This commit is contained in:
2025-11-01 10:01:59 -07:00
parent eeab08af75
commit 53fdd24093
7 changed files with 421 additions and 171 deletions

View File

@@ -25,14 +25,19 @@ pub fn init_panic_hook() {
#[wasm_bindgen]
pub struct GameState {
max_agent: Rhai<StdRng>,
max_name: String,
red_agent: Rhai<StdRng>,
red_name: String,
min_agent: Rhai<StdRng>,
min_name: String,
blue_agent: Rhai<StdRng>,
blue_name: String,
board: Board,
max_turn: bool,
is_red_turn: bool,
is_first_turn: bool,
is_error: bool,
red_is_maximizer: bool,
red_score: Option<f32>,
red_won: Option<bool>,
game_state_callback: Box<dyn Fn(&str) + 'static>,
}
@@ -41,34 +46,34 @@ pub struct GameState {
impl GameState {
#[wasm_bindgen(constructor)]
pub fn new(
max_script: &str,
max_name: &str,
max_print_callback: js_sys::Function,
max_debug_callback: js_sys::Function,
red_script: &str,
red_name: &str,
red_print_callback: js_sys::Function,
red_debug_callback: js_sys::Function,
min_script: &str,
min_name: &str,
min_print_callback: js_sys::Function,
min_debug_callback: js_sys::Function,
blue_script: &str,
blue_name: &str,
blue_print_callback: js_sys::Function,
blue_debug_callback: js_sys::Function,
game_state_callback: js_sys::Function,
) -> Result<GameState, String> {
Self::new_native(
max_script,
max_name,
red_script,
red_name,
move |s| {
let _ = max_print_callback.call1(&JsValue::null(), &JsValue::from_str(s));
let _ = red_print_callback.call1(&JsValue::null(), &JsValue::from_str(s));
},
move |s| {
let _ = max_debug_callback.call1(&JsValue::null(), &JsValue::from_str(s));
let _ = red_debug_callback.call1(&JsValue::null(), &JsValue::from_str(s));
},
min_script,
min_name,
blue_script,
blue_name,
move |s| {
let _ = min_print_callback.call1(&JsValue::null(), &JsValue::from_str(s));
let _ = blue_print_callback.call1(&JsValue::null(), &JsValue::from_str(s));
},
move |s| {
let _ = min_debug_callback.call1(&JsValue::null(), &JsValue::from_str(s));
let _ = blue_debug_callback.call1(&JsValue::null(), &JsValue::from_str(s));
},
move |s| {
let _ = game_state_callback.call1(&JsValue::null(), &JsValue::from_str(s));
@@ -78,15 +83,15 @@ impl GameState {
}
fn new_native(
max_script: &str,
max_name: &str,
max_print_callback: impl Fn(&str) + 'static,
max_debug_callback: impl Fn(&str) + 'static,
red_script: &str,
red_name: &str,
red_print_callback: impl Fn(&str) + 'static,
red_debug_callback: impl Fn(&str) + 'static,
min_script: &str,
min_name: &str,
min_print_callback: impl Fn(&str) + 'static,
min_debug_callback: impl Fn(&str) + 'static,
blue_script: &str,
blue_name: &str,
blue_print_callback: impl Fn(&str) + 'static,
blue_debug_callback: impl Fn(&str) + 'static,
game_state_callback: impl Fn(&str) + 'static,
) -> Result<GameState, ParseError> {
@@ -99,140 +104,221 @@ impl GameState {
Ok(GameState {
board: Board::new(),
max_turn: true,
is_first_turn: true,
is_error: false,
red_score: None,
is_red_turn: true,
red_is_maximizer: true,
red_won: None,
max_name: max_name.to_owned(),
max_agent: Rhai::new(
max_script,
red_name: red_name.to_owned(),
red_agent: Rhai::new(
red_script,
StdRng::from_seed(seed1),
max_print_callback,
max_debug_callback,
red_print_callback,
red_debug_callback,
)?,
min_name: min_name.to_owned(),
min_agent: Rhai::new(
min_script,
blue_name: blue_name.to_owned(),
blue_agent: Rhai::new(
blue_script,
StdRng::from_seed(seed2),
min_print_callback,
min_debug_callback,
blue_print_callback,
blue_debug_callback,
)?,
game_state_callback: Box::new(game_state_callback),
})
}
#[wasm_bindgen]
pub fn is_done(&self) -> bool {
self.board.is_full()
}
/// If true, it is the max player's turn.
/// If false, it is the min player's turn.
#[wasm_bindgen]
pub fn is_max_turn(&self) -> bool {
self.max_turn
}
fn format_board_display(&self) -> String {
let mut result = String::new();
// Board label with player name in gray
let current_player = if self.max_turn {
format!("{:<6}", self.max_name)
} else {
format!("{:<6}", self.min_name)
};
let colored_player = if self.max_turn {
format!("{}{}{}", ansi::RED, current_player, ansi::RESET)
} else {
format!("{}{}{}", ansi::BLUE, current_player, ansi::RESET)
};
result.push_str(&format!("\r{}", colored_player));
for (i, symbol) in self.board.get_board().iter().enumerate() {
match symbol {
Some(s) => {
// Highlight the last placed symbol in magenta, everything else normal
let symbol_str = s.to_string();
if Some(i) == self.board.get_last_placed() {
result.push_str(&format!("{}{}{}", ansi::MAGENTA, symbol_str, ansi::RESET));
} else {
result.push_str(&symbol_str);
}
}
None => result.push('_'),
}
}
result.push('║');
result
}
// Play one turn
#[wasm_bindgen]
pub fn step(&mut self) -> Result<Option<String>, String> {
pub fn step(&mut self) -> Result<(), String> {
if self.is_done() {
return Ok(None);
return Ok(());
}
let action = match self.is_max_turn() {
true => self.max_agent.step_max(&self.board),
false => self.min_agent.step_min(&self.board),
let action = match (self.is_red_turn, self.red_is_maximizer) {
(false, false) => self.blue_agent.step_max(&self.board),
(false, true) => self.blue_agent.step_min(&self.board),
(true, false) => self.red_agent.step_min(&self.board),
(true, true) => self.red_agent.step_max(&self.board),
};
let action = match action {
Ok(x) => x,
Err(err) => {
return Err(format!("{err:?}"));
let error_msg = format!(
"{}ERROR:{} Error while computing next move: {:?}",
ansi::RED,
ansi::RESET,
err
);
(self.game_state_callback)(&error_msg);
self.is_error = true;
return Ok(());
}
};
if !self.board.play(
action,
self.max_turn
.then_some(&self.max_name)
.unwrap_or(&self.min_name)
self.is_red_turn
.then_some(&self.red_name)
.unwrap_or(&self.blue_name)
.to_owned(),
) {
let error_msg = format!(
"{} {} ({}) made an invalid move {}!",
format!("{}ERROR:{}", ansi::RED, ansi::RESET),
self.max_turn
.then_some(&self.max_name)
.unwrap_or(&self.min_name),
self.max_turn
.then_some(self.max_agent.name())
.unwrap_or(self.min_agent.name()),
self.is_red_turn
.then_some(&self.red_name)
.unwrap_or(&self.blue_name),
self.is_red_turn
.then_some(self.red_agent.name())
.unwrap_or(self.blue_agent.name()),
action
);
// Print error to game state callback
(self.game_state_callback)(&error_msg);
return Ok(None);
self.is_error = true;
return Ok(());
}
self.max_turn = !self.max_turn;
if self.board.is_full() {
self.print_end();
return Ok(());
}
// Print board state after move to terminal (via game state callback)
let board_display = self.format_board_display();
(self.game_state_callback)(&board_display);
self.print_board(
self.is_red_turn.then_some(ansi::RED).unwrap_or(ansi::BLUE),
self.is_red_turn.then_some("Red").unwrap_or("Blue"),
);
(self.game_state_callback)("\n\r");
// Show final score if game is complete
if self.is_done() {
if let Some(score) = self.board.evaluate() {
let score_msg = format!("\nFinal score: {:.2}", score);
(self.game_state_callback)(&score_msg);
self.is_red_turn = !self.is_red_turn;
return Ok(());
}
#[wasm_bindgen]
pub fn is_done(&self) -> bool {
(self.board.is_full() && self.red_score.is_some()) || self.is_error
}
#[wasm_bindgen]
pub fn red_won(&self) -> Option<bool> {
self.red_won
}
#[wasm_bindgen]
pub fn is_error(&self) -> bool {
self.is_error
}
#[wasm_bindgen]
pub fn print_start(&mut self) {
self.print_board("", "");
(self.game_state_callback)("\r\n");
}
#[wasm_bindgen]
pub fn print_board(&mut self, color: &str, player: &str) {
let board_label = format!("{}{:<6}{}", color, player, ansi::RESET);
// Print board
(self.game_state_callback)(&format!(
"\r{}{}{}{}",
board_label,
if self.is_first_turn { '╓' } else { '║' },
self.board.prettyprint(),
if self.is_first_turn { '╖' } else { '║' },
));
self.is_first_turn = false;
}
fn print_end(&mut self) {
let board_label = format!(
"{}{:<6}{}",
self.is_red_turn.then_some(ansi::BLUE).unwrap_or(ansi::RED),
self.is_red_turn.then_some("Blue").unwrap_or("Red"),
ansi::RESET
);
(self.game_state_callback)(&format!("\r{}{}", board_label, self.board.prettyprint()));
(self.game_state_callback)("\r\n");
(self.game_state_callback)(&format!(
"\r{}{}",
" ",
" ".repeat(self.board.size())
));
(self.game_state_callback)("\r\n");
let score = self.board.evaluate();
let score = match score {
Some(x) => x,
None => {
let error_msg = format!(
"{}ERROR:{} Could not compute final score.\n\r",
ansi::RED,
ansi::RESET,
);
(self.game_state_callback)(&error_msg);
(self.game_state_callback)("This was probably a zero division.\n\r");
self.is_error = true;
return;
}
};
(self.game_state_callback)(&format!(
"\r\n{}{} score:{} {:.2}\r\n",
self.red_is_maximizer
.then_some(ansi::RED)
.unwrap_or(ansi::BLUE),
self.red_is_maximizer.then_some("Red").unwrap_or("Blue"),
ansi::RESET,
score
));
(self.game_state_callback)("\r\n");
match self.red_score {
// Start second round
None => {
let mut seed1 = [0u8; 32];
let mut seed2 = [0u8; 32];
getrandom::getrandom(&mut seed1).unwrap();
getrandom::getrandom(&mut seed2).unwrap();
self.red_is_maximizer = !self.red_is_maximizer;
self.board = Board::new();
self.is_red_turn = !self.red_is_maximizer;
self.is_first_turn = true;
self.is_error = false;
self.red_score = Some(score);
self.print_start();
}
// End game
Some(red_score) => {
if red_score == score {
(self.game_state_callback)(&format!("Tie! Score: {:.2}\r\n", score));
return;
}
let red_wins = red_score > score;
self.red_won = Some(red_wins);
(self.game_state_callback)(&format!(
"{}{} wins!{}",
red_wins.then_some(ansi::RED).unwrap_or(ansi::BLUE),
red_wins.then_some("Red").unwrap_or("Blue"),
ansi::RESET,
));
}
}
return Ok(Some(
self.max_turn
.then_some(&self.min_name)
.unwrap_or(&self.max_name)
.to_owned(),
));
}
}
@@ -494,7 +580,7 @@ impl GameStateHuman {
}
}
pub fn print_end(&mut self) {
fn print_end(&mut self) {
let board_label = format!(
"{}{:<6}{}",
self.is_human_turn
@@ -609,7 +695,8 @@ fn full_random() {
|_| {},
|_| {},
|_| {},
);
)
.unwrap();
let mut n = 0;
while !game.is_done() {
@@ -643,7 +730,8 @@ fn infinite_loop() {
|_| {},
|_| {},
|_| {},
);
)
.unwrap();
while !game.is_done() {
println!("{:?}", game.step());