#pragma once #include "keymap.h" #define LAYER_MAIN LAYOUT_ergodox(\ KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, TG(LAYER_NUMPAD_IDX),\ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LGUI,\ KC_DELETE, KC_A, KC_S, KC_D, KC_F, KC_G,\ M_RU_CTRL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_TRANSPARENT,\ MO(LAYER_DESKTOP_IDX), OSL(LAYER_FKEYS_IDX), KC_LALT, KC_LSHIFT, MO(LAYER_ARROWS_IDX),\ \ KC_PSCREEN, LT(LAYER_KEYBOARD_IDX,KC_NO),\ TD(TD_WMLAYOUT),\ KC_SPACE, KC_BSPACE, LCTL(KC_BSPACE),\ \ \ LCTL(KC_LALT), KC_6, KC_7, KC_8, KC_9, KC_0, LGUI(KC_TAB),\ KC_TRANSPARENT, KC_Y, KC_U, KC_I, KC_O, KC_TRANSPARENT, TG(LAYER_NAVIGATE_IDX),\ KC_H, KC_J, KC_K, MO(LAYER_SYMBOLS_IDX), KC_L, KC_TRANSPARENT,\ KC_TRANSPARENT, KC_N, KC_M, KC_P, KC_DOT, KC_COMMA, KC_TRANSPARENT,\ KC_RIGHT, KC_TRANSPARENT, KC_TRANSPARENT, OSL(LAYER_FKEYS_IDX), KC_TRANSPARENT,\ \ LGUI(KC_SPACE), RU_LAYER,\ TG(LAYER_COLEMAK_IDX),\ KC_DELETE, KC_RSHIFT, KC_ENTER\ )