Added voyager code

This commit is contained in:
2023-12-31 10:28:51 -08:00
parent 1067fcc4b5
commit 0856908bec
29 changed files with 2124 additions and 0 deletions

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#define ENABLE_BETA_LEADER
// No timeout after initial leader key press
#define LEADER_NO_TIMEOUT
// Timeout resets after each keypress
#define LEADER_PER_KEY_TIMING
#define LEADER_TIMEOUT 500
// Enable spellcheck over HID
//#define ENABLE_HID_SPELLCHECK
//#define ENABLE_AUTOCORRECT
// RGBLight effects
// Static color is always enabled.
//#define RGBLIGHT_EFFECT_ALTERNATING
//#define RGBLIGHT_EFFECT_BREATHING
//#define RGBLIGHT_EFFECT_CHRISTMAS
//#define RGBLIGHT_EFFECT_KNIGHT
//#define RGBLIGHT_EFFECT_RAINBOW_MOOD
//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#define RGBLIGHT_EFFECT_RGB_TEST
//#define RGBLIGHT_EFFECT_SNAKE
//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_TWINKLE
// Custom effects
// #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #define ENABLE_RGB_MATRIX_FFT_ANIM // Requires framebuffer
#define USB_SUSPEND_WAKEUP_DELAY 200
#define RAW_USAGE_PAGE 0xFF60
#define RAW_USAGE_ID 0x61
#define LAYER_STATE_8BIT
#define RGB_MATRIX_STARTUP_SPD 60

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#include QMK_KEYBOARD_H
#include "version.h"
#include "keymap_russian.h"
#include "keymap_us_international.h"
// Values that should not be saved to git.
// There should be a`secrets.h` in this directory
// with the following contents:
//
// #define SECRET_EMAIL "value"
// #define SECRET_GMAIL "value"
// #define SECRET_SCHOOL_EMAIL "value"
#include "secrets.h"
// Macro keycodes
enum custom_keycodes {
M_SHUTDOWN = BETA_SAFE_RANGE,
// Macros
M_RESETWM,
M_RU_CTRL,
M_RU_ALT,
M_GUI,
// Special characters.
// M_SPECIAL_TOP and M_SPECIAL_BOTTOM are
// bounds used to parse these. Only special
// characters should be between them.
//
// Сharacters here should be in the same
// order as they are in the host inteface.
M_SPECIAL_TOP,
M_SC_GRAVE,
M_SC_TILD,
M_SC_QUOT,
M_SC_LBR,
M_SC_RBR,
M_SC_LCBR,
M_SC_RCBR,
M_SC_LKVCH,
M_SC_RKVCH,
M_SPECIAL_BOTTOM
};
// Tapdance keycodes
enum tap_dance_codes {
TD_WMLAYOUT,
TD_SCREENSHOT,
TD_OCR
};
// LED colors
#define LC_OFF { 0, 0, 0}
#define LC_GRN { 85, 203, 158}
#define LC_YLW { 32, 176, 255}
#define LC_PNK {243, 222, 234}
#define LC_CYN {134, 255, 213}
#define LC_ORN { 14, 255, 255}
#define LC_WHT { 0, 0, 150}
#define LC_RED { 0, 255, 145}
#define LC_BLU {153, 255, 153}
#define LC_RU_B LC_HSV( 0, 0, 165)
#define LC_RU_G LC_HSV(153, 255, 153)
#define LC_RU_K LC_HSV( 0, 255, 145)
#ifdef ENABLE_HID_SPELLCHECK
#include "features/hid_spellcheck.h"
#endif
#ifdef ENABLE_AUTOCORRECT
#include "features/autocorrect/autocorrect.h"
#endif
#ifdef ENABLE_BETA_LEADER
#include "features/leader/beta_leader.h"
#endif
//#include "features/beta_rawhid.h"
/*
// Send a special character.
// Returns false if character was caught, true otherwise.
bool send_special_character(uint16_t keycode) {
if ( (keycode > M_SPECIAL_TOP) && (keycode < M_SPECIAL_BOTTOM) ) {
hid_send_special_char(keycode - M_SPECIAL_TOP - 1);
return false;
}
return true;
}*/
const uint16_t PROGMEM test_combo2[] = {KC_D, KC_F, COMBO_END};
const uint16_t PROGMEM test_combo3[] = {KC_M, KC_P, COMBO_END};
combo_t key_combos[] = {
COMBO(test_combo2, KC_TAB),
COMBO(test_combo3, KC_RIGHT),
};
void matrix_scan_user(void) {
#ifdef ENABLE_BETA_LEADER
beta_qk_leader_check();
#endif
}
// Include all other parts of configuration
#include "layers/layers.c"
#include "parts/leader.c"
//#include "parts/tapdance.c"
// Process macros.
// Return FALSE to halt key processing,
// Return TRUE to allow QMK to handle keypress.
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#ifdef ENABLE_BETA_LEADER
if (!beta_process_leader(keycode, record)) { return false; }
#endif
#ifdef ENABLE_HID_SPELLCHECK
if (!process_spellcheck(keycode, record)) { return false; }
#endif
#ifdef ENABLE_AUTOCORRECT
if (!process_autocorrection(keycode, record)) { return false; }
#endif
// Handle special chars
//if (record->event.pressed) {
// if (!send_special_character(keycode)) { return false; }
//}
// Handle macros
switch (keycode) {
case M_RESETWM:
if (record->event.pressed) {
SEND_STRING(SS_LCTL(SS_LGUI(SS_LSFT(SS_TAP(X_R)))));
}
return false;
// Workaround for one-shot LGUI key.
// Using just LGUI with LAYER_DESKTOP as OSL
// does not allow you to hold lgui. This does.
case M_GUI:
if (record->event.pressed) {
register_code16(KC_LGUI);
} else {
unregister_code16(KC_LGUI);
}
return false;
case M_SHUTDOWN:
if (record->event.pressed) {
SEND_STRING(SS_LGUI(SS_TAP(X_P)) SS_DELAY(100) SS_TAP(X_Y) SS_DELAY(100) SS_TAP(X_ENTER));
}
return false;
/*
case M_RU_CTRL:
if (record->event.pressed) {
layer_move(LAYER_MAIN);
register_code16(KC_LCTL);
} else {
unregister_code16(KC_LCTL);
layer_move(LAYER_RUSSIAN);
}
return false;
case M_RU_ALT:
if (record->event.pressed) {
layer_move(LAYER_MAIN);
register_code16(KC_LALT);
} else {
unregister_code16(KC_LALT);
layer_move(LAYER_RUSSIAN);
}
return false;*/
}
return true;
}

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# EditorConfig is awesome: https://EditorConfig.org
[*]
indent_style = space
indent_size = 4
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = false

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#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(ARROWS)
#ifdef BETA_LAYER_LAYOUTS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_NULL
BETA_LAYER_MAGIC_MACRO
#endif
#ifdef BETA_LAYER_KEYS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager(\
KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_TRNS, KC_NO, KC_NO, KC_UP, KC_NO, KC_PGUP, \
KC_TRNS, LALT(KC_LCTL), KC_LEFT, KC_DOWN, KC_RIGHT, KC_PGDN, \
KC_LCTL, LGUI(KC_LCTL), KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, \
\
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_TRNS, KC_TRNS \
)
BETA_LAYER_MAGIC_MACRO
#endif
#ifdef BETA_LAYER_LEDS
#define BETA_LAYER_CONTEXT_DATA {\
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_GRN, LC_OFF, LC_ORN, \
LC_OFF, LC_ORN, LC_GRN, LC_GRN, LC_GRN, LC_ORN, \
LC_OFF, LC_ORN, LC_OFF, LC_OFF, LC_RED, LC_OFF, \
LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF \
}
BETA_LAYER_MAGIC_MACRO
#endif
#undef BETA_LAYER_CONTEXT_DATA
#undef BETA_LAYER_MAGIC_MACRO

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// See symbols.h for docs
#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(CTRL)
#ifdef BETA_LAYER_LAYOUTS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
BETA_LAYER_MAGIC_MACRO
#endif
#ifdef BETA_LAYER_KEYS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager(\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_V, KC_TRNS,\
KC_TRNS, KC_TRNS, \
\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
KC_TRNS, KC_TRNS \
)
BETA_LAYER_MAGIC_MACRO
#endif
#ifdef BETA_LAYER_LEDS
#define BETA_LAYER_CONTEXT_DATA {\
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_RED, LC_ORN, LC_GRN, LC_GRN, LC_CYN, LC_OFF, \
LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF \
}
// This is important.
// The magic macro MUST be here, AFTER the RGBMatrix data.
BETA_LAYER_MAGIC_MACRO
#endif
#undef BETA_LAYER_CONTEXT_DATA
#undef BETA_LAYER_MAGIC_MACRO

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// See symbols.h for docs
#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(FKEYS)
#ifdef BETA_LAYER_LAYOUTS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_NULL
BETA_LAYER_MAGIC_MACRO
#endif
#ifdef BETA_LAYER_KEYS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager(\
TO(LAYER_MAIN), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, \
KC_NO, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, \
\
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
\
KC_NO, KC_NO \
)
BETA_LAYER_MAGIC_MACRO
#endif
#ifdef BETA_LAYER_LEDS
#define BETA_LAYER_CONTEXT_DATA {\
LC_RED, LC_BLU, LC_BLU, LC_BLU, LC_BLU, LC_BLU, \
LC_OFF, LC_BLU, LC_BLU, LC_BLU, LC_BLU, LC_BLU, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF \
}
BETA_LAYER_MAGIC_MACRO
#endif
#undef BETA_LAYER_CONTEXT_DATA
#undef BETA_LAYER_MAGIC_MACRO

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// See symbols.h for docs
#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(KEYBOARD)
#ifdef BETA_LAYER_LAYOUTS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
BETA_LAYER_MAGIC_MACRO
#endif
#ifdef BETA_LAYER_KEYS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager(\
TO(LAYER_MAIN), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
RGB_MOD, RGB_TOG, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, \
\
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO \
)
BETA_LAYER_MAGIC_MACRO
#endif
#undef BETA_LAYER_CONTEXT_DATA
#undef BETA_LAYER_MAGIC_MACRO

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// ORDER MATTERS!
// Don't forget how QMK layers work...
//
// Learned that the hard way.
// First layer will be "default" layer in QMK.
// Second will have index 1, etc. See layers.h
// These MUST be first.
// (For example, LAYER_ARROWS overlays on top of LAYER_MAIN)
#include "main.h"
#include "ctrl.h"
#include "numbers.h" // Must be under symbols and arrows
// The order of the layers below doesn't matter,
// since they avoid transparent keys.
#include "symbols.h"
#include "arrows.h"
#include "macros.h"
#include "fkeys.h"
#include "keyboard.h"

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// See symbols.h for docs
#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(MACROS)
#ifdef BETA_LAYER_LAYOUTS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
BETA_LAYER_MAGIC_MACRO
#endif
#ifdef BETA_LAYER_KEYS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager(\
TO(LAYER_MAIN), LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5),\
KC_LGUI, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,\
KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_NO, KC_NO, OSL(LAYER_FKEYS), KC_NO,\
KC_NO, KC_MEDIA_PREV_TRACK, KC_NO, LGUI(LSFT(KC_C)), KC_NO, KC_NO,\
LGUI(KC_ENTER), LGUI(KC_BSLS), \
\
M_SHUTDOWN, KC_NO, KC_NO, KC_NO, KC_NO, LCTL(LGUI(LSFT(KC_R))), \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO \
)
BETA_LAYER_MAGIC_MACRO
#endif
#ifdef BETA_LAYER_LEDS
#define BETA_LAYER_CONTEXT_DATA {\
LC_RED, LC_PNK, LC_PNK, LC_PNK, LC_PNK, LC_PNK, \
LC_CYN, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_GRN, LC_GRN, LC_OFF, LC_OFF, LC_BLU, LC_OFF, \
LC_OFF, LC_GRN, LC_OFF, LC_ORN, LC_OFF, LC_OFF, \
LC_PNK, LC_PNK, \
LC_RED, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_ORN, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF \
}
BETA_LAYER_MAGIC_MACRO
#endif
#undef BETA_LAYER_CONTEXT_DATA
#undef BETA_LAYER_MAGIC_MACRO

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// See symbols.h for docs
#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(MAIN)
#ifdef BETA_LAYER_LAYOUTS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
BETA_LAYER_MAGIC_MACRO
#endif
// TODO:
// screenshot keys
// russian
// keyboard led controls
// spellcheck
// shared features
#ifdef BETA_LAYER_KEYS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager(\
KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, \
OSL(LAYER_MACROS), KC_Q, KC_W, KC_E, KC_R, KC_T, \
KC_DELETE, MT(MOD_LALT, KC_A), KC_S, KC_D, KC_F, KC_G, \
LM(MOD_LCTL, LAYER_CTRL), KC_Z, MT(MOD_LSFT, KC_X), KC_C, MO(LAYER_ARROWS), KC_B, \
\
KC_SPACE, KC_BSPC, \
\
\
KC_6, KC_7, KC_8, KC_9, KC_0, LGUI(KC_TAB), \
KC_Y, KC_U, KC_I, KC_O, KC_NO, KC_NO, \
KC_H, KC_J, KC_K, MO(LAYER_SYMBOLS), KC_L, QK_LEAD, \
KC_N, KC_M, KC_P, KC_V, KC_NO, KC_NO, \
\
KC_RSFT, KC_ENTER \
)
BETA_LAYER_MAGIC_MACRO
#endif
#undef BETA_LAYER_CONTEXT_DATA
#undef BETA_LAYER_MAGIC_MACRO

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// See symbols.h for docs
#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(NUMBERS)
#ifdef BETA_LAYER_LAYOUTS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
BETA_LAYER_MAGIC_MACRO
#endif
#ifdef BETA_LAYER_KEYS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager(\
TO(LAYER_MAIN), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,\
KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, \
KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, \
KC_TRNS, KC_NO, KC_NO, KC_DOT, KC_COMMA, KC_NO,\
KC_TRNS, KC_TRNS, \
\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
KC_TRNS, KC_TRNS \
)
BETA_LAYER_MAGIC_MACRO
#endif
#ifdef BETA_LAYER_LEDS
#define BETA_LAYER_CONTEXT_DATA {\
LC_RED, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_GRN, LC_GRN, LC_GRN, LC_GRN, LC_GRN, \
LC_OFF, LC_GRN, LC_GRN, LC_GRN, LC_GRN, LC_GRN, \
LC_OFF, LC_OFF, LC_OFF, LC_PNK, LC_PNK, LC_OFF, \
LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF \
}
// This is important.
// The magic macro MUST be here, AFTER the RGBMatrix data.
BETA_LAYER_MAGIC_MACRO
#endif
#undef BETA_LAYER_CONTEXT_DATA
#undef BETA_LAYER_MAGIC_MACRO

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// Layers are defined in macros,
// so that all supporting code can be
// auto-generated by the preprocessor.
//
// When making a new layer, make sure you update EVERY
// reference to BETA_LAYER() with your layer's name!
// This macro isn't used anywhere else.
// It's here for convenience, so we only have to write
// the layer name in one place.
#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(SYMBOLS)
// What OS keyboard layout this layer is designed for.
// See extra_mappings.h for possible values.
//
// Every layer must have this section.
#ifdef BETA_LAYER_LAYOUTS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
BETA_LAYER_MAGIC_MACRO
#endif
// If BETA_LAYER_NAME is defined, the preprocessor is making
// enums for this layer. See keymap.h.
//
// IMPORTANT:
// Things will break if BETA_LAYER_MAGIC_MACRO is written outside #ifdef/#endif guards.
// If BETA_LAYER_KEYS is defined, the preprocessor is either...
// - making LAYER_* enums (see keymap.h)
// - filling the keymap array (see keymap.c)
//
// Every layer must have this section.
#ifdef BETA_LAYER_KEYS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager(\
KC_NO, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC,\
KC_NO, KC_GRAVE, KC_LPRN, KC_RPRN, KC_QUES, KC_LCBR,\
KC_NO, KC_TILD, KC_QUOT, KC_COMMA, KC_DOT, KC_DQUO,\
KC_NO, KC_NO, KC_LBRC, KC_RBRC, KC_EXLM, KC_RCBR,\
\
KC_NO, KC_NO,\
\
\
KC_CIRC, KC_AMPR, KC_ASTR, KC_NO, KC_NO, KC_NO,\
KC_LABK, KC_RABK, KC_SLASH, KC_NO, KC_BSLS, KC_NO,\
KC_UNDS, KC_MINUS, KC_COLN, KC_TRANSPARENT, KC_PIPE, KC_NO,\
KC_EQUAL, KC_PLUS, KC_SCLN, KC_NO, KC_NO, KC_NO,\
\
KC_NO, KC_NO\
)
// This is important.d
// The magic macro MUST be here, AFTER the keymap data.
BETA_LAYER_MAGIC_MACRO
#endif
// If BETA_LAYER_KEYS is defined, the preprocessor is either...
// - making LAYER_*_LEDS enums (see keymap.h)
// - filling the ledmap array (see keymap.c)
// - building the layer color switch statement (see keymap.c)
//
// This section is optional. If it is missing, this layer will not have
// an RGBMatrix color.
#ifdef BETA_LAYER_LEDS
#define BETA_LAYER_CONTEXT_DATA {\
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_ORN, LC_CYN, LC_CYN, LC_PNK, LC_CYN, \
LC_OFF, LC_ORN, LC_PNK, LC_PNK, LC_PNK, LC_PNK, \
LC_OFF, LC_OFF, LC_CYN, LC_CYN, LC_PNK, LC_CYN, \
LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_GRN, LC_GRN, LC_CYN, LC_OFF, LC_CYN, LC_OFF, \
LC_CYN, LC_GRN, LC_PNK, LC_RED, LC_CYN, LC_OFF, \
LC_GRN, LC_GRN, LC_PNK, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF \
}
// This is important.
// The magic macro MUST be here, AFTER the RGBMatrix data.
BETA_LAYER_MAGIC_MACRO
#endif
// If BETA_LAYER_INDICATORS is defined, the preprocessor is
// building the indicator led switch statement (see keymap.c)
//
// This should be a `case` statement that looks exactly like the following example.
//
// This section is optional. If it is missing, this layer will
// not set indicator leds.
/*
#ifdef BETA_LAYER_INDICATORS
case LAYER_MAGIC_MACRO:
ergodox_right_led_1_on();
//ergodox_right_led_2_on();
//ergodox_right_led_3_on();
break;
#endif
*/
// Cleanup.
// This is not optional,
// we MUST undef these here so the next layer
// we load can re-define them.
#undef BETA_LAYER_CONTEXT_DATA
#undef BETA_LAYER_MAGIC_MACRO

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//#include "extra_mappings.h"
#define LAYER_INCLUDE_FILE "definitions/layers.inc"
/*
Setup
*/
// Generate layer ids
#define BETA_LAYER_KEYS
#define BETA_LAYER(name) LAYER_##name,
enum layer_indices {
#include LAYER_INCLUDE_FILE
X_LAYER_MAX
};
#undef BETA_LAYER
#undef BETA_LAYER_KEYS
// Generate RGBMatrix ids
// We don't use the same id for layers and layer colors
// to save memory. Not every layer has colors!
#define BETA_LAYER_LEDS
#define BETA_LAYER(name) LAYER_##name##_LEDS,
enum led_indices {
#include LAYER_INCLUDE_FILE
X_LAYER_LEDS_MAX
};
#undef BETA_LAYER
#undef BETA_LAYER_LEDS
/*
Load layers
*/
// Create keymap array
#define BETA_LAYER_KEYS
#define BETA_LAYER(name) [LAYER_##name] = BETA_LAYER_CONTEXT_DATA,
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
#include LAYER_INCLUDE_FILE
};
#undef BETA_LAYER
#undef BETA_LAYER_KEYS
// Create led map array
#define BETA_LAYER_LEDS
#define BETA_LAYER(name) [LAYER_##name##_LEDS] = BETA_LAYER_CONTEXT_DATA,
const uint8_t PROGMEM ledmaps[][RGB_MATRIX_LED_COUNT][3] = {
#include LAYER_INCLUDE_FILE
};
#undef BETA_LAYER
#undef BETA_LAYER_LEDS
/*
// Create os layout array
#define BETA_LAYER_LAYOUTS
#define BETA_LAYER(name) [LAYER_##name] = BETA_LAYER_CONTEXT_DATA,
uint8_t layer_layouts[] = {
#include LAYER_INCLUDE_FILE
};
#undef BETA_LAYER
#undef BETA_LAYER_LAYOUTS
*/
void set_layer_color(int layer) {
for (int i = 0; i < RGB_MATRIX_LED_COUNT; i++) {
HSV hsv = {
.h = pgm_read_byte(&ledmaps[layer][i][0]),
.s = pgm_read_byte(&ledmaps[layer][i][1]),
.v = pgm_read_byte(&ledmaps[layer][i][2]),
};
if (!hsv.h && !hsv.s && !hsv.v) {
rgb_matrix_set_color( i, 0, 0, 0 );
} else {
RGB rgb = hsv_to_rgb( hsv );
float f = (float)rgb_matrix_config.hsv.v / UINT8_MAX;
rgb_matrix_set_color( i, f * rgb.r, f * rgb.g, f * rgb.b );
}
}
}
extern bool beta_leading;
bool rgb_matrix_indicators_user(void) {
if (keyboard_config.disable_layer_led) {
return true;
}
switch (biton32(layer_state)) {
// Load layer RGBMatrix colors
#define BETA_LAYER_LEDS
#define BETA_LAYER(name)\
case LAYER_##name:\
set_layer_color(LAYER_##name##_LEDS);\
break;
#include LAYER_INCLUDE_FILE
#undef BETA_LAYER
#undef BETA_LAYER_LEDS
default:
if (rgb_matrix_get_flags() == LED_FLAG_NONE) {
rgb_matrix_set_color_all(0, 0, 0);
}
break;
}
if (beta_leading) {
rgb_matrix_set_color(43, 0x00, 0x00, 0xFF);
}
if (biton32(layer_state) == LAYER_KEYBOARD) {
rgb_matrix_set_color(0, 0xFF, 0x00, 0x00);
rgb_matrix_set_color(18, 0x00, 0xFF, 0x00);
rgb_matrix_set_color(19, 0x00, 0xFF, 0x00);
}
return true;
}
layer_state_t layer_state_set_user(layer_state_t state) {
uint8_t layer = biton32(state);
STATUS_LED_1(false);
STATUS_LED_2(false);
STATUS_LED_3(false);
STATUS_LED_4(false);
switch (layer) {
// Load indicator LED cases
#define BETA_LAYER_INDICATORS
#define BETA_LAYER(name) LAYER_##name
#include LAYER_INCLUDE_FILE
#undef BETA_LAYER
#undef BETA_LAYER_INDICATORS
default:
break;
}
return state;
};

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#include "features/leader/beta_leader.h"
BETA_LEADER_EXTERNS();
void beta_leader_start(void) {}
void beta_leader_end(void) {}
bool beta_leader_check(void) {
BETA_SEQ_2_SHORT(KC_E, KC_M) {
SEND_STRING(SECRET_EMAIL);
return false;
}
BETA_SEQ_2_SHORT(KC_G, KC_M) {
SEND_STRING(SECRET_GMAIL);
return false;
}
BETA_SEQ_2_SHORT(KC_L, KC_I) {
SEND_STRING(SECRET_SCHOOL_EMAIL);
return false;
}
BETA_SEQ_2_SHORT(KC_K, KC_B) {
layer_move(LAYER_KEYBOARD);
return false;
}
BETA_SEQ_1_SHORT(KC_N) {
layer_move(LAYER_NUMBERS);
return false;
}
return true;
}

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void td_screenshot(tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
tap_code16(KC_PSCR);
} else if (state->count == 2) {
tap_code16(LSFT(KC_PSCR));
} else if (state->count == 3) {
tap_code16(LALT(KC_PSCR));
} else {
reset_tap_dance(state);
}
}
void td_ocr(tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
tap_code16(LCTL(KC_PSCR));
} else if (state->count == 2) {
tap_code16(LCTL(LSFT(KC_PSCR)));
} else {
reset_tap_dance(state);
}
}
void td_wmlayout(tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
tap_code16(LGUI(KC_COMMA));
} else if (state->count == 2) {
tap_code16(LGUI(KC_DOT));
} else {
reset_tap_dance(state);
}
}
tap_dance_action_t tap_dance_actions[] = {
[TD_WMLAYOUT] = ACTION_TAP_DANCE_FN(td_wmlayout),
[TD_SCREENSHOT] = ACTION_TAP_DANCE_FN(td_screenshot),
[TD_OCR] = ACTION_TAP_DANCE_FN(td_ocr),
};

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# rules.mk overrides
TAP_DANCE_ENABLE = no