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417abd2697
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2d7b6544fc
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@ -476,14 +476,6 @@ bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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return process_record_user(keycode, record);
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}
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uint32_t layer_state_set_kb(uint32_t state) {
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//uint8_t layer = biton32(state);
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hid_send_state(
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.state = state
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);
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return layer_state_set_user(state);
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};
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// EEPROM is getting reset!
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void eeconfig_init_kb(void) {
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@ -126,6 +126,15 @@
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// turn off effects when suspended
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true
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// Misc
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/* key combination for command */
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#define IS_COMMAND() ( \
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get_mods() == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL)) || \
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get_mods() == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) \
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)
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// Not sure what this does.
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// ZSA says: "fixes space cadet rollover issue"
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#define DISABLE_SPACE_CADET_ROLLOVER
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@ -2,7 +2,6 @@
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#include "layers/layers.h"
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#include "spellcheck.h"
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#include "rawhid.h"
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// Values that should not be saved to git.
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// Create a `secrets.h` in the keymap directory.
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@ -38,14 +37,6 @@ void matrix_scan_user(void) {
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}
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uint32_t layer_state_set_user(uint32_t state) {
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set_layer_colors(state);
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//uint8_t layer = biton32(state);
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return state;
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};
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// Return FALSE to halt key processing,
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// Return TRUE to allow QMK to handle keypress.
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@ -22,16 +22,8 @@ extern rgb_config_t rgb_matrix_config;
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#define LC_RU_G LC_HSV(153, 255, 153)
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#define LC_RU_K LC_HSV( 0, 255, 145)
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// Language keymap ids for layers.
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// See layers/definitions/symbols.h.
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enum layer_layout_ids {
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LAYOUT_NULL, // This layer doesn't care what keymap the OS is using
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LAYOUT_EN, // This layer is designed for the standard keymapping
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LAYOUT_RU,
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};
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// Define custom keys
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// (Must be done before keymaps are loaded)
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// (Must be done BEFORE keymaps)
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enum custom_keycodes {
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M_SHUTDOWN = BETA_SAFE_RANGE,
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M_RESETWM,
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@ -2,11 +2,6 @@
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#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(ARROWS)
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#ifdef BETA_LAYER_LAYOUTS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_NULL
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BETA_LAYER_MAGIC_MACRO
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#endif
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#ifdef BETA_LAYER_KEYS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_ergodox(\
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KC_TRANSPARENT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,\
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@ -2,11 +2,6 @@
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#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(DESKTOP)
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#ifdef BETA_LAYER_LAYOUTS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
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BETA_LAYER_MAGIC_MACRO
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#endif
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#ifdef BETA_LAYER_KEYS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_ergodox(\
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KC_TRANSPARENT, LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), TO(LAYER_MAIN),\
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@ -2,11 +2,6 @@
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#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(FKEYS)
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#ifdef BETA_LAYER_LAYOUTS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_NULL
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BETA_LAYER_MAGIC_MACRO
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#endif
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#ifdef BETA_LAYER_KEYS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_ergodox(\
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KC_NO, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_NO,\
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@ -2,11 +2,6 @@
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#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(KEYBOARD)
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#ifdef BETA_LAYER_LAYOUTS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
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BETA_LAYER_MAGIC_MACRO
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#endif
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#ifdef BETA_LAYER_KEYS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_ergodox(\
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RGB_TOG, RGB_HUD, RGB_HUI, KC_NO, KC_NO, KC_NO, KC_NO,\
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@ -2,11 +2,6 @@
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#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(MAIN)
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#ifdef BETA_LAYER_LAYOUTS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
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BETA_LAYER_MAGIC_MACRO
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#endif
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#ifdef BETA_LAYER_KEYS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_ergodox(\
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KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(LAYER_DESKTOP),\
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@ -2,11 +2,6 @@
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#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(NUMPAD)
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#ifdef BETA_LAYER_LAYOUTS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
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BETA_LAYER_MAGIC_MACRO
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#endif
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#ifdef BETA_LAYER_KEYS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_ergodox(\
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KC_TRANSPARENT, KC_CIRC, KC_NO, KC_HASH, KC_DLR, KC_PERC, KC_NO,\
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@ -2,11 +2,6 @@
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#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(RUSSIAN)
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#ifdef BETA_LAYER_LAYOUTS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_RU
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BETA_LAYER_MAGIC_MACRO
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#endif
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#ifdef BETA_LAYER_KEYS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_ergodox(\
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KC_TRANSPARENT, RU_1, RU_2, RU_3, RU_4, RU_5, KC_TRANSPARENT,\
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@ -13,15 +13,6 @@
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#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(SYMBOLS)
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// What OS keyboard layout this layer is designed for.
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// See keymap.h for possible values.
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//
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// Every layer must have this section.
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#ifdef BETA_LAYER_LAYOUTS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
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BETA_LAYER_MAGIC_MACRO
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#endif
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// If BETA_LAYER_NAME is defined, the preprocessor is making
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// enums for this layer. See keymap.h.
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@ -37,7 +28,7 @@
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#ifdef BETA_LAYER_KEYS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_ergodox(\
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KC_NO, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_NO,\
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KC_NO, KC_GRAVE, KC_LPRN, KC_RPRN, KC_QUES, KC_LCBR, KC_TRNS,\
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KC_NO, KC_GRAVE, KC_LPRN, KC_RPRN, KC_QUES, KC_LCBR, KC_NO,\
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KC_NO, KC_TILD, KC_QUOTE, KC_COMMA, KC_DOT, KC_DQUO,\
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KC_NO, KC_NO, KC_LBRACKET, KC_RBRACKET, KC_EXLM, KC_RCBR, KC_NO,\
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,\
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@ -2,11 +2,6 @@
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#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(SYMBOLS_RU)
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#ifdef BETA_LAYER_LAYOUTS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_RU
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BETA_LAYER_MAGIC_MACRO
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#endif
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#ifdef BETA_LAYER_KEYS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_ergodox(\
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KC_NO, RU_EXLM, RU_DQUO, RU_NUM, RU_SCLN, RU_PERC, KC_NO,\
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@ -20,14 +20,6 @@ const uint8_t PROGMEM ledmaps[][DRIVER_LED_TOTAL][3] = {
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#undef BETA_LAYER
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#undef BETA_LAYER_LEDS
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// Create os layout array
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#define BETA_LAYER_LAYOUTS
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#define BETA_LAYER(name) [LAYER_##name] = BETA_LAYER_CONTEXT_DATA,
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uint8_t layer_layouts[] = {
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#include LAYER_INCLUDE_FILE
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};
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#undef BETA_LAYER
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#undef BETA_LAYER_LAYOUTS
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void set_layer_color(int layer) {
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@ -78,7 +70,7 @@ void rgb_matrix_indicators_user(void) {
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uint32_t set_layer_colors(uint32_t state) {
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uint32_t layer_state_set_user(uint32_t state) {
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uint8_t layer = biton32(state);
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@ -33,9 +33,8 @@ enum led_indices {
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//const uint16_t PROGMEM keymaps[X_LAYER_MAX][MATRIX_ROWS][MATRIX_COLS];
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//const uint8_t PROGMEM ledmaps[X_LAYER_LEDS_MAX][DRIVER_LED_TOTAL][3];
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extern uint8_t layer_layouts[];
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void set_layer_color(int layer);
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void rgb_matrix_indicators_user(void);
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uint32_t set_layer_colors(uint32_t state);
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uint32_t layer_state_set_user(uint32_t state);
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@ -1,7 +1,6 @@
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#include "rawhid.h"
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#include "extra_mappings.h"
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extern uint8_t layer_layouts[];
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#include "spellcheck.h"
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// See rawhid.h for prococol documentation
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@ -37,35 +36,14 @@ void raw_hid_receive(uint8_t *data, uint8_t length) {
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}
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uint8_t nth_byte(size_t n, uint32_t data) {
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return (data >> (8 * n)) & 0xFF;
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}
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// state: layer state.
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// If this is 0, we'll use global layer_state instead.
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void _hid_send_state(_hid_send_state_args args) {
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uint32_t state = args.state ? args.state : layer_state;
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void hid_send_state() {
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uint8_t packet[RAW_EPSIZE] = {
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CMD_SEND_STATE,
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// Animation state, set later
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0x00,
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// Layer state
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nth_byte(0, state),
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nth_byte(1, state),
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nth_byte(2, state),
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nth_byte(3, state),
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// Keymap for active layer
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layer_layouts[biton32(state)]
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CMD_SEND_STATE
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};
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// Set second byte
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if (rgb_matrix_get_flags() != LED_FLAG_ALL) {
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// RGB matrix is disabled
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packet[1] = 0x00;
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@ -4,26 +4,12 @@
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void raw_hid_receive(uint8_t *data, uint8_t length);
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void hid_send_state(void);
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void hid_send_word(void);
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// hid_send_state with advanced arguments
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typedef struct {
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uint32_t state;
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} _hid_send_state_args;
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void _hid_send_state(_hid_send_state_args args);
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#define hid_send_state(...) _hid_send_state( \
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(_hid_send_state_args) { \
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.state = 0, \
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__VA_ARGS__ \
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} \
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)
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void cmd_animation(uint8_t *data, uint8_t length);
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#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
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extern uint8_t g_rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS];
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#endif
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@ -49,28 +35,15 @@ extern uint8_t g_rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS];
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// Send keyboard state to host.
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//
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// Packet structure:
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// Data: | cmd | anim state | layer state | layer layout |
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// # of Bytes: | 1 | 1 | 4 | 1 |
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// Data: | cmd | anim state |
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// # of Bytes: | 1 | 1 |
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//
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// anim state:
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// 0x00: RGBMatrix disabled
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// 0x01: normal animation, no HID data.
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// 0x02: FFT Animation
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//
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// layer state: layer state right now.
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// This is a uint32_t, where each bit corresponds to a layer index.
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// Lowest-order bit is base layer, highest bit is layer 31.
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// Layer indices are defined by the LAYER_* enum in layer.h,
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// host interface should have a matching enum.
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// Make sure to update it when you change your layers!
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//
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// layer layout:
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// The layout this layer was designed for.
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// 0x00: en_us
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// 0x01: russian
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#define CMD_SEND_STATE 0x02
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// Sent by keyboard to host when a complete word is typed.
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// Host checks if this is a known word.
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// If it is not, host responds with the same CMD (see below).
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