#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS #ifndef DISABLE_RGB_MATRIX_FFT_ANIM RGB_MATRIX_EFFECT(FFT_ANIM) #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS #include "extra_mappings.h" // TODO: // Dynamic color settings bool FFT_ANIM(effect_params_t* params) { uint8_t led_min = RGB_MATRIX_LED_PROCESS_LIMIT * params->iter; uint8_t led_max = led_min + RGB_MATRIX_LED_PROCESS_LIMIT; if (led_max > sizeof(g_rgb_frame_buffer)) led_max = sizeof(g_rgb_frame_buffer); if (params->init) { rgb_matrix_set_color_all(0, 0, 0); memset(g_rgb_frame_buffer, 0, sizeof g_rgb_frame_buffer); } // Render heatmap & decrease for (int i = led_min; i < led_max; i++) { uint8_t row = i % MATRIX_ROWS; uint8_t col = i / MATRIX_ROWS; uint8_t val = g_rgb_frame_buffer[row][col]; bool is_topmost = false; int8_t height = fft_array_to_col[col][row] % 5; int8_t bin = fft_array_to_col[col][row] / 5; if (height == 5 - 1) { is_topmost = true; } else { // Row and col of key above this one if ( g_rgb_frame_buffer[ fft_col_to_array[bin][height + 1] % MATRIX_ROWS ][ fft_col_to_array[bin][height + 1] / MATRIX_ROWS ] == 0 ) { is_topmost = true; } } if (is_topmost) { rgb_matrix_set_color(i, val, 0x00, val); } else { rgb_matrix_set_color(i, 0x00, 0x00, val); } } return led_max < sizeof(g_rgb_frame_buffer); } #endif #endif #endif