return gears.table.join( awful.key( {"Mod4", "Control"}, "Left", function (c) c.screen.tagger:move_client(c, "left") end, { description = "move client left", group = "client" } ), awful.key( {"Mod4", "Control"}, "Right", function (c) c.screen.tagger:move_client(c, "right") end, { description = "move client right", group = "client" } ), awful.key( {"Mod4", "Control"}, "Down", function (c) c.screen.tagger:move_client(c, "down") end, { description = "move client down", group = "client" } ), awful.key( {"Mod4", "Control"}, "Up", function (c) c.screen.tagger:move_client(c, "up") end, { description = "move client up", group = "client" } ), awful.key( {"Mod4"}, "Right", function () awful.client.focus.byidx(1) end, { description = "Focus next", group = "Client" } ), awful.key( {"Mod4"}, "Left", function () awful.client.focus.byidx(-1) end, { description = "Focus previous", group = "Client" } ), awful.key( {"Mod4", "Shift"}, "c", function (c) c:kill() end, { description = "close", group = "client" } ), awful.key( {"Mod4", "Control"}, "Return", function (c) c:swap(awful.client.getmaster()) end, { description = "move to master", group = "client" } ), awful.key( {"Mod4"}, "f", awful.client.floating.toggle, { description = "toggle floating", group = "client" } ), awful.key( {"Mod4"}, "g", function (c) c.fullscreen = not c.fullscreen c:raise() end, { description = "toggle fullscreen", group = "client" } ), awful.key( {"Mod4"}, "t", function (c) c.ontop = not c.ontop end, { description = "toggle keep on top", group = "client" } ), awful.key( {"Mod4"}, "n", function (c) c.minimized = true end, { description = "minimize", group = "client" } ), awful.key( {"Mod4"}, "m", function (c) c.maximized = not c.maximized c:raise() end, { description = "(un)maximize", group = "client" } ) )