Update qmk, navigator
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// ORDER MATTERS!
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// Don't forget how QMK layers work...
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//
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// Learned that the hard way.
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// First layer will be "default" layer in QMK.
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// Second will have index 1, etc. See layers.h
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// These MUST be first.
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// (For example, LAYER_ARROWS overlays on top of LAYER_MAIN)
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#include "main.h"
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#include "game.h"
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#include "ctrl.h"
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#include "mouse.h"
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#include "russian.h"
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#include "numbers.h" // Must be under symbols and arrows
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// The order of the layers below doesn't matter,
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// since they avoid transparent keys.
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#include "symbols.h"
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#include "arrows.h"
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#include "macros.h"
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#include "fkeys.h"
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#include "keyboard.h"
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