#include "betalupi_ergodox.h" #ifdef SWAP_HANDS_ENABLE __attribute__ ((weak)) // swap-hands action needs a matrix to define the swap const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = { /* Left hand, matrix positions */ {{0,13}, {1,13}, {2,13}, {3,13}, {4,13}, {5,13}}, {{0,12}, {1,12}, {2,12}, {3,12}, {4,12}, {5,12}}, {{0,11}, {1,11}, {2,11}, {3,11}, {4,11}, {5,11}}, {{0,10}, {1,10}, {2,10}, {3,10}, {4,10}, {5,10}}, {{0,9}, {1,9}, {2,9}, {3,9}, {4,9}, {5,9}}, {{0,8}, {1,8}, {2,8}, {3,8}, {4,8}, {5,8}}, {{0,7}, {1,7}, {2,7}, {3,7}, {4,7}, {5,7}}, /* Right hand, matrix positions */ {{0,6}, {1,6}, {2,6}, {3,6}, {4,6}, {5,6}}, {{0,5}, {1,5}, {2,5}, {3,5}, {4,5}, {5,5}}, {{0,4}, {1,4}, {2,4}, {3,4}, {4,4}, {5,4}}, {{0,3}, {1,3}, {2,3}, {3,3}, {4,3}, {5,3}}, {{0,2}, {1,2}, {2,2}, {3,2}, {4,2}, {5,2}}, {{0,1}, {1,1}, {2,1}, {3,1}, {4,1}, {5,1}}, {{0,0}, {1,0}, {2,0}, {3,0}, {4,0}, {5,0}}, }; #endif #ifdef RGB_MATRIX_ENABLE void suspend_power_down_kb(void) { rgb_matrix_set_suspend_state(true); suspend_power_down_user(); } void suspend_wakeup_init_kb(void) { rgb_matrix_set_suspend_state(false); suspend_wakeup_init_user(); } const is31_led g_is31_leds[RGB_MATRIX_LED_COUNT] = { //{driver, R location, G location, B location} {0, C3_1, C2_1, C4_1}, // LED1 on right {0, C6_1, C5_1, C7_1}, // LED2 {0, C4_2, C3_2, C5_2}, // LED3 {0, C7_2, C6_2, C8_2}, // LED4 {0, C2_3, C1_3, C3_3}, // LED5 {0, C5_3, C4_3, C6_3}, // LED6 {0, C8_3, C7_3, C9_3}, // LED7 {0, C2_4, C1_4, C3_4}, // LED8 {0, C6_4, C5_4, C7_4}, // LED9 {0, C2_5, C1_5, C3_5}, // LED10 {0, C7_5, C6_5, C8_5}, // LED11 {0, C2_6, C1_6, C3_6}, // LED12 {0, C5_6, C4_6, C6_6}, // LED13 {0, C8_6, C7_6, C9_6}, // LED14 {0, C2_7, C1_7, C3_7}, // LED15 {0, C5_7, C4_7, C6_7}, // LED16 {0, C2_8, C1_8, C3_8}, // LED17 {0, C5_8, C4_8, C6_8}, // LED18 {0, C3_9, C2_9, C4_9}, // LED19 {0, C6_9, C5_9, C7_9}, // LED20 {0, C4_10, C3_10, C5_10}, // LED21 {0, C7_10, C6_10, C8_10}, // LED22 {0, C2_11, C1_11, C3_11}, // LED23 {0, C5_11, C4_11, C6_11}, // LED24 {1, C3_1, C2_1, C4_1}, // LED1 on left {1, C6_1, C5_1, C7_1}, // LED2 {1, C4_2, C3_2, C5_2}, // LED3 {1, C7_2, C6_2, C8_2}, // LED4 {1, C2_3, C1_3, C3_3}, // LED5 {1, C5_3, C4_3, C6_3}, // LED6 {1, C8_3, C7_3, C9_3}, // LED7 {1, C2_4, C1_4, C3_4}, // LED8 {1, C6_4, C5_4, C7_4}, // LED9 {1, C2_5, C1_5, C3_5}, // LED10 {1, C7_5, C6_5, C8_5}, // LED11 {1, C2_6, C1_6, C3_6}, // LED12 {1, C5_6, C4_6, C6_6}, // LED13 {1, C8_6, C7_6, C9_6}, // LED14 {1, C2_7, C1_7, C3_7}, // LED15 {1, C5_7, C4_7, C6_7}, // LED16 {1, C2_8, C1_8, C3_8}, // LED17 {1, C5_8, C4_8, C6_8}, // LED18 {1, C3_9, C2_9, C4_9}, // LED19 {1, C6_9, C5_9, C7_9}, // LED20 {1, C4_10, C3_10, C5_10}, // LED21 {1, C7_10, C6_10, C8_10}, // LED22 {1, C2_11, C1_11, C3_11}, // LED23 {1, C5_11, C4_11, C6_11} // LED24 }; led_config_t g_led_config = { { // Key matrix to LED index { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }, { 28, 33, 38, 43, 47, NO_LED }, { 27, 32, 37, 42, 46, NO_LED }, { 26, 31, 36, 41, 45, NO_LED }, { 25, 30, 35, 40, 44, NO_LED }, { 24, 29, 34, 39, NO_LED, NO_LED }, { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }, { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }, { 0, 5, 10, 15, NO_LED, NO_LED }, { 1, 6, 11, 16, 20, NO_LED }, { 2, 7, 12, 17, 21, NO_LED }, { 3, 8, 13, 18, 22, NO_LED }, { 4, 9, 14, 19, 23, NO_LED }, { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED } }, { // LED index to physical position { 137, 0 }, { 154, 0 }, { 172, 0 }, { 189, 0 }, { 206, 0 }, { 137, 12 }, { 154, 12 }, { 172, 12 }, { 189, 12 }, { 206, 12 }, { 137, 25 }, { 154, 25 }, { 172, 25 }, { 189, 25 }, { 206, 25 }, { 137, 38 }, { 154, 38 }, { 172, 38 }, { 189, 38 }, { 206, 38 }, { 154, 51 }, { 172, 51 }, { 189, 51 }, { 206, 51 }, { 86, 0 }, { 68, 0 }, { 51, 0 }, { 34, 0 }, { 17, 0 }, { 86, 12 }, { 68, 12 }, { 51, 12 }, { 34, 12 }, { 17, 12 }, { 86, 25 }, { 68, 25 }, { 51, 25 }, { 34, 25 }, { 17, 25 }, { 86, 38 }, { 68, 38 }, { 51, 38 }, { 34, 38 }, { 17, 38 }, { 68, 51 }, { 51, 51 }, { 34, 51 }, { 17, 51 } }, { // LED index to flag 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1 } }; #endif