|
||||
const { type, line, error } = event.data;
|
||||
|
||||
if (type === "output") {
|
||||
appendOutput(line);
|
||||
} else if (type === "terminal") {
|
||||
appendTerminal(line);
|
||||
} else if (type === "complete") {
|
||||
worker?.terminate();
|
||||
worker = null;
|
||||
resolve();
|
||||
} else if (type === "error") {
|
||||
worker?.terminate();
|
||||
worker = null;
|
||||
reject(new Error(error));
|
||||
} else if (type === "stopped") {
|
||||
worker?.terminate();
|
||||
worker = null;
|
||||
resolve();
|
||||
}
|
||||
};
|
||||
|
||||
worker.onerror = (error) => {
|
||||
worker?.terminate();
|
||||
worker = null;
|
||||
reject(error);
|
||||
};
|
||||
|
||||
worker.postMessage({ type: "run", script });
|
||||
});
|
||||
}
|
||||
|
||||
export async function startScriptBulk(
|
||||
script: string,
|
||||
appendOutput: (line: string) => void,
|
||||
appendTerminal: (line: string) => void
|
||||
): Promise<void> {
|
||||
return new Promise((resolve, reject) => {
|
||||
if (worker) {
|
||||
worker.terminate();
|
||||
}
|
||||
|
||||
worker = new Worker(new URL("./worker_bulk.ts", import.meta.url));
|
||||
|
||||
worker.onmessage = (event) => {
|
||||
const { type, line, error } = event.data;
|
||||
|
||||
106
webui/src/lib/worker_bulk.ts
Normal file
106
webui/src/lib/worker_bulk.ts
Normal file
@@ -0,0 +1,106 @@
|
||||
import init, { GameState } from "../wasm/runner";
|
||||
|
||||
let wasmReady = false;
|
||||
let wasmInitPromise: Promise<void> | null = null;
|
||||
let currentGame: GameState | null = null;
|
||||
|
||||
async function initWasm(): Promise<void> {
|
||||
if (wasmReady) return;
|
||||
|
||||
if (wasmInitPromise) {
|
||||
return wasmInitPromise;
|
||||
}
|
||||
|
||||
wasmInitPromise = (async () => {
|
||||
await init();
|
||||
wasmReady = true;
|
||||
})();
|
||||
|
||||
return wasmInitPromise;
|
||||
}
|
||||
|
||||
self.onmessage = async (event) => {
|
||||
const { type, ...event_data } = event.data;
|
||||
|
||||
if (type === "init") {
|
||||
try {
|
||||
await initWasm();
|
||||
self.postMessage({ type: "ready" });
|
||||
} catch (error) {
|
||||
self.postMessage({ type: "error", error: String(error) });
|
||||
}
|
||||
} else if (type === "run") {
|
||||
try {
|
||||
await initWasm();
|
||||
|
||||
self.postMessage({
|
||||
type: "output",
|
||||
line: "Output is disabled during bulk runs.",
|
||||
});
|
||||
|
||||
const appendTerminal = (line: string) => {
|
||||
self.postMessage({ type: "terminal", line });
|
||||
};
|
||||
|
||||
let red_wins = 0;
|
||||
let blue_wins = 0;
|
||||
let ties = 0;
|
||||
|
||||
for (var i = 0; i < 50; i++) {
|
||||
appendTerminal(`\n\r`);
|
||||
appendTerminal(`============\n\r`);
|
||||
appendTerminal(`= Round ${i + 1}\n\r`);
|
||||
appendTerminal(`============\n\n\r`);
|
||||
|
||||
currentGame = new GameState(
|
||||
event_data.script,
|
||||
"max",
|
||||
() => {},
|
||||
() => {},
|
||||
|
||||
// TODO: pick opponent
|
||||
event_data.script,
|
||||
"min",
|
||||
() => {},
|
||||
() => {},
|
||||
|
||||
appendTerminal
|
||||
);
|
||||
|
||||
currentGame.print_start();
|
||||
|
||||
while (currentGame && !currentGame.is_done()) {
|
||||
currentGame.step();
|
||||
}
|
||||
|
||||
appendTerminal("\r\n");
|
||||
|
||||
if (currentGame.is_error()) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (currentGame.red_won() === true) {
|
||||
red_wins += 1;
|
||||
} else if (currentGame.red_won() === false) {
|
||||
blue_wins += 1;
|
||||
} else {
|
||||
ties += 1;
|
||||
}
|
||||
}
|
||||
|
||||
appendTerminal("\r\n");
|
||||
appendTerminal(`Red wins: ${red_wins}\r\n`);
|
||||
appendTerminal(`Blue wins: ${blue_wins}\r\n`);
|
||||
appendTerminal(`Draw games: ${ties}\r\n`);
|
||||
|
||||
if (currentGame) {
|
||||
self.postMessage({ type: "complete" });
|
||||
}
|
||||
} catch (error) {
|
||||
self.postMessage({ type: "error", error: String(error) });
|
||||
}
|
||||
} else if (type === "stop") {
|
||||
currentGame = null;
|
||||
self.postMessage({ type: "stopped" });
|
||||
}
|
||||
};
|
||||
@@ -63,35 +63,6 @@ self.onmessage = async (event) => {
|
||||
);
|
||||
|
||||
currentGame.print_start();
|
||||
|
||||
/*
|
||||
currentGame = new GameState(
|
||||
event_data.script,
|
||||
"max",
|
||||
appendOutput,
|
||||
appendOutput,
|
||||
|
||||
// TODO: pick opponent
|
||||
event_data.script,
|
||||
"min",
|
||||
appendOutput,
|
||||
appendOutput,
|
||||
|
||||
appendTerminal
|
||||
);
|
||||
|
||||
while (currentGame && !currentGame.is_done()) {
|
||||
const res = currentGame.step();
|
||||
if (res === undefined) {
|
||||
self.postMessage({ type: "complete" });
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentGame) {
|
||||
self.postMessage({ type: "complete" });
|
||||
}
|
||||
*/
|
||||
} catch (error) {
|
||||
self.postMessage({ type: "error", error: String(error) });
|
||||
}
|
||||
Reference in New Issue
Block a user