QMK/keymaps/default/layers/main.h

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#pragma once
#include "keymap.h"
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#define LAYER_MAIN LAYOUT_ergodox(\
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KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, TG(LAYER_NUMPAD_IDX),\
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LGUI,\
KC_DELETE, KC_A, KC_S, KC_D, KC_F, KC_G,\
KC_LCTRL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_TRANSPARENT,\
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OSL(LAYER_DESKTOP_IDX), OSL(LAYER_FKEYS_IDX), KC_LALT, KC_LSHIFT, MO(LAYER_ARROWS_IDX),\
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\
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KC_PSCREEN, LT(LAYER_KEYBOARD_IDX,KC_NO),\
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TD(DANCE_0),\
KC_SPACE, KC_BSPACE, LCTL(KC_BSPACE),\
\
\
LCTL(KC_LALT), KC_6, KC_7, KC_8, KC_9, KC_0, LGUI(KC_TAB),\
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KC_TRANSPARENT, KC_Y, KC_U, KC_I, KC_O, KC_TRANSPARENT, TG(LAYER_NAVIGATE_IDX),\
KC_H, KC_J, KC_K, MO(LAYER_SYMBOLS_IDX), KC_L, KC_TRANSPARENT,\
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KC_TRANSPARENT, KC_N, KC_M, KC_P, KC_DOT, KC_COMMA, KC_TRANSPARENT,\
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KC_RIGHT, KC_TRANSPARENT, KC_TRANSPARENT, OSL(LAYER_FKEYS_IDX), KC_TRANSPARENT,\
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\
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LGUI(KC_SPACE), RU_LAYER,\
TG(LAYER_COLEMAK_IDX),\
KC_DELETE, KC_RSHIFT, KC_ENTER\
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)