FFT now uses framebuffer

This commit is contained in:
2022-07-09 20:34:43 -07:00
parent 4ad4992000
commit 9c7159dc36
4 changed files with 135 additions and 97 deletions

View File

@ -11,9 +11,15 @@
//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_TWINKLE
// Special effects
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
//#define RGB_MATRIX_KEYPRESSES
// Custom effects
#define RGB_MATRIX_DATAPOINTER_ENABLED
//#def DISABLE_RGB_MATRIX_FFT_ANIM // FFT Display (Requires framebuffer)
// Normal matrix effects
@ -49,14 +55,13 @@
#define DISABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues
// Framebuffer matrix effects
//#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define DISABLE_RGB_MATRIX_TYPING_HEATMAP
#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
#endif
// Keypress matrix effects
//#define RGB_MATRIX_KEYPRESSES
#ifdef RGB_MATRIX_KEYPRESSES
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue