FFT now uses framebuffer
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@ -11,9 +11,15 @@
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//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//#define RGBLIGHT_EFFECT_TWINKLE
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// Special effects
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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//#define RGB_MATRIX_KEYPRESSES
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// Custom effects
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#define RGB_MATRIX_DATAPOINTER_ENABLED
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//#def DISABLE_RGB_MATRIX_FFT_ANIM // FFT Display (Requires framebuffer)
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// Normal matrix effects
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@ -49,14 +55,13 @@
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#define DISABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues
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// Framebuffer matrix effects
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//#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define DISABLE_RGB_MATRIX_TYPING_HEATMAP
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#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
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#endif
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// Keypress matrix effects
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//#define RGB_MATRIX_KEYPRESSES
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#ifdef RGB_MATRIX_KEYPRESSES
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
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