// See symbols.h for docs #define BETA_LAYER_MAGIC_MACRO BETA_LAYER(GAME) #ifdef BETA_LAYER_LAYOUTS #define BETA_LAYER_CONTEXT_DATA LAYOUT_EN BETA_LAYER_MAGIC_MACRO #endif #ifdef BETA_LAYER_KEYS #define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager( \ KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, \ KC_DELETE, KC_A, KC_S, KC_D, KC_F, KC_G, \ KC_LCTL, KC_Z, KC_X, KC_C, MO(LAYER_ARROWS), TD(TD_NOGAME), \ \ KC_SPACE, KC_BSPC, \ \ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \ KC_NO, KC_NO) BETA_LAYER_MAGIC_MACRO #endif #ifdef BETA_LAYER_LEDS #define BETA_LAYER_CONTEXT_DATA { \ LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \ LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \ LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \ LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_RED, \ LC_OFF, LC_OFF, \ LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \ LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \ LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \ LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \ LC_OFF, LC_OFF} // This is important. // The magic macro MUST be here, AFTER the RGBMatrix data. BETA_LAYER_MAGIC_MACRO #endif #undef BETA_LAYER_CONTEXT_DATA #undef BETA_LAYER_MAGIC_MACRO