#include "keymap.h" #include "tapdance.h" uint8_t dance_step(qk_tap_dance_state_t *state) { if (state->count == 1) { if (state->interrupted || !state->pressed) { return SINGLE_TAP; } else { return SINGLE_HOLD; } } else if (state->count == 2) { if (state->interrupted) { return DOUBLE_SINGLE_TAP; } else if (state->pressed) { return DOUBLE_HOLD; } else { return DOUBLE_TAP; } } return MORE_TAPS; } qk_tap_dance_action_t tap_dance_actions[] = { [TD_WMLAYOUT] = ACTION_TAP_DANCE_FN_ADVANCED(td_wmlayout_dance, td_wmlayout_finished, td_wmlayout_reset), };