shadow-radius = 0; shadow-opacity = 0; // Enable fading initially. // Finer config is in fade-exclude. fading = true fade-in-step = 0.04; fade-out-step = 0.03; fade-delta = 10; fade-exclude = [ "class_g != 'awesome'" ]; backend = "glx"; blur: { method = "dual_kawase"; strength = 3; }; inactive-opacity = 1; active-opacity = 1; inactive-dim = 0;