Added horizon layout
parent
e6318b045d
commit
08f3cee0a7
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@ -33,6 +33,6 @@
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#define USB_SUSPEND_WAKEUP_DELAY 200
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#define USB_SUSPEND_WAKEUP_DELAY 200
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#define RAW_USAGE_PAGE 0xFF60
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#define RAW_USAGE_PAGE 0xFF60
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#define RAW_USAGE_ID 0x61
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#define RAW_USAGE_ID 0x61
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#define LAYER_STATE_8BIT
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#define LAYER_STATE_32BIT
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#define RGB_MATRIX_STARTUP_SPD 60
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#define RGB_MATRIX_STARTUP_SPD 60
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@ -43,13 +43,6 @@ enum custom_keycodes {
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M_SPECIAL_BOTTOM
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M_SPECIAL_BOTTOM
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};
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};
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// Tapdance keycodes
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enum tap_dance_codes {
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TD_WMLAYOUT,
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TD_SCREENSHOT,
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TD_OCR
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};
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// LED colors
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// LED colors
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#define LC_OFF { 0, 0, 0}
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#define LC_OFF { 0, 0, 0}
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#define LC_GRN { 85, 203, 158}
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#define LC_GRN { 85, 203, 158}
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@ -104,11 +97,17 @@ void matrix_scan_user(void) {
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#endif
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#endif
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}
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}
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// Must be done early, layers need this enum
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enum tap_dance_codes {
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TD_WMLAYOUT,
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TD_SCREENSHOT,
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TD_ESCAPE,
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};
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// Include all other parts of configuration
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// Include all other parts of configuration
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#include "layers/layers.c"
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#include "layers/layers.c"
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#include "parts/leader.c"
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#include "parts/leader.c"
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//#include "parts/tapdance.c"
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#include "parts/tapdance.c"
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// Process macros.
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// Process macros.
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// Return FALSE to halt key processing,
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// Return FALSE to halt key processing,
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@ -0,0 +1,47 @@
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// See symbols.h for docs
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#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(HORIZON)
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#ifdef BETA_LAYER_LAYOUTS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
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BETA_LAYER_MAGIC_MACRO
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#endif
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#ifdef BETA_LAYER_KEYS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager(\
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TD(TD_ESCAPE), KC_1, KC_2, KC_3, KC_4, KC_5, \
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KC_H, KC_Q, KC_Q, KC_W, KC_E, KC_R, \
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KC_TAB, KC_LSFT, KC_A, KC_S, KC_D, KC_F, \
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KC_NO, KC_Z, KC_X, KC_NO, KC_C, KC_V, \
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KC_SPACE, KC_ENTER, \
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\
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\
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO \
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)
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BETA_LAYER_MAGIC_MACRO
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#endif
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#ifdef BETA_LAYER_LEDS
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#define BETA_LAYER_CONTEXT_DATA {\
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_BLU, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_BLU, LC_BLU, LC_BLU, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF \
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}
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BETA_LAYER_MAGIC_MACRO
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#endif
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#undef BETA_LAYER_CONTEXT_DATA
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#undef BETA_LAYER_MAGIC_MACRO
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@ -19,8 +19,8 @@
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// The order of the layers below doesn't matter,
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// The order of the layers below doesn't matter,
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// since they avoid transparent keys.
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// since they avoid transparent keys.
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#include "horizon.h"
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#include "symbols.h"
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#include "symbols.h"
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#include "arrows.h"
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#include "arrows.h"
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#include "macros.h"
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#include "macros.h"
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#include "fkeys.h"
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#include "fkeys.h"
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@ -33,5 +33,10 @@ bool beta_leader_check(void) {
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return false;
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return false;
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}
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}
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BETA_SEQ_2_SHORT(KC_H, KC_O) {
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layer_move(LAYER_HORIZON);
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return false;
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}
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return true;
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return true;
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}
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}
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@ -10,16 +10,6 @@ void td_screenshot(tap_dance_state_t *state, void *user_data) {
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}
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}
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}
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}
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void td_ocr(tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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tap_code16(LCTL(KC_PSCR));
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} else if (state->count == 2) {
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tap_code16(LCTL(LSFT(KC_PSCR)));
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} else {
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reset_tap_dance(state);
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}
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}
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void td_wmlayout(tap_dance_state_t *state, void *user_data) {
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void td_wmlayout(tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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if (state->count == 1) {
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tap_code16(LGUI(KC_COMMA));
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tap_code16(LGUI(KC_COMMA));
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@ -30,8 +20,19 @@ void td_wmlayout(tap_dance_state_t *state, void *user_data) {
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}
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}
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}
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}
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void td_escape(tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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tap_code16(KC_ESCAPE);
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} else if (state->count == 2) {
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layer_move(LAYER_MAIN);
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} else {
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reset_tap_dance(state);
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}
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}
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tap_dance_action_t tap_dance_actions[] = {
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tap_dance_action_t tap_dance_actions[] = {
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[TD_WMLAYOUT] = ACTION_TAP_DANCE_FN(td_wmlayout),
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[TD_WMLAYOUT] = ACTION_TAP_DANCE_FN(td_wmlayout),
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[TD_SCREENSHOT] = ACTION_TAP_DANCE_FN(td_screenshot),
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[TD_SCREENSHOT] = ACTION_TAP_DANCE_FN(td_screenshot),
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[TD_OCR] = ACTION_TAP_DANCE_FN(td_ocr),
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[TD_ESCAPE] = ACTION_TAP_DANCE_FN(td_escape),
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};
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};
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