Fixed layer order
parent
a4759176b1
commit
900d9a5d1d
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@ -2,7 +2,6 @@
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#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(ARROWS)
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#ifdef BETA_LAYER_KEYS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_ergodox(\
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KC_TRANSPARENT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,\
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@ -1,9 +1,25 @@
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// ORDER MATTERS!
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// Don't forget how QMK layers work...
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//
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// Learned that the hard way.
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// First layer will be "default" layer in QMK.
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// Second will have index 1, etc. See layers.h
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// These MUST be first, since they activate other layers.
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#include "main.h"
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#include "russian.h"
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// The order of these doesn't really matter,
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// since only one will be active at a time.
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#include "symbols.h"
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#include "symbols_ru.h"
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#include "arrows.h"
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#include "desktop.h"
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#include "fkeys.h"
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#include "keyboard.h"
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#include "numpad.h"
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#include "russian.h"
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#include "symbols_ru.h"
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@ -21,8 +21,8 @@
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KC_NO, KC_N, KC_M, KC_P, KC_DOT, KC_COMMA, TT(LAYER_FKEYS),\
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KC_RIGHT, KC_NO, TO(LAYER_KEYBOARD), TO(LAYER_RUSSIAN), LGUI(KC_SPACE),\
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\
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KC_NO, KC_NO,\
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KC_NO,\
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KC_LNG1, KC_LNG2,\
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KC_LNG3,\
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KC_NO, KC_RSHIFT, KC_ENTER\
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)
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@ -8,7 +8,7 @@
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KC_TRANSPARENT, RU_CHE, RU_SHA, RU_IE, RU_ER, RU_TE, RU_YO,\
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KC_TRANSPARENT, RU_A, RU_ES, RU_DE, RU_EF, RU_GHE,\
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M_RU_CTRL, RU_ZE, RU_YA, RU_TSE, RU_VE, RU_BE, RU_E,\
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KC_TRANSPARENT, KC_TRANSPARENT, M_RU_ALT, KC_TRANSPARENT, KC_TRANSPARENT,\
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KC_TRANSPARENT, KC_TRANSPARENT, M_RU_ALT, KC_TRANSPARENT, MO(LAYER_ARROWS),\
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\
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KC_TRANSPARENT, KC_TRANSPARENT,\
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KC_TRANSPARENT,\
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@ -2,7 +2,6 @@
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#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(SYMBOLS_RU)
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#ifdef BETA_LAYER_KEYS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_ergodox(\
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KC_NO, RU_EXLM, RU_DQUO, RU_NUM, RU_SCLN, RU_PERC, KC_NO,\
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@ -1,4 +1,3 @@
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#include "keymap.h"
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#include "layers.h"
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@ -12,7 +11,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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#undef BETA_LAYER_KEYS
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// Create led map array
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#define BETA_LAYER_LEDS
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#define BETA_LAYER(name) [LAYER_##name##_LEDS] = BETA_LAYER_CONTEXT_DATA,
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@ -1,3 +1,7 @@
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#pragma once
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// This header declares custom keycodes
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#include "keymap.h"
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#define LAYER_INCLUDE_FILE "definitions/layers.inc"
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// Generate layer ids
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