Cleaned up config.h
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config.h
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config.h
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2013 Oleg Kostyuk <cub.uanic@gmail.com>
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Copyright 2015 ZSA Technology Labs Inc (@zsa)
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Copyright 2020 Christopher Courtney <drashna@live.com> (@drashna)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x3297
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//#define PRODUCT_ID 0x4974 // default
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#define PRODUCT_ID 0x4976 // For Glow variant
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Betalupi (ZSA)
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// USB parameters
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#define VENDOR_ID 0x3297 // ZSA Labs
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#define PRODUCT_ID 0x4976 // Ergodox glow variant
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#define DEVICE_VER 0x0002
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#define MANUFACTURER Betalupi
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#define PRODUCT Betalupi ErgoDox
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#define WEBUSB_LANDING_PAGE_URL u8"betalupi.com"
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#define USB_MAX_POWER_CONSUMPTION 500
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#define USB_SUSPEND_WAKEUP_DELAY 0
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/* key matrix size */
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// Key matrix info
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#define MATRIX_ROWS 14
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#define MATRIX_ROWS_PER_SIDE (MATRIX_ROWS / 2)
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#define MATRIX_COLS 6
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#define COL_EXPANDED { true, true, true, true, true, true, true, false, false, false, false, false, false, false }
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#define MATRIX_ONBOARD_ROW_PINS { 0, 0, 0, 0, 0, 0, 0, B0, B1, B2, B3, D2, D3, C6 }
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#define MATRIX_ONBOARD_COL_PINS { F0, F1, F4, F5, F6, F7 }
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@ -46,91 +27,72 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define MATRIX_EXPANDER_ROW_PINS { 0, 1, 2, 3, 4, 5, 6 }
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// The debounce filtering reports a key/switch change directly,
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// without any extra delay. After that the debounce logic will filter
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// all further changes, until the key/switch reports the same
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// state for the given count of scans.
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//
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// A perfect switch will get a short debounce period and
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// bad key will get a much longer debounce period.
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//
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// The result is an adaptive debouncing period for each switch.
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// If you don't define it here, the matrix code will default to
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// 5, which is now closer to 10ms, but still plenty according to
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// manufacturer specs.
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#define DEBOUNCE 30
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// Feature parameters
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#define TAPPING_TOGGLE 1
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#define TAPPING_TERM 200
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// This makes it possible to do rolling combos (zx)
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// with keys that convert to other keys on hold
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// (z becomes ctrl when you hold it, and when this option isn't
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// enabled, z rapidly followed by x actually sends Ctrl-x)
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#define IGNORE_MOD_TAP_INTERRUPT
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#define MOUSEKEY_INTERVAL 20
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#define MOUSEKEY_DELAY 0
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#define MOUSEKEY_TIME_TO_MAX 60
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#define MOUSEKEY_MAX_SPEED 7
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#define MOUSEKEY_TIME_TO_MAX 100
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#define MOUSEKEY_MAX_SPEED 5
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#define MOUSEKEY_WHEEL_DELAY 400
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#define MOUSEKEY_WHEEL_INTERVAL MOUSEKEY_INTERVAL
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#define MOUSEKEY_WHEEL_MAX_SPEED MOUSEKEY_MAX_SPEED
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#define MOUSEKEY_WHEEL_TIME_TO_MAX MOUSEKEY_TIME_TO_MAX
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#define TAPPING_TOGGLE 1
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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#define TAPPING_TERM 200
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#define IGNORE_MOD_TAP_INTERRUPT // this makes it possible to do rolling combos (zx) with keys that convert to other keys on hold (z becomes ctrl when you hold it, and when this option isn't enabled, z rapidly followed by x actually sends Ctrl-x. That's bad.)
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/* key combination for command */
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#define IS_COMMAND() ( \
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get_mods() == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL)) || \
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get_mods() == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) \
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)
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/* number of backlight levels */
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#define BACKLIGHT_LEVELS 3
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#ifndef LED_BRIGHTNESS_LO
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// Ergodox indicator LEDs
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#define LED_BRIGHTNESS_LO 15
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#endif
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#ifndef LED_BRIGHTNESS_HI
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#define LED_BRIGHTNESS_HI 255
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#endif
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#define LED_BRIGHTNESS_DEFAULT (LED_BRIGHTNESS_LO)
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// Backlight
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/* ws2812 RGB LED */
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// RGBLight (Underglow) config
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#define RGBLED_NUM 8
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#define RGB_DI_PIN D7
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//#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_HUE_STEP 12
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#define RGBLIGHT_SAT_STEP 12
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#define RGBLIGHT_VAL_STEP 12
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 16
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#define RGBLIGHT_VAL_STEP 10
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// Max brightness
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#define RGBLIGHT_LIMIT_VAL 200
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// RGB keycodes should not affect backlight
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// Prevents RGB keycodes from affecting underglow.
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// This allows us to control RGBMatrix and RGBLight seperately.
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#define RGBLIGHT_DISABLE_KEYCODES
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// Pick one of the modes
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// Defaults to 15 mirror, for legacy behavior
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//#define ERGODOX_LED_15
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// Addresses 15 LEDs, but same position on both halves
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// #define ERGODOX_LED_15_MIRROR // Addresses 15 LEDs, but are mirrored
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// #define ERGODOX_LED_30 // Addresses all 30 LED individually
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/* fix space cadet rollover issue */
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#define DISABLE_SPACE_CADET_ROLLOVER
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// The underglow LEDs I used for the backlight mod aren't RGBW,
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// undef this just to be sure.
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#undef RGBW
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#define RGBLIGHT_SLEEP
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/*
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* The debounce filtering reports a key/switch change directly,
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* without any extra delay. After that the debounce logic will filter
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* all further changes, until the key/switch reports the same state for
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* the given count of scans.
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* So a perfect switch will get a short debounce period and
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* a bad key will get a much longer debounce period.
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* The result is an adaptive debouncing period for each switch.
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*
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* If you don't define it here, the matrix code will default to
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* 5, which is now closer to 10ms, but still plenty according to
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* manufacturer specs.
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*/
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#define DEBOUNCE 30
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#define USB_MAX_POWER_CONSUMPTION 500
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// RGB backlight
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// RGBMatrix (Key light) config
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#define DRIVER_ADDR_1 0b1110100
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#define DRIVER_ADDR_2 0b1110111
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#define DRIVER_COUNT 2
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@ -138,34 +100,46 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define DRIVER_2_LED_TOTAL 24
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#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
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#define RGB_MATRIX_HUE_STEP 10
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#define RGB_MATRIX_SAT_STEP 16
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#define RGB_MATRIX_VAL_STEP 16
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#define RGB_MATRIX_STARTUP_SPD 60
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// limits the number of LEDs to process in an animation per task run
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// (increases keyboard responsiveness)
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#define RGB_MATRIX_LED_PROCESS_LIMIT 5
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// limits in milliseconds how frequently an animation will update the LEDs.
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// 16 (16ms) is equivalent to limiting to 60fps
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// (increases keyboard responsiveness)
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#define RGB_MATRIX_LED_FLUSH_LIMIT 26
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// turn off effects when suspended
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true
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// #define RGBLIGHT_COLOR_LAYER_0 0x00, 0x00, 0xFF
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/* #define RGBLIGHT_COLOR_LAYER_1 0x00, 0x00, 0xFF */
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/* #define RGBLIGHT_COLOR_LAYER_2 0xFF, 0x00, 0x00 */
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/* #define RGBLIGHT_COLOR_LAYER_3 0x00, 0xFF, 0x00 */
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/* #define RGBLIGHT_COLOR_LAYER_4 0xFF, 0xFF, 0x00 */
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/* #define RGBLIGHT_COLOR_LAYER_5 0x00, 0xFF, 0xFF */
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/* #define RGBLIGHT_COLOR_LAYER_6 0xFF, 0x00, 0xFF */
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/* #define RGBLIGHT_COLOR_LAYER_7 0xFF, 0xFF, 0xFF */
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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// Misc
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/* key combination for command */
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#define IS_COMMAND() ( \
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get_mods() == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL)) || \
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get_mods() == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) \
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)
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// Not sure what this does.
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// ZSA says: "fixes space cadet rollover issue"
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#define DISABLE_SPACE_CADET_ROLLOVER
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// Disable unnecessary features
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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//#define DEBUG_MATRIX_SCAN_RATE
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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//#define DEBUG_MATRIX_SCAN_RATE
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@ -1,21 +1,3 @@
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/*
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Set any config.h overrides for your specific keymap here.
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See config.h options at https://docs.qmk.fm/#/config_options?id=the-configh-file
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*/
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//#define ORYX_CONFIGURATOR
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#undef RGB_MATRIX_HUE_STEP
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#define RGB_MATRIX_HUE_STEP 10
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#define USB_SUSPEND_WAKEUP_DELAY 0
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#undef MOUSEKEY_MAX_SPEED
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#define MOUSEKEY_MAX_SPEED 5
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#undef MOUSEKEY_TIME_TO_MAX
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#define MOUSEKEY_TIME_TO_MAX 100
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#define CAPS_LOCK_STATUS
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#define RGB_MATRIX_STARTUP_SPD 60
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#define RGBLIGHT_EFFECT_STATIC_LIGHT
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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