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celeste-ai
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Improved hack

master
Mark 2023-02-15 22:24:30 -08:00
parent 0ca1410643
commit d6452f5ed8
Signed by: Mark
GPG Key ID: AD62BB059C2AAEE4
1 changed files with 43 additions and 21 deletions

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@ -31,6 +31,19 @@ k_dash=5
-- HACK: used to slow down frame rate -- HACK: used to slow down frame rate
frame_counter = 0 frame_counter = 0
draw_frame_counter = 0
-- False until the game has initialized
hack_ready = false
-- Skip each nth frame.
-- Celeste usually runs at 30 fps, we run it at 60.
-- so, a value of 2 gives normal speed
-- and a value of 3 gives 3/2 speed.
frame_rate_hack = 10
-- HACK: keep track of player state
player_state = {}
-- entry point -- -- entry point --
----------------- -----------------
@ -325,14 +338,15 @@ player =
-- HACK: print player status -- HACK: print player status
printh( hack_ready = true
"px:" .. tostr(this.x) .. player_state = {
";py:" .. tostr(this.y).. px = tostr(this.x),
";vx:" .. tostr(this.spd.x) .. py = tostr(this.y),
";vy:" .. tostr(this.spd.y) .. vx = tostr(this.spd.x),
";rx:" .. tostr(room.x) .. vy = tostr(this.spd.y),
";ry:" .. tostr(room.y) rx = tostr(room.x),
) ry = tostr(room.y)
}
end, --<end update loop end, --<end update loop
@ -1098,11 +1112,6 @@ function kill_player(obj)
deaths+=1 deaths+=1
shake=10 shake=10
-- HACK: print death status
printh(
"dc:" .. tostr(deaths)
)
destroy_object(obj) destroy_object(obj)
dead_particles={} dead_particles={}
for dir=0,7 do for dir=0,7 do
@ -1188,18 +1197,31 @@ end
-- _update30 runs at 30 fps -- _update30 runs at 30 fps
-- _update60 does 60 fps -- _update60 does 60 fps
-- default for celeste is 30. -- default for celeste is 30.
function _update60()
function _update() if frame_counter < frame_rate_hack then
--wait(10)
old_update()
--[[
if frame_counter < 10 then
frame_counter+=1 frame_counter+=1
else else
frame_counter = 0 frame_counter = 0
old_update() old_update()
if hack_ready then
out_string = "dc:" .. tostr(deaths) .. ";"
for k, v in pairs(player_state) do
out_string = out_string .. k ..":" .. v .. ";"
end
printh(out_string)
end
end
end
-- Called at the same rate as _update
function _draw()
if draw_frame_counter < frame_rate_hack then
draw_frame_counter += 1
else
draw_frame_counter = 0
old_draw()
end end
]]--
end end
function old_update() function old_update()
@ -1270,7 +1292,7 @@ end
-- drawing functions -- -- drawing functions --
----------------------- -----------------------
function _draw() function old_draw()
if freeze>0 then return end if freeze>0 then return end
-- reset all palette values -- reset all palette values