Added complete effect config
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#define RGBLIGHT_EFFECT_STATIC_LIGHT
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// RGBLight effects
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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// Static color is always enabled.
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//#define RGBLIGHT_EFFECT_ALTERNATING
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//#define RGBLIGHT_EFFECT_BREATHING
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//#define RGBLIGHT_EFFECT_CHRISTMAS
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//#define RGBLIGHT_EFFECT_KNIGHT
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//#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//#define RGBLIGHT_EFFECT_RGB_TEST
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//#define RGBLIGHT_EFFECT_SNAKE
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//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//#define RGBLIGHT_EFFECT_TWINKLE
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// Disable unused animations
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// Normal matrix effects
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//#define DISABLE_RGB_MATRIX_SOLID_COLOR
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#define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
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#define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
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//#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
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//#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
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#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
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#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
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#define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
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#define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
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#define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
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#define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
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#define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
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#define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
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@ -25,3 +38,33 @@
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#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
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#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
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#define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
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#define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
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#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
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#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
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#define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
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#define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
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#define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
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#define DISABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges
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#define DISABLE_RGB_MATRIX_PIXEL_FLOW // Pulsing RGB flow along LED wiring with random hues
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#define DISABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues
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// Framebuffer matrix effects
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//#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define DISABLE_RGB_MATRIX_TYPING_HEATMAP
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#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
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#endif
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// Keypress matrix effects
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//#define RGB_MATRIX_KEYPRESSES
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#ifdef RGB_MATRIX_KEYPRESSES
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
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#define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
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#endif
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