//#include "extra_mappings.h" #define LAYER_INCLUDE_FILE "definitions/layers.inc" /* Setup */ // Generate layer ids #define BETA_LAYER_KEYS #define BETA_LAYER(name) LAYER_##name, enum layer_indices { #include LAYER_INCLUDE_FILE X_LAYER_MAX }; #undef BETA_LAYER #undef BETA_LAYER_KEYS // Generate RGBMatrix ids // We don't use the same id for layers and layer colors // to save memory. Not every layer has colors! #define BETA_LAYER_LEDS #define BETA_LAYER(name) LAYER_##name##_LEDS, enum led_indices { #include LAYER_INCLUDE_FILE X_LAYER_LEDS_MAX }; #undef BETA_LAYER #undef BETA_LAYER_LEDS /* Load layers */ // Create keymap array #define BETA_LAYER_KEYS #define BETA_LAYER(name) [LAYER_##name] = BETA_LAYER_CONTEXT_DATA, const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { #include LAYER_INCLUDE_FILE }; #undef BETA_LAYER #undef BETA_LAYER_KEYS // Create led map array #define BETA_LAYER_LEDS #define BETA_LAYER(name) [LAYER_##name##_LEDS] = BETA_LAYER_CONTEXT_DATA, const uint8_t PROGMEM ledmaps[][RGB_MATRIX_LED_COUNT][3] = { #include LAYER_INCLUDE_FILE }; #undef BETA_LAYER #undef BETA_LAYER_LEDS /* // Create os layout array #define BETA_LAYER_LAYOUTS #define BETA_LAYER(name) [LAYER_##name] = BETA_LAYER_CONTEXT_DATA, uint8_t layer_layouts[] = { #include LAYER_INCLUDE_FILE }; #undef BETA_LAYER #undef BETA_LAYER_LAYOUTS */ void set_layer_color(int layer) { for (int i = 0; i < RGB_MATRIX_LED_COUNT; i++) { HSV hsv = { .h = pgm_read_byte(&ledmaps[layer][i][0]), .s = pgm_read_byte(&ledmaps[layer][i][1]), .v = pgm_read_byte(&ledmaps[layer][i][2]), }; if (!hsv.h && !hsv.s && !hsv.v) { rgb_matrix_set_color( i, 0, 0, 0 ); } else { RGB rgb = hsv_to_rgb( hsv ); float f = (float)rgb_matrix_config.hsv.v / UINT8_MAX; rgb_matrix_set_color( i, f * rgb.r, f * rgb.g, f * rgb.b ); } } } extern bool beta_leading; bool rgb_matrix_indicators_user(void) { if (keyboard_config.disable_layer_led) { return true; } switch (biton32(layer_state)) { // Load layer RGBMatrix colors #define BETA_LAYER_LEDS #define BETA_LAYER(name)\ case LAYER_##name:\ set_layer_color(LAYER_##name##_LEDS);\ break; #include LAYER_INCLUDE_FILE #undef BETA_LAYER #undef BETA_LAYER_LEDS default: if (rgb_matrix_get_flags() == LED_FLAG_NONE) { rgb_matrix_set_color_all(0, 0, 0); } break; } if (beta_leading) { rgb_matrix_set_color(43, 0x00, 0x00, 0xFF); } if (biton32(layer_state) == LAYER_KEYBOARD) { rgb_matrix_set_color(0, 0xFF, 0x00, 0x00); rgb_matrix_set_color(18, 0x95, 0xFF, 0x00); rgb_matrix_set_color(19, 0x95, 0xFF, 0x00); rgb_matrix_set_color(14, 0x00, 0xFF, 0x8C); rgb_matrix_set_color(13, 0x00, 0xFF, 0x8C); rgb_matrix_set_color(8, 0x00, 0xFF, 0x8C); rgb_matrix_set_color(7, 0x00, 0xFF, 0x8C); rgb_matrix_set_color(2, 0x00, 0xFF, 0x8C); rgb_matrix_set_color(1, 0x00, 0xFF, 0x8C); } return true; } layer_state_t layer_state_set_user(layer_state_t state) { uint8_t layer = biton32(state); STATUS_LED_1(false); STATUS_LED_2(false); STATUS_LED_3(false); STATUS_LED_4(false); switch (layer) { // Load indicator LED cases #define BETA_LAYER_INDICATORS #define BETA_LAYER(name) LAYER_##name #include LAYER_INCLUDE_FILE #undef BETA_LAYER #undef BETA_LAYER_INDICATORS default: break; } return state; };