// See symbols.h for docs #define BETA_LAYER_MAGIC_MACRO BETA_LAYER(MAIN) #ifdef BETA_LAYER_LAYOUTS #define BETA_LAYER_CONTEXT_DATA LAYOUT_EN BETA_LAYER_MAGIC_MACRO #endif #ifdef BETA_LAYER_KEYS #define BETA_LAYER_CONTEXT_DATA LAYOUT_ergodox(\ KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(LAYER_DESKTOP),\ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LGUI,\ KC_DELETE, KC_A, KC_S, KC_D, KC_F, KC_G,\ KC_LCTRL, KC_Z, KC_X, KC_C, KC_V, KC_B, TO(LAYER_NUMPAD),\ OSL(LAYER_DESKTOP), KC_NO, KC_LALT, KC_LSHIFT, MO(LAYER_ARROWS),\ \ TD(TD_SCREENSHOT), TD(TD_OCR),\ TD(TD_WMLAYOUT),\ KC_SPACE, KC_BSPACE, LCTL(KC_BSPACE),\ \ \ KC_NO, KC_6, KC_7, KC_8, KC_9, KC_0, LGUI(KC_TAB),\ KC_NO, KC_Y, KC_U, KC_I, KC_O, KC_NO, KC_LEAD,\ KC_H, KC_J, KC_K, MO(LAYER_SYMBOLS), KC_L, KC_NO,\ KC_NO, KC_N, KC_M, KC_P, KC_DOT, KC_COMMA, TT(LAYER_FKEYS),\ KC_RIGHT, KC_NO, TO(LAYER_KEYBOARD), TO(LAYER_RUSSIAN), LGUI(KC_SPACE),\ \ KC_LNG1, KC_LNG2,\ KC_LNG3,\ KC_NO, KC_RSHIFT, KC_ENTER\ ) BETA_LAYER_MAGIC_MACRO #endif #undef BETA_LAYER_CONTEXT_DATA #undef BETA_LAYER_MAGIC_MACRO