119 lines
4.4 KiB
C
119 lines
4.4 KiB
C
// Layers are defined in macros,
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// so that all supporting code can be
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// auto-generated by the preprocessor.
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//
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// When making a new layer, make sure you update EVERY
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// reference to BETA_LAYER() with your layer's name!
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// This macro isn't used anywhere else.
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// It's here for convenience, so we only have to write
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// the layer name in one place.
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#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(SYMBOLS)
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// What OS keyboard layout this layer is designed for.
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// See extra_mappings.h for possible values.
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//
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// Every layer must have this section.
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#ifdef BETA_LAYER_LAYOUTS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
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BETA_LAYER_MAGIC_MACRO
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#endif
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// If BETA_LAYER_NAME is defined, the preprocessor is making
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// enums for this layer. See keymap.h.
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//
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// IMPORTANT:
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// Things will break if BETA_LAYER_MAGIC_MACRO is written outside #ifdef/#endif guards.
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// If BETA_LAYER_KEYS is defined, the preprocessor is either...
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// - making LAYER_* enums (see keymap.h)
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// - filling the keymap array (see keymap.c)
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//
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// Every layer must have this section.
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#ifdef BETA_LAYER_KEYS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_ergodox(\
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KC_NO, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_NO,\
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KC_NO, KC_GRAVE, KC_LPRN, KC_RPRN, KC_QUES, KC_LCBR, KC_TRNS,\
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KC_NO, KC_TILD, KC_QUOTE, KC_COMMA, KC_DOT, KC_DQUO,\
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KC_NO, KC_NO, KC_LBRACKET, KC_RBRACKET, KC_EXLM, KC_RCBR, KC_NO,\
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,\
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\
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KC_NO, KC_NO,\
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KC_NO,\
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KC_NO, KC_NO, KC_NO,\
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\
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\
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KC_NO, KC_CIRC, KC_AMPR, KC_ASTR, KC_NO, KC_NO, KC_NO,\
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KC_NO, KC_LABK, KC_RABK, KC_SLASH, KC_NO, KC_BSLASH, KC_NO,\
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KC_UNDS, KC_MINUS, KC_COLN, KC_TRANSPARENT, KC_PIPE, KC_NO,\
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KC_NO, KC_EQUAL, KC_PLUS, KC_SCOLON, KC_NO, KC_NO, KC_NO,\
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,\
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\
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KC_NO, KC_NO,\
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KC_NO,\
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KC_NO, KC_NO, KC_NO\
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)
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// This is important.d
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// The magic macro MUST be here, AFTER the keymap data.
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BETA_LAYER_MAGIC_MACRO
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#endif
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// If BETA_LAYER_KEYS is defined, the preprocessor is either...
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// - making LAYER_*_LEDS enums (see keymap.h)
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// - filling the ledmap array (see keymap.c)
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// - building the layer color switch statement (see keymap.c)
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//
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// This section is optional. If it is missing, this layer will not have
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// an RGBMatrix color.
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#ifdef BETA_LAYER_LEDS
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#define BETA_LAYER_CONTEXT_DATA LEDS_ergodox(\
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_ORANGE, LC_CYAN, LC_CYAN, LC_PINK, LC_CYAN, \
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LC_ORANGE, LC_PINK, LC_PINK, LC_PINK, LC_PINK, \
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LC_OFF, LC_CYAN, LC_CYAN, LC_PINK, LC_CYAN, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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\
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_GREEN, LC_GREEN, LC_CYAN, LC_OFF, LC_CYAN, \
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LC_CYAN, LC_GREEN, LC_PINK, LC_ORANGE, LC_CYAN, \
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LC_GREEN, LC_GREEN, LC_PINK, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF \
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)
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// This is important.
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// The magic macro MUST be here, AFTER the RGBMatrix data.
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BETA_LAYER_MAGIC_MACRO
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#endif
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// If BETA_LAYER_INDICATORS is defined, the preprocessor is
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// building the indicator led switch statement (see keymap.c)
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//
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// This should be a `case` statement that looks exactly like the following example.
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//
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// This section is optional. If it is missing, this layer will
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// not set indicator leds.
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/*
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#ifdef BETA_LAYER_INDICATORS
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case LAYER_MAGIC_MACRO:
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ergodox_right_led_1_on();
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//ergodox_right_led_2_on();
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//ergodox_right_led_3_on();
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break;
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#endif
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*/
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// Cleanup.
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// This is not optional,
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// we MUST undef these here so the next layer
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// we load can re-define them.
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#undef BETA_LAYER_CONTEXT_DATA
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#undef BETA_LAYER_MAGIC_MACRO |