// RGBLight effects // Static color is always enabled. //#define RGBLIGHT_EFFECT_ALTERNATING //#define RGBLIGHT_EFFECT_BREATHING //#define RGBLIGHT_EFFECT_CHRISTMAS //#define RGBLIGHT_EFFECT_KNIGHT //#define RGBLIGHT_EFFECT_RAINBOW_MOOD //#define RGBLIGHT_EFFECT_RAINBOW_SWIRL //#define RGBLIGHT_EFFECT_RGB_TEST //#define RGBLIGHT_EFFECT_SNAKE //#define RGBLIGHT_EFFECT_STATIC_GRADIENT //#define RGBLIGHT_EFFECT_TWINKLE // Custom effects #define RGB_MATRIX_DATAPOINTER_ENABLED // Normal matrix effects //#define DISABLE_RGB_MATRIX_SOLID_COLOR #define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue //#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes #define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes #define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation #define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right #define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness #define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard #define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard #define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard #define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation #define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back #define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left #define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right #define DISABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges #define DISABLE_RGB_MATRIX_PIXEL_FLOW // Pulsing RGB flow along LED wiring with random hues #define DISABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues // Framebuffer matrix effects //#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS #define DISABLE_RGB_MATRIX_TYPING_HEATMAP #define DISABLE_RGB_MATRIX_DIGITAL_RAIN #endif // Keypress matrix effects //#define RGB_MATRIX_KEYPRESSES #ifdef RGB_MATRIX_KEYPRESSES #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out #define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out #define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out #define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out #define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out #endif