Add Rust: minimax, runner, and codelens highlighter
This commit is contained in:
421
rust/runner/src/gamestate.rs
Normal file
421
rust/runner/src/gamestate.rs
Normal file
@@ -0,0 +1,421 @@
|
||||
use std::cmp::Ordering;
|
||||
|
||||
use minimax::{
|
||||
agents::{Agent, RhaiAgent},
|
||||
game::Board,
|
||||
};
|
||||
use rand::{rngs::StdRng, SeedableRng};
|
||||
use rhai::ParseError;
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
||||
use crate::ansi;
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
enum GameState {
|
||||
/// Round 1, red is maximizing
|
||||
Red,
|
||||
|
||||
/// Round 2, red is minimizing (and goes second)
|
||||
Blue { red_score: f32 },
|
||||
|
||||
/// Game over, red won
|
||||
RedWins { blue_score: f32 },
|
||||
|
||||
/// Game over, blue won
|
||||
BlueWins { blue_score: f32 },
|
||||
|
||||
/// Game over, draw
|
||||
DrawScore { score: f32 },
|
||||
|
||||
/// Invalid board, draw
|
||||
DrawInvalid,
|
||||
|
||||
/// Error, end early
|
||||
Error,
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub struct MinMaxGame {
|
||||
red_agent: RhaiAgent<StdRng>,
|
||||
blue_agent: RhaiAgent<StdRng>,
|
||||
|
||||
board: Board,
|
||||
is_red_turn: bool,
|
||||
is_first_print: bool,
|
||||
state: GameState,
|
||||
|
||||
game_state_callback: Box<dyn Fn(&str) + 'static>,
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
impl MinMaxGame {
|
||||
#[wasm_bindgen(constructor)]
|
||||
pub fn new(
|
||||
red_script: &str,
|
||||
red_print_callback: js_sys::Function,
|
||||
red_debug_callback: js_sys::Function,
|
||||
|
||||
blue_script: &str,
|
||||
blue_print_callback: js_sys::Function,
|
||||
blue_debug_callback: js_sys::Function,
|
||||
|
||||
game_state_callback: js_sys::Function,
|
||||
) -> Result<MinMaxGame, String> {
|
||||
Self::new_native(
|
||||
red_script,
|
||||
move |s| {
|
||||
let _ = red_print_callback.call1(&JsValue::null(), &JsValue::from_str(s));
|
||||
},
|
||||
move |s| {
|
||||
let _ = red_debug_callback.call1(&JsValue::null(), &JsValue::from_str(s));
|
||||
},
|
||||
blue_script,
|
||||
move |s| {
|
||||
let _ = blue_print_callback.call1(&JsValue::null(), &JsValue::from_str(s));
|
||||
},
|
||||
move |s| {
|
||||
let _ = blue_debug_callback.call1(&JsValue::null(), &JsValue::from_str(s));
|
||||
},
|
||||
move |s| {
|
||||
let _ = game_state_callback.call1(&JsValue::null(), &JsValue::from_str(s));
|
||||
},
|
||||
)
|
||||
.map_err(|x| format!("Error at {}: {}", x.1, x.0))
|
||||
}
|
||||
|
||||
fn new_native(
|
||||
red_script: &str,
|
||||
red_print_callback: impl Fn(&str) + 'static,
|
||||
red_debug_callback: impl Fn(&str) + 'static,
|
||||
|
||||
blue_script: &str,
|
||||
blue_print_callback: impl Fn(&str) + 'static,
|
||||
blue_debug_callback: impl Fn(&str) + 'static,
|
||||
|
||||
game_state_callback: impl Fn(&str) + 'static,
|
||||
) -> Result<MinMaxGame, ParseError> {
|
||||
console_error_panic_hook::set_once();
|
||||
|
||||
let mut seed1 = [0u8; 32];
|
||||
let mut seed2 = [0u8; 32];
|
||||
getrandom::getrandom(&mut seed1).unwrap();
|
||||
getrandom::getrandom(&mut seed2).unwrap();
|
||||
|
||||
Ok(MinMaxGame {
|
||||
board: Board::new(),
|
||||
is_first_print: true,
|
||||
is_red_turn: true,
|
||||
state: GameState::Red,
|
||||
|
||||
red_agent: RhaiAgent::new(
|
||||
red_script,
|
||||
StdRng::from_seed(seed1),
|
||||
red_print_callback,
|
||||
red_debug_callback,
|
||||
)?,
|
||||
|
||||
blue_agent: RhaiAgent::new(
|
||||
blue_script,
|
||||
StdRng::from_seed(seed2),
|
||||
blue_print_callback,
|
||||
blue_debug_callback,
|
||||
)?,
|
||||
|
||||
game_state_callback: Box::new(game_state_callback),
|
||||
})
|
||||
}
|
||||
|
||||
/// Is this game over for any reason?
|
||||
#[wasm_bindgen]
|
||||
pub fn is_done(&self) -> bool {
|
||||
match self.state {
|
||||
GameState::DrawScore { .. }
|
||||
| GameState::DrawInvalid
|
||||
| GameState::Error
|
||||
| GameState::BlueWins { .. }
|
||||
| GameState::RedWins { .. } => true,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub fn red_won(&self) -> Option<bool> {
|
||||
match self.state {
|
||||
GameState::DrawScore { .. } => Some(false),
|
||||
GameState::DrawInvalid { .. } => Some(false),
|
||||
GameState::BlueWins { .. } => Some(false),
|
||||
GameState::RedWins { .. } => Some(true),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub fn blue_won(&self) -> Option<bool> {
|
||||
match self.state {
|
||||
GameState::DrawScore { .. } => Some(false),
|
||||
GameState::DrawInvalid { .. } => Some(false),
|
||||
GameState::BlueWins { .. } => Some(true),
|
||||
GameState::RedWins { .. } => Some(false),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub fn is_draw_score(&self) -> Option<bool> {
|
||||
match self.state {
|
||||
GameState::DrawScore { .. } => Some(true),
|
||||
GameState::DrawInvalid { .. } => Some(false),
|
||||
GameState::BlueWins { .. } => Some(false),
|
||||
GameState::RedWins { .. } => Some(false),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub fn is_draw_invalid(&self) -> Option<bool> {
|
||||
match self.state {
|
||||
GameState::DrawScore { .. } => Some(false),
|
||||
GameState::DrawInvalid { .. } => Some(true),
|
||||
GameState::BlueWins { .. } => Some(false),
|
||||
GameState::RedWins { .. } => Some(false),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub fn is_error(&self) -> bool {
|
||||
match self.state {
|
||||
GameState::Error => true,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
// Play one turn
|
||||
#[wasm_bindgen]
|
||||
pub fn step(&mut self) -> Result<(), String> {
|
||||
if self.is_first_print {
|
||||
self.print_board("", "");
|
||||
(self.game_state_callback)("\r\n");
|
||||
}
|
||||
|
||||
let action = match (self.state, self.is_red_turn) {
|
||||
(GameState::Blue { .. }, false) => self.blue_agent.step_max(&self.board),
|
||||
(GameState::Red, false) => self.blue_agent.step_min(&self.board),
|
||||
(GameState::Blue { .. }, true) => self.red_agent.step_min(&self.board),
|
||||
(GameState::Red, true) => self.red_agent.step_max(&self.board),
|
||||
|
||||
// Game is done, do nothing
|
||||
(GameState::Error, _)
|
||||
| (GameState::BlueWins { .. }, _)
|
||||
| (GameState::RedWins { .. }, _)
|
||||
| (GameState::DrawInvalid, _)
|
||||
| (GameState::DrawScore { .. }, _) => return Ok(()),
|
||||
}
|
||||
.map_err(|err| format!("{err}"))?;
|
||||
|
||||
let player = self.is_red_turn.then_some("Red").unwrap_or("Blue");
|
||||
let player_name = self
|
||||
.is_red_turn
|
||||
.then_some(self.red_agent.name())
|
||||
.unwrap_or(self.blue_agent.name());
|
||||
|
||||
if !self.board.play(action, player) {
|
||||
self.state = GameState::Error;
|
||||
return Err(format!(
|
||||
"{player} ({player_name}) made an invalid move {action}",
|
||||
));
|
||||
}
|
||||
|
||||
self.print_board(
|
||||
self.is_red_turn.then_some(ansi::RED).unwrap_or(ansi::BLUE),
|
||||
self.is_red_turn.then_some("Red").unwrap_or("Blue"),
|
||||
);
|
||||
(self.game_state_callback)("\n\r");
|
||||
|
||||
if !self.board.is_full() && !self.board.is_stuck() {
|
||||
// This was not the last move
|
||||
self.is_red_turn = !self.is_red_turn;
|
||||
} else {
|
||||
// This was the last move
|
||||
|
||||
// Close board
|
||||
(self.game_state_callback)(&format!(
|
||||
"{}╙{}╜\n\r",
|
||||
" ".repeat(6),
|
||||
" ".repeat(self.board.size())
|
||||
));
|
||||
|
||||
// Evaluate board and update state
|
||||
match (self.state, self.board.evaluate()) {
|
||||
// Start next round
|
||||
(GameState::Red, Some(red_score)) => {
|
||||
self.board = Board::new();
|
||||
self.is_first_print = true;
|
||||
self.is_red_turn = false;
|
||||
self.state = GameState::Blue { red_score }
|
||||
}
|
||||
|
||||
// Game over
|
||||
(GameState::Blue { red_score }, Some(blue_score)) => {
|
||||
self.state = match red_score.total_cmp(&blue_score) {
|
||||
Ordering::Equal => GameState::DrawScore { score: red_score },
|
||||
Ordering::Greater => GameState::RedWins { blue_score },
|
||||
Ordering::Less => GameState::BlueWins { blue_score },
|
||||
}
|
||||
}
|
||||
|
||||
// Could not evaluate board, tie by default
|
||||
(GameState::Red, None) | (GameState::Blue { .. }, None) => {
|
||||
self.state = GameState::DrawInvalid
|
||||
}
|
||||
|
||||
// Other code should make sure this never happens
|
||||
(GameState::BlueWins { .. }, _)
|
||||
| (GameState::RedWins { .. }, _)
|
||||
| (GameState::DrawInvalid, _)
|
||||
| (GameState::DrawScore { .. }, _)
|
||||
| (GameState::Error, _) => unreachable!(),
|
||||
}
|
||||
|
||||
if self.board.is_stuck() {
|
||||
self.state = GameState::DrawInvalid;
|
||||
}
|
||||
|
||||
// Print depending on new state
|
||||
match self.state {
|
||||
GameState::DrawScore { score } => {
|
||||
(self.game_state_callback)(&format!("Tie! Score: {score:.2}\n\r"));
|
||||
}
|
||||
|
||||
GameState::DrawInvalid => {
|
||||
(self.game_state_callback)(&format!("Tie, invalid board!\n\r"));
|
||||
}
|
||||
|
||||
GameState::RedWins { blue_score, .. } => {
|
||||
(self.game_state_callback)(&format!(
|
||||
"{}Blue score:{} {blue_score:.2}\n\r",
|
||||
ansi::BLUE,
|
||||
ansi::RESET,
|
||||
));
|
||||
|
||||
(self.game_state_callback)(&format!(
|
||||
"{}Red wins!{}\n\r",
|
||||
ansi::RED,
|
||||
ansi::RESET,
|
||||
));
|
||||
}
|
||||
|
||||
GameState::BlueWins { blue_score, .. } => {
|
||||
(self.game_state_callback)(&format!(
|
||||
"{}Blue score:{} {blue_score:.2}\n\r",
|
||||
ansi::BLUE,
|
||||
ansi::RESET,
|
||||
));
|
||||
|
||||
(self.game_state_callback)(&format!(
|
||||
"{}Blue wins!{}\n\r",
|
||||
ansi::BLUE,
|
||||
ansi::RESET,
|
||||
));
|
||||
}
|
||||
|
||||
GameState::Blue { red_score } => {
|
||||
(self.game_state_callback)(&format!(
|
||||
"{}Red score:{} {red_score:.2}\n\r",
|
||||
ansi::RED,
|
||||
ansi::RESET,
|
||||
));
|
||||
}
|
||||
|
||||
// Other code should make sure this never happens
|
||||
GameState::Error | GameState::Red => unreachable!(),
|
||||
}
|
||||
|
||||
(self.game_state_callback)("\r\n");
|
||||
}
|
||||
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
fn print_board(&mut self, color: &str, player: &str) {
|
||||
let board_label = format!("{}{:<6}{}", color, player, ansi::RESET);
|
||||
|
||||
(self.game_state_callback)(&format!(
|
||||
"\r{}{}{}{}",
|
||||
board_label,
|
||||
if self.is_first_print { '╓' } else { '║' },
|
||||
self.board.prettyprint(),
|
||||
if self.is_first_print { '╖' } else { '║' },
|
||||
));
|
||||
self.is_first_print = false;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// MARK: tests
|
||||
//
|
||||
// TODO:
|
||||
// - infinite loop
|
||||
// - random is different
|
||||
// - incorrect return type
|
||||
// - globals
|
||||
|
||||
#[test]
|
||||
fn full_random() {
|
||||
const SCRIPT: &str = r#"
|
||||
fn random_action(board) {
|
||||
let symb = rand_symb();
|
||||
let pos = rand_int(0, 10);
|
||||
let action = Action(symb, pos);
|
||||
|
||||
while !board.can_play(action) {
|
||||
let symb = rand_symb();
|
||||
let pos = rand_int(0, 10);
|
||||
action = Action(symb, pos);
|
||||
}
|
||||
|
||||
return action
|
||||
}
|
||||
|
||||
fn step_min(board) {
|
||||
random_action(board)
|
||||
}
|
||||
|
||||
fn step_max(board) {
|
||||
random_action(board)
|
||||
}
|
||||
"#;
|
||||
|
||||
let mut game =
|
||||
MinMaxGame::new_native(&SCRIPT, |_| {}, |_| {}, &SCRIPT, |_| {}, |_| {}, |_| {}).unwrap();
|
||||
|
||||
let mut n = 0;
|
||||
while !game.is_done() {
|
||||
println!("{:?}", game.step());
|
||||
println!("{:?}", game.board);
|
||||
|
||||
n += 1;
|
||||
assert!(n < 10);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn infinite_loop() {
|
||||
const SCRIPT: &str = r#"
|
||||
fn step_min(board) {
|
||||
loop {}
|
||||
}
|
||||
|
||||
fn step_max(board) {
|
||||
loop {}
|
||||
}
|
||||
"#;
|
||||
|
||||
let mut game =
|
||||
MinMaxGame::new_native(&SCRIPT, |_| {}, |_| {}, &SCRIPT, |_| {}, |_| {}, |_| {}).unwrap();
|
||||
|
||||
while !game.is_done() {
|
||||
println!("{:?}", game.step());
|
||||
println!("{:?}", game.board);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user