Added a few macros
parent
741d87e0a8
commit
e6318b045d
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@ -9,9 +9,9 @@
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#ifdef BETA_LAYER_KEYS
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#ifdef BETA_LAYER_KEYS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager(\
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager(\
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TO(LAYER_MAIN), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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TO(LAYER_MAIN), RGB_HUD, RGB_HUI, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, RGB_SAD, RGB_SAI, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, RGB_VAD, RGB_VAI, KC_NO, KC_NO, KC_NO, \
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RGB_MOD, RGB_TOG, KC_NO, KC_NO, KC_NO, KC_NO, \
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RGB_MOD, RGB_TOG, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, \
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KC_NO, KC_NO, \
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\
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\
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@ -9,16 +9,16 @@
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#ifdef BETA_LAYER_KEYS
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#ifdef BETA_LAYER_KEYS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager(\
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager(\
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TO(LAYER_MAIN), LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5),\
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TO(LAYER_MAIN), LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5),\
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KC_LGUI, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,\
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KC_LGUI, KC_NO, TD(TD_SCREENSHOT), KC_NO, KC_NO, KC_NO,\
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KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_NO, KC_NO, OSL(LAYER_FKEYS), KC_NO,\
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KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_NO, KC_NO, OSL(LAYER_FKEYS), KC_NO,\
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KC_NO, KC_MEDIA_PREV_TRACK, KC_NO, LGUI(LSFT(KC_C)), KC_NO, KC_NO,\
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KC_NO, KC_MEDIA_PREV_TRACK, KC_NO, LGUI(LSFT(KC_C)), KC_NO, KC_NO,\
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LGUI(KC_ENTER), LGUI(KC_BSLS), \
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LGUI(KC_ENTER), LGUI(KC_BSLS), \
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\
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\
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M_SHUTDOWN, KC_NO, KC_NO, KC_NO, KC_NO, LCTL(LGUI(LSFT(KC_R))), \
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M_SHUTDOWN, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TD(TD_WMLAYOUT), \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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LCTL(LGUI(LSFT(KC_R))), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO \
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KC_NO, KC_NO \
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)
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)
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@ -29,14 +29,14 @@
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#ifdef BETA_LAYER_LEDS
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#ifdef BETA_LAYER_LEDS
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#define BETA_LAYER_CONTEXT_DATA {\
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#define BETA_LAYER_CONTEXT_DATA {\
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LC_RED, LC_PNK, LC_PNK, LC_PNK, LC_PNK, LC_PNK, \
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LC_RED, LC_PNK, LC_PNK, LC_PNK, LC_PNK, LC_PNK, \
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LC_CYN, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_CYN, LC_OFF, LC_CYN, LC_OFF, LC_OFF, LC_CYN, \
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LC_GRN, LC_GRN, LC_OFF, LC_OFF, LC_BLU, LC_OFF, \
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LC_GRN, LC_GRN, LC_OFF, LC_OFF, LC_BLU, LC_OFF, \
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LC_OFF, LC_GRN, LC_OFF, LC_ORN, LC_OFF, LC_OFF, \
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LC_OFF, LC_GRN, LC_OFF, LC_ORN, LC_OFF, LC_OFF, \
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LC_PNK, LC_PNK, \
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LC_PNK, LC_PNK, \
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LC_RED, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_ORN, \
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LC_RED, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_ORN, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF \
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LC_OFF, LC_OFF \
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}
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}
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@ -8,9 +8,7 @@
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#endif
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#endif
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// TODO:
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// TODO:
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// screenshot keys
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// russian
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// russian
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// keyboard led controls
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// spellcheck
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// spellcheck
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// shared features
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// shared features
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@ -55,6 +55,7 @@ const uint8_t PROGMEM ledmaps[][RGB_MATRIX_LED_COUNT][3] = {
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#undef BETA_LAYER
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#undef BETA_LAYER
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#undef BETA_LAYER_LEDS
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#undef BETA_LAYER_LEDS
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/*
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/*
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// Create os layout array
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// Create os layout array
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#define BETA_LAYER_LAYOUTS
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#define BETA_LAYER_LAYOUTS
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@ -117,9 +118,16 @@ bool rgb_matrix_indicators_user(void) {
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}
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}
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if (biton32(layer_state) == LAYER_KEYBOARD) {
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if (biton32(layer_state) == LAYER_KEYBOARD) {
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rgb_matrix_set_color(0, 0xFF, 0x00, 0x00);
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rgb_matrix_set_color(0, 0xFF, 0x00, 0x00);
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rgb_matrix_set_color(18, 0x00, 0xFF, 0x00);
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rgb_matrix_set_color(18, 0x95, 0xFF, 0x00);
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rgb_matrix_set_color(19, 0x00, 0xFF, 0x00);
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rgb_matrix_set_color(19, 0x95, 0xFF, 0x00);
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rgb_matrix_set_color(14, 0x00, 0xFF, 0x8C);
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rgb_matrix_set_color(13, 0x00, 0xFF, 0x8C);
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rgb_matrix_set_color(8, 0x00, 0xFF, 0x8C);
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rgb_matrix_set_color(7, 0x00, 0xFF, 0x8C);
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rgb_matrix_set_color(2, 0x00, 0xFF, 0x8C);
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rgb_matrix_set_color(1, 0x00, 0xFF, 0x8C);
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}
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}
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return true;
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return true;
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@ -1,3 +1,3 @@
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# rules.mk overrides
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# rules.mk overrides
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TAP_DANCE_ENABLE = no
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TAP_DANCE_ENABLE = yes
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