Rename directory "engines" to "languages"
This commit is contained in:
8
languages/deadfish/README.md
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8
languages/deadfish/README.md
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# Deadfish
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## Allowed symbols
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- `i`: Increment value by 1
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- `d`: Decrement value by 1
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- `s`: Square the value
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- `o`: Output the value
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45
languages/deadfish/constants.ts
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45
languages/deadfish/constants.ts
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import { MonacoTokensProvider } from "../types";
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export type DFRS = {
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value: number;
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};
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export enum DF_OP {
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INCR = "i",
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DECR = "d",
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SQ = "s",
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OUT = "o",
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}
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/** A single element of the program's AST */
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export type DFAstStep = {
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instr: DF_OP;
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location: { line: number; char: number };
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};
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/** Sample program printing "Hello world" */
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export const sampleProgram = [
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"iisiiiisiiiiiiiio",
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"iiiiiiiiiiiiiiiiiiiiiiiiiiiiio",
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"iiiiiiioo",
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"iiio",
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"dddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddo",
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"dddddddddddddddddddddsddo",
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"ddddddddo",
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"iiio",
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"ddddddo",
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"ddddddddo",
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].join("\n");
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/** Tokens provider */
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export const editorTokensProvider: MonacoTokensProvider = {
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tokenizer: {
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root: [
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[/i/, "orange"],
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[/d/, "red"],
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[/s/, "blue"],
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[/o/, "green"],
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],
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},
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defaultToken: "comment",
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};
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4
languages/deadfish/engine.ts
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4
languages/deadfish/engine.ts
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import { setupWorker } from "../setup-worker";
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import DeadfishLanguageEngine from "./runtime";
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setupWorker(new DeadfishLanguageEngine());
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11
languages/deadfish/index.ts
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11
languages/deadfish/index.ts
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import { Renderer } from "./renderer";
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import { LanguageProvider } from "../types";
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import { DFRS, sampleProgram, editorTokensProvider } from "./constants";
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const provider: LanguageProvider<DFRS> = {
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Renderer,
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sampleProgram,
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editorTokensProvider,
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};
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export default provider;
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24
languages/deadfish/renderer.tsx
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24
languages/deadfish/renderer.tsx
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import { RendererProps } from "../types";
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import { DFRS } from "./constants";
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const styles = {
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container: {
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width: "100%",
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height: "100%",
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display: "flex",
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alignItems: "center",
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justifyContent: "center",
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},
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text: {
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fontSize: "4em",
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},
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};
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export const Renderer = ({ state }: RendererProps<DFRS>) => {
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const value = state == null ? 0 : state.value;
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return (
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<div style={styles.container}>
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<h1 style={styles.text}>{value}</h1>
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</div>
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);
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};
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88
languages/deadfish/runtime.ts
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88
languages/deadfish/runtime.ts
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import { DocumentRange, LanguageEngine, StepExecutionResult } from "../types";
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import { DFAstStep, DFRS, DF_OP } from "./constants";
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// Default values for internal states
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// Factories are used to create new objects on reset
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const DEFAULT_AST = (): DFAstStep[] => [];
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const DEFAULT_PC = -1;
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const DEFAULT_VALUE = 0;
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// Instruction characters
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const OP_CHARS = Object.values(DF_OP);
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export default class DeadfishLanguageEngine implements LanguageEngine<DFRS> {
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private _ast: DFAstStep[] = DEFAULT_AST();
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private _value: number = DEFAULT_VALUE;
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private _pc: number = DEFAULT_PC;
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resetState() {
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this._ast = DEFAULT_AST();
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this._value = DEFAULT_VALUE;
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this._pc = DEFAULT_PC;
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}
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validateCode(code: string) {
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this.parseCode(code);
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}
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prepare(code: string, _input: string) {
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this._ast = this.parseCode(code);
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}
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executeStep(): StepExecutionResult<DFRS> {
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// Execute and update program counter
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let output: string | undefined = undefined;
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if (this._pc !== -1) {
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const astStep = this._ast[this._pc];
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output = this.processOp(astStep.instr);
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}
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this._pc += 1;
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// Prepare location of next step
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let nextStepLocation: DocumentRange | null = null;
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if (this._pc < this._ast.length) {
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const { line, char } = this._ast[this._pc].location;
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const charRange = { start: char, end: char + 1 };
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nextStepLocation = { line, charRange };
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}
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// Prepare and return execution result
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const rendererState = { value: this._value };
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return { rendererState, nextStepLocation, output };
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}
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private parseCode(code: string) {
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const ast: DFAstStep[] = [];
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// For each line...
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code.split("\n").forEach((line, lIdx) => {
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// For each character of this line...
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line.split("").forEach((char, cIdx) => {
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if (OP_CHARS.includes(char as DF_OP)) {
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ast.push({
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instr: char as DF_OP,
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location: { line: lIdx, char: cIdx },
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});
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}
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});
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});
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return ast;
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}
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/**
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* Process the given instruction and return string to push to output if any.
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*
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* @param instr Instruction to apply
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* @returns String to append to output, if any
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*/
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private processOp(instr: DF_OP): string | undefined {
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if (instr === DF_OP.INCR) ++this._value;
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else if (instr === DF_OP.DECR) --this._value;
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else if (instr === DF_OP.SQ) this._value = this._value * this._value;
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else if (instr === DF_OP.OUT) return this._value.toString();
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else throw new Error("Invalid instruction");
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if (this._value === -1 || this._value === 256) this._value = 0;
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}
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}
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1
languages/deadfish/tests/288.txt
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1
languages/deadfish/tests/288.txt
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diissisdo
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3
languages/deadfish/tests/helloworld.txt
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3
languages/deadfish/tests/helloworld.txt
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iisiiiisiiiiiiiioiiiiiiiiiiiiiiiiiiiiiiiiiiiiioiiiiiiiooiiio
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dddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddo
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dddddddddddddddddddddsddoddddddddoiiioddddddoddddddddo
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40
languages/deadfish/tests/index.test.ts
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40
languages/deadfish/tests/index.test.ts
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import { readTestProgram, executeProgram } from "../../test-utils";
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import Engine from "../runtime";
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/**
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* All test programs are picked up from https://esolangs.org/wiki/Deadfish.
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*/
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describe("Test programs", () => {
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// Standard hello-world program
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test("hello world", async () => {
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const code = readTestProgram(__dirname, "helloworld");
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const result = await executeProgram(new Engine(), code);
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expect(result.output).toBe("7210110810811132119111114108100");
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expect(result.rendererState.value).toBe(100);
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});
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// Test program 1, output 0
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test("output zero (1)", async () => {
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const code = readTestProgram(__dirname, "zero1");
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const result = await executeProgram(new Engine(), code);
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expect(result.output).toBe("0");
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expect(result.rendererState.value).toBe(0);
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});
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// Test program 2, output 0
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test("output zero (2)", async () => {
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const code = readTestProgram(__dirname, "zero2");
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const result = await executeProgram(new Engine(), code);
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expect(result.output).toBe("0");
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expect(result.rendererState.value).toBe(0);
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});
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// Test program 3, output 288
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test("output 288", async () => {
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const code = readTestProgram(__dirname, "288");
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const result = await executeProgram(new Engine(), code);
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expect(result.output).toBe("288");
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expect(result.rendererState.value).toBe(288);
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});
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});
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1
languages/deadfish/tests/zero1.txt
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1
languages/deadfish/tests/zero1.txt
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iissso
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1
languages/deadfish/tests/zero2.txt
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1
languages/deadfish/tests/zero2.txt
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iissisdddddddddddddddddddddddddddddddddo
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