42 lines
1006 B
C
42 lines
1006 B
C
#pragma once
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// This header declares custom keycodes
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#include "keymap.h"
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#define LAYER_INCLUDE_FILE "definitions/layers.inc"
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// Generate layer ids
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#define BETA_LAYER_KEYS
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#define BETA_LAYER(name) LAYER_##name,
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enum layer_indices {
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#include LAYER_INCLUDE_FILE
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X_LAYER_MAX
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};
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#undef BETA_LAYER
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#undef BETA_LAYER_KEYS
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// Generate RGBMatrix ids
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// We don't use the same id for layers and layer colors
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// to save memory. Not every layer has colors!
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#define BETA_LAYER_LEDS
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#define BETA_LAYER(name) LAYER_##name##_LEDS,
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enum led_indices {
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#include LAYER_INCLUDE_FILE
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X_LAYER_LEDS_MAX
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};
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#undef BETA_LAYER
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#undef BETA_LAYER_LEDS
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// We don't need these in the header,
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// they shouldn't be used anywhere else.
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//const uint16_t PROGMEM keymaps[X_LAYER_MAX][MATRIX_ROWS][MATRIX_COLS];
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//const uint8_t PROGMEM ledmaps[X_LAYER_LEDS_MAX][DRIVER_LED_TOTAL][3];
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extern uint8_t layer_layouts[];
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void set_layer_color(int layer);
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void rgb_matrix_indicators_user(void);
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uint32_t set_layer_colors(uint32_t state);
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