Compare commits
2 Commits
a4759176b1
...
86585658e3
Author | SHA1 | Date |
---|---|---|
Mark | 86585658e3 | |
Mark | 900d9a5d1d |
|
@ -21,64 +21,4 @@
|
||||||
//#define RGBLIGHT_EFFECT_TWINKLE
|
//#define RGBLIGHT_EFFECT_TWINKLE
|
||||||
|
|
||||||
// Special effects
|
// Special effects
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
//#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
//#define RGB_MATRIX_KEYPRESSES
|
|
||||||
|
|
||||||
// Custom effects
|
|
||||||
//#def DISABLE_RGB_MATRIX_FFT_ANIM // FFT Display (Requires framebuffer)
|
|
||||||
|
|
||||||
|
|
||||||
// Normal matrix effects
|
|
||||||
//#define DISABLE_RGB_MATRIX_SOLID_COLOR
|
|
||||||
#define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
|
|
||||||
//#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
|
|
||||||
#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
|
|
||||||
#define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
|
|
||||||
#define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
|
|
||||||
#define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
|
|
||||||
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
|
|
||||||
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
|
|
||||||
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
|
|
||||||
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
|
|
||||||
#define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
|
|
||||||
#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
|
|
||||||
#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
|
|
||||||
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
|
|
||||||
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
|
|
||||||
#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
|
|
||||||
#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
|
|
||||||
#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
|
|
||||||
#define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
|
|
||||||
#define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
|
|
||||||
#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
|
|
||||||
#define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
|
|
||||||
#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
|
|
||||||
#define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
|
|
||||||
#define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
|
|
||||||
#define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
|
|
||||||
#define DISABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges
|
|
||||||
#define DISABLE_RGB_MATRIX_PIXEL_FLOW // Pulsing RGB flow along LED wiring with random hues
|
|
||||||
#define DISABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues
|
|
||||||
|
|
||||||
// Framebuffer matrix effects
|
|
||||||
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
|
||||||
#define DISABLE_RGB_MATRIX_TYPING_HEATMAP
|
|
||||||
#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Keypress matrix effects
|
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_KEYPRESSES
|
|
||||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
|
|
||||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
|
|
||||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
|
|
||||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
|
|
||||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
|
|
||||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
|
|
||||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
|
|
||||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
|
|
||||||
#define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
|
|
||||||
#define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
|
|
||||||
#define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
|
|
||||||
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
|
|
||||||
#endif
|
|
|
@ -2,7 +2,6 @@
|
||||||
|
|
||||||
#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(ARROWS)
|
#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(ARROWS)
|
||||||
|
|
||||||
|
|
||||||
#ifdef BETA_LAYER_KEYS
|
#ifdef BETA_LAYER_KEYS
|
||||||
#define BETA_LAYER_CONTEXT_DATA LAYOUT_ergodox(\
|
#define BETA_LAYER_CONTEXT_DATA LAYOUT_ergodox(\
|
||||||
KC_TRANSPARENT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,\
|
KC_TRANSPARENT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,\
|
||||||
|
|
|
@ -1,9 +1,25 @@
|
||||||
|
// ORDER MATTERS!
|
||||||
|
// Don't forget how QMK layers work...
|
||||||
|
//
|
||||||
|
// Learned that the hard way.
|
||||||
|
|
||||||
|
|
||||||
|
// First layer will be "default" layer in QMK.
|
||||||
|
// Second will have index 1, etc. See layers.h
|
||||||
|
|
||||||
|
|
||||||
|
// These MUST be first, since they activate other layers.
|
||||||
#include "main.h"
|
#include "main.h"
|
||||||
|
#include "russian.h"
|
||||||
|
|
||||||
|
// The order of these doesn't really matter,
|
||||||
|
// since only one will be active at a time.
|
||||||
#include "symbols.h"
|
#include "symbols.h"
|
||||||
|
#include "symbols_ru.h"
|
||||||
|
|
||||||
#include "arrows.h"
|
#include "arrows.h"
|
||||||
#include "desktop.h"
|
#include "desktop.h"
|
||||||
#include "fkeys.h"
|
#include "fkeys.h"
|
||||||
#include "keyboard.h"
|
#include "keyboard.h"
|
||||||
#include "numpad.h"
|
#include "numpad.h"
|
||||||
#include "russian.h"
|
|
||||||
#include "symbols_ru.h"
|
|
||||||
|
|
|
@ -21,8 +21,8 @@
|
||||||
KC_NO, KC_N, KC_M, KC_P, KC_DOT, KC_COMMA, TT(LAYER_FKEYS),\
|
KC_NO, KC_N, KC_M, KC_P, KC_DOT, KC_COMMA, TT(LAYER_FKEYS),\
|
||||||
KC_RIGHT, KC_NO, TO(LAYER_KEYBOARD), TO(LAYER_RUSSIAN), LGUI(KC_SPACE),\
|
KC_RIGHT, KC_NO, TO(LAYER_KEYBOARD), TO(LAYER_RUSSIAN), LGUI(KC_SPACE),\
|
||||||
\
|
\
|
||||||
KC_NO, KC_NO,\
|
KC_LNG1, KC_LNG2,\
|
||||||
KC_NO,\
|
KC_LNG3,\
|
||||||
KC_NO, KC_RSHIFT, KC_ENTER\
|
KC_NO, KC_RSHIFT, KC_ENTER\
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
|
@ -8,7 +8,7 @@
|
||||||
KC_TRANSPARENT, RU_CHE, RU_SHA, RU_IE, RU_ER, RU_TE, RU_YO,\
|
KC_TRANSPARENT, RU_CHE, RU_SHA, RU_IE, RU_ER, RU_TE, RU_YO,\
|
||||||
KC_TRANSPARENT, RU_A, RU_ES, RU_DE, RU_EF, RU_GHE,\
|
KC_TRANSPARENT, RU_A, RU_ES, RU_DE, RU_EF, RU_GHE,\
|
||||||
M_RU_CTRL, RU_ZE, RU_YA, RU_TSE, RU_VE, RU_BE, RU_E,\
|
M_RU_CTRL, RU_ZE, RU_YA, RU_TSE, RU_VE, RU_BE, RU_E,\
|
||||||
KC_TRANSPARENT, KC_TRANSPARENT, M_RU_ALT, KC_TRANSPARENT, KC_TRANSPARENT,\
|
KC_TRANSPARENT, KC_TRANSPARENT, M_RU_ALT, KC_TRANSPARENT, MO(LAYER_ARROWS),\
|
||||||
\
|
\
|
||||||
KC_TRANSPARENT, KC_TRANSPARENT,\
|
KC_TRANSPARENT, KC_TRANSPARENT,\
|
||||||
KC_TRANSPARENT,\
|
KC_TRANSPARENT,\
|
||||||
|
|
|
@ -2,7 +2,6 @@
|
||||||
|
|
||||||
#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(SYMBOLS_RU)
|
#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(SYMBOLS_RU)
|
||||||
|
|
||||||
|
|
||||||
#ifdef BETA_LAYER_KEYS
|
#ifdef BETA_LAYER_KEYS
|
||||||
#define BETA_LAYER_CONTEXT_DATA LAYOUT_ergodox(\
|
#define BETA_LAYER_CONTEXT_DATA LAYOUT_ergodox(\
|
||||||
KC_NO, RU_EXLM, RU_DQUO, RU_NUM, RU_SCLN, RU_PERC, KC_NO,\
|
KC_NO, RU_EXLM, RU_DQUO, RU_NUM, RU_SCLN, RU_PERC, KC_NO,\
|
||||||
|
|
|
@ -1,4 +1,3 @@
|
||||||
#include "keymap.h"
|
|
||||||
#include "layers.h"
|
#include "layers.h"
|
||||||
|
|
||||||
|
|
||||||
|
@ -12,7 +11,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
#undef BETA_LAYER_KEYS
|
#undef BETA_LAYER_KEYS
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Create led map array
|
// Create led map array
|
||||||
#define BETA_LAYER_LEDS
|
#define BETA_LAYER_LEDS
|
||||||
#define BETA_LAYER(name) [LAYER_##name##_LEDS] = BETA_LAYER_CONTEXT_DATA,
|
#define BETA_LAYER(name) [LAYER_##name##_LEDS] = BETA_LAYER_CONTEXT_DATA,
|
||||||
|
|
|
@ -1,3 +1,7 @@
|
||||||
|
#pragma once
|
||||||
|
// This header declares custom keycodes
|
||||||
|
#include "keymap.h"
|
||||||
|
|
||||||
#define LAYER_INCLUDE_FILE "definitions/layers.inc"
|
#define LAYER_INCLUDE_FILE "definitions/layers.inc"
|
||||||
|
|
||||||
// Generate layer ids
|
// Generate layer ids
|
||||||
|
|
|
@ -40,10 +40,13 @@ void hid_send_state() {
|
||||||
} else {
|
} else {
|
||||||
uint8_t mode = rgb_matrix_get_mode();
|
uint8_t mode = rgb_matrix_get_mode();
|
||||||
switch (mode) {
|
switch (mode) {
|
||||||
|
|
||||||
|
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
case RGB_MATRIX_CUSTOM_FFT_ANIM:
|
case RGB_MATRIX_CUSTOM_FFT_ANIM:
|
||||||
// FFT Animation is active
|
// FFT Animation is active
|
||||||
packet[1] = 0x02;
|
packet[1] = 0x02;
|
||||||
break;
|
break;
|
||||||
|
#endif
|
||||||
|
|
||||||
default:
|
default:
|
||||||
// Normal animation is active
|
// Normal animation is active
|
||||||
|
|
Loading…
Reference in New Issue